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ghostrecon123

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Everything posted by ghostrecon123

  1. i re-tested it and it turned out it doesn't add the perk on my character so i wrote the script like this scn TallerPowerArmorScript begin onequip player.setscale 1.1 player.AddPerk TallerPowerArmorPerk end begin onunequip player.setscale 1 player.RemovePerk TallerPowerArmorPerk end so then i tested it and now i get the perk and get taller but when i make other NPCs wear it they still don't get taller, is there a command that targets all NPCs instead of just the player? like replacing "player".addperk with something else that targets all NPCs that wear the armor? i don't know much on this because i suck at scripting EDIT: setsize doesn't seem to work both on the script and on in-game console, atleast on my end and i don't understand what you meant by this (Try setting a reference variable like "set me to getcontainer", then use me to run your functions against. me.setscale 1.1 me.AddPerk TallerPowerArmorPerk) because i don't know much about scripting
  2. make sure the custom model your using is static too or just send me the model and i'll to to fix it
  3. hello, i need help with a script ok, so i created a script that makes you taller when you wear Power Armor but setting a player's scale also increases damage so i made a perk that gets added to you by the script that reduces damage to 90% because i set player scale to 110% to balance it and i made this script scn TallerPowerArmorScript begin onequip setscale 1.1 AddPerk TallerPowerArmorPerk end begin onunequip setscale 1 RemovePerk TallerPowerArmorPerk end and then i added the script to power armors so i then i tested it out in-game, i wore a t-45 then i got taller so i thought woot it worked! then i gave one to my companion but she didn't get taller so now my problems is how to make this mod affect NPCs? thanks in advance and sorry for bothering anyone
  4. and if you wan't you can put the pros and cons of your choice in the comments section http://elderscrolls.wikia.com/wiki/Aela_the_Huntress http://elderscrolls.wikia.com/wiki/Camilla_Valerius http://elderscrolls.wikia.com/wiki/Grelka http://elderscrolls.wikia.com/wiki/Iona http://elderscrolls.wikia.com/wiki/Jordis_the_Sword-Maiden http://elderscrolls.wikia.com/wiki/Muiri http://elderscrolls.wikia.com/wiki/Sylgja http://elderscrolls.wikia.com/wiki/Ysolda
  5. i've only starting playing skyrim for a week even though i bought it on the first week of its release so i still cant decide what, which or how to use - should i go for shield and sword then switch the shield for healing magic when my health is low and switch it back to shield again when i fill up my health? - should i go for double sword and switch the other sword back and forth with healing magic like above? - or should i go for healing magic on one hand and sword on the other?
  6. thanks for trying to help but yeah i already know that GECK is needed to do this and i already stated that i have no intention of uploading this mod, no need to repeat that, and after searching dialog in geck's site this is the link i found, http://geck.bethsoft.com/index.php/Category:Dialogue is that it? the dialog part in GECK's site helped, i was searching for the wrong words before because i was searching for voice type in geck's site so those didn't help much i think i can do this now, can someone lock or delete this thread now?
  7. i just want to make my soldiers sound the same as the enclave soldiers in FO3, i mean when they're attacked the FO3 enclave soldiers say "taking fire!" and "regroup on me!" or "prepare to fire!", they sound so military-ish and their voice also sound like military guys, in NV i only hear wastelander type battle cries like "cant stand the sight of your own blood?" or "cant hide from me!" and when i talk to an NPC instead of saying "what do you need?" that's what npcs in NV without specific dialogues say, i want my soldiers to say "nothing to report" (with a military-ish sounding voice) like the BOS soldiers in FO3 in FO3 i just make an NPC set their voice type to male enclave voice type then test it out in-game, it works just fine, when i attack them they use their enclave type battle cries like "open fire!" etc. and when i talk to them they dont zoom in and zoom out, they respond with their enclave sounding voice, so i thought the Enclave voice type in NV is incomplete or missing bits in GECK and obviously missing the .ogg and .lip voice files in NV .bsa
  8. i never said or thought that just transferring the files will magically fix it, if you read my first statement correctly you will see that copying over the files is JUST the FIRST step i did and i stated that i do not know the SECOND step needed to fix it, which means that i know that ONLY copying over the files will NOT magically fix it, besides i have no intention of uploading this mod
  9. only if their converted but if their scratch made then it should be fine although the Chinese Stealth helmet looks to small for power armor
