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AllanOcelot

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Everything posted by AllanOcelot

  1. You must be a sound enginer, these sound very good, and I wish you the best of luck with your mod, ill sure be using it :)
  2. Not a mod id use, but the vidoe made me lol.
  3. I suspect its still a rumour, Ive yet to find any evidence for it myrmaad =/
  4. You mean someone actually uses java :O I hope that was a jest. Java is widely used, yes, even before minecraft came along. I love Compile once, run anywhere.
  5. I also heard it uses Java style scripting, great for me as Java is my primary programming surface. System.out.print("AWESOME!");
  6. Ladies, Stop the fighting, we are all here for our love of modding, not for public cat fighting.
  7. Hello all, welcome to my thread. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. an intro. 2. Voice Packs So far. 3. Voice Packs I am working on. 4. Everything else. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ AN INTRO What is this thread all about, good question. In skyrim/oblivion and if memorys serves morrowind ( I might be wrong) NPC have always responded to you. They do so with their voice, very similar to how we humans comunicate. However, While I do enjoy a good mod with an epic storyline I do feel my heart sink when the npc spits out some rubbish about an arrow to the knee. Or worse yet, having a quest and having to read..... everything.......I mean.... even reading `hello,' So I made voice packs (copyright allanocelot 2012 & the pandafoundation). Yes voicepacks for all us modders to use, for free , at no cost, not even an arm or a leg. These packs consists of voice acting in the same persona, so to speak. A good example is my generic male npc voice pack. These packs contain ogg files (easy to convert) each file contains one snipet of audio. Such as `hello,' or `I killed a dragon, but my omther smells of roses,' You the modder, use these packs (often containing some 20+ sound files) and make a mod out of them, So far the voices are VERY generic, so you can easily make mods where you get given a quest note, this is because I dont know what your mod is about, and generic means that the voice pack should be useful in 90% of quest situations. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 2. - Voice Packs So far. - Generic NPC Male - Find the link HERE - Crazy Cicero Style MALE - Find the link HERE ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3. Voice Packs I am working on: - Generic Argonion Male. - Argonion Theif - Argonion chatter. - Generic NPC Chatter. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 4. Everything else: I need your help, I love doing voice packs, as it gets my girlfriend out of my face for twenty minutes as I go crazy :D. But to do this, I do need ideas/scripts/requests. I usualy do the voices on my days off of work, Monday and Tuesday. Simply tell me what you need, or provide a script and I shall upload a pack as soon as I can. Cheers, Ocelot :D
  8. It should also be added that the CK for skyrim is not yet out. So google is not your friend on this one. We are all still waiting :)
  9. Im afriad its not as simple as just adding the option of shake head or something. Every dialog for the quests would have to be inspected for places where this comes up and re-written. Also, some of it just would not make sense, such as, if an npc says something and you just state, yet the npc replys with `is that so,'... what is the npc basing his reaction on 0.0 I can see what you mean though, player made quests usualy have a lot more dialog options.
  10. I know we dont know the progress of the mod, but its a good idea. So i added it to the mod page of my site. Hopefuly we can see this completed.
  11. Hi, Just added this mod to the my website, cannot wait for release =D
  12. Added this mod to the mod page on my website, hope you dont mind. :)
  13. @skibblets, I agree. However, I think that Beth may feel this is giving us some love, love we have been promised since they announced skyrim. The nexus has always been the home of mods, even when im not on the forums I love to lurk mods, even if I dont download I love to see what our users have come up with. On the other hand, I pray to god that when the CK is released we dont get 500+ godswords released xD
  14. I will give the script a shot, I need some content for my website so even if it does not get used someone else might have a use for them, drop my a pm :)
  15. If it were blender I could help, as it is not, I can be no use , sorry man. Would love some screens, and I do love your diagram aha :)
  16. Id love to help out on this project, if you need voices, give me a pm. :)
  17. Manic is correct, Topology is basicly how your model is cut up - better topology means better animations, less issues with clipping and an overall better model. Your model looks good, but bad topology is a reason that a lot of models have to be done over later on, so its just something to think about :)
  18. Thats some good modeling, whats your topolegy looking like? It should look great once inside the game engine with all the lighting effects. :)
  19. Voice actor here, Give me a shout when you guys are ready. Quality recording and we all get a good laugh :D
  20. They probbably just got back to work themselves. give them a break aha, I do want the tools but I can wait. ;-)
  21. Sorry, I have not read all the pages, But I shall upload as many books as I can. Studio mic so I should get some quality material. I wanted to do something similar to this a long time ago in Oblivion, but never got around to it. :) edit - I hope ogg files are ok, If not im sure there will be a converter sometime. I shall edit this post with all the books I have done, you should edit the front thread with ones that are: Done Needed Need Re-doing So far I have done: Advances In Lockpicking. Advances In Lockpicking Thalmor Dossier: Delphine: Thalmor Dossier: delphine
  22. Hello one and all, new folks, old farts Im back at the nexus after some much needed R&R. I used to prowl these boards 24/7 and due to RL commitments (my boss...) I could not get any free time to work on modding anymore. However, that has changed ( I know enjoy two full days off a week!) So I shall be starting with some small scale projects, hopfully including some voice acting and new models to get me started. Glad to be back guys.
  23. aha, Im thrilled that people still think I have skill when it comes to these things ;D Ill keep my head posted, RL keeps me from commiting, so I shall contribute if and when I can. any requests?
  24. No no, im not THAT bad. But I am new. I shall glady give you payment if you could help me with this little problem. :) here is a stripped down version of the `name masher together randomiser,' as I call it. public static String[] name1 = {"a","b","c","d","e","f","g","h","i","j","k","l","n","o","p","q","r","s", "t","u","v","w","x","y","z"}; public static String[] name2 = {"oh noes","its not working","sad face"}; public static int name1length = name1.length; public static int name2length = name2.length; public static int rand1 = (int)(Math.random()*name1length); public static int rand2 = (int)(Math.random()*name2length); public static String phrase = name1[rand1] + " " + name2[rand2]; public void buttonNameActionPerformed(java.awt.event.ActionEvent evt) { scroll.setText(phrase); In my mind I want to put all of those methods that make up the name generation into like...hmm a small box? if you understand. and have a `small box,' for every random trait - e.g eye colour, home town, age ect. I hope you get what I mean. I think I explained it well, but its hard to put it into terms. I think the correct term is encapsulation? that word has been thrown at me a lot.:thumbsup:
  25. Aliennware is the work of the devil. Simple. Sounds like someone has a lil bit too much money and wants to show it off. ;-) You could always give some to the nexus. :P
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