  10. just try it, set an npc's voice to "male enclave" type then see for yourself, they wont talk, the screen just zooms for half a second then zooms back
  11. the Male Enclave Voice type in NV is not working so i wanted to fix that then i want to use that voice to the soldiers in my custom faction
  12. if you still have your custom meshes and textures from FO3 then you can do all of that yourself with NV GECK, just paste the meshes and textures to your new vegas data folder then open GECK then make what you want, same goes for FO3 meshes, just go to fo3 data folder, open the meshes and textures.BSA and extract the files you need then paste them to your new vegas data folder then open your geck again and make the weapons, put them somewhere in a box or in the map, save then activate the esp
  13. can anyone make the helmet of the Authority Enforcer from the game RAGE? i'd like to have the Helmet but if anyone wants to make the Armor too then that would be even better! here's some pictures http://images.wikia.com/rage/images/4/4e/RAGE_-_Authority_Enforcer.jpg http://rage.wikia.com/wiki/File:6012531794_cd6b2732f3_o.jpg http://rage.wikia.com/wiki/File:939980_20110415_640screen004.jpg http://rage.wikia.com/wiki/File:5810475165_572acd9aff_o.jpg http://rage.wikia.com/wiki/The_Authority thanks in advance :biggrin:
  14. Ok, so i wanted to restore the Male Enclave voice type but i have no idea how, so far i've only extracted all the male enclave voice files (.ogg and .lip) from Fallout - Voices.bsa from Fallout 3 and pasted them to Data\Sound\voice\falloutnv.esm\malegroupenclave in my New Vegas folder and that's it, i don't know what to do next, any help? thanks in advance, +1 kudos and +1 imaginary cookie to anyone who helps out :)
  15. If it just swivels and the tracks move you could probably use a robobrain skeleton thanks for the reply but i don't have any experience with making new creature models yes, it just want it to swivel, turn its weapons up or down and move on tracks
  16. i was playing Empires and Allies on Facebook and i saw the robot soldiers in that game so i googled it and found this http://en.wikipedia.org/wiki/Foster-Miller_TALON it looked really cool although its not really a 50's looking robot but i still like it so i decided to make a static concept thingy anyone want to make this into a real in-game robot? or something similar? here's a picture of the static object in-game concept i made http://www.newvegasnexus.com/imageshare/image.php?id=22586 its basically a sentry bot that doesn't talk and based on real life US military combat robots
  17. @micalov thanks it worked! @ WastelandAssassin anyway, both of you still get kudos for helping me out
  18. you'd better send a private message to the creator of the mod, they'd know more in how to fix this
  19. when ever i place dead NPCs outside buildings they disappear, the dead NPCs i placed in interior cells are just fine, they're not missing or alive, how can i fix this? i think i made the dead npcs right, i set their Hp to 0 and checked no low level processing and i even tried turning on and off the persistent reference on one of the dead npcs but still no luck
  20. ===disregard or delete this thread if possible=== i already fixed this by changing to this ref linkedRef set linkedRef to getLinkedRef linkedRef.enable = condition = getDisabled == 0 and this... ref linkedRef set linkedRef to getLinkedRef linkedRef.disable = condition = getDisabled == 0 - terminal linked to forcefield - forcefield set as parent to other forcefield parts ===disregard or delete this thread if possible===
  21. ok now i have a different problem, i have got the forcefield half working, i can now disable it with the terminal by using this ref linkedRef set linkedRef to getLinkedRef linkedRef.enable = condition = getDisabled == 1 and this... ref linkedRef set linkedRef to getLinkedRef linkedRef.disable = condition = getDisabled == 0 --------------------------------- then i linked the terminal to the forcefield glow then set enabled parent to forcefield impact i thought that would disable and re-enable the forcefield but it doesn't and the terminal option i made named "activate forcefield" does not appear on the terminal in-game, only "deactivate forcefield" appears in the terminal in-game, any help here?
  22. if your talking about the very slight miss alignment of the sights then you can just google and download nifskope, extract the weapon meshes with FOMM and edit the location of the sighting nodes with nifskope, save then paste them to your data folder
  23. ok so i placed a forcefield glow and forcefield impact objects in a doorway now i want to connect it to a terminal so i can turn it on and off with the terminal but how?
  24. it worked! thank you so much! +kudos for you! never thought that the instructions i can find in bethesda's own GECK site is wrong, anyway thanks again for your help
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