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DavidD

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Everything posted by DavidD

  1. Use imgur, imageshack, photobucket or dropcanvas to share images. Please post the solution in case someone searches the forums with the same problem
  2. You can port meshes and textures from Oblivion but only for personal use. You simply extract the meshes and/or textures from the .bsa archives and then open them up in nifskope and swap meshes and collision. If you don't know how to I can tell you. EDIT: Forgot about scripting. Scripting in Skyrim is completely new and is written in papyrus. Look here for tutorials
  3. I'm not sure if you know how computers work (or more specifically: memory) but it doesn't hide itself in shame and throw a crash at you. It could be because of invalid pointers or corrupt memory caused by "bad" programming. I say "bad" because it's a difficult topic and no matter how good you are bugs can sneak in.
  4. Talent: 3d modeling Additional infomation: Not so good with organic things. Please provide reference images Talent Examples:http://dropcanvas.com/o3358 (updated over time) Contact methods: PM
  5. You need to put the mods into your skyrim\data\ directory. The .exe will look for a data folder and anything inside so wherever the .exe is you put the mod into that data folder
  6. I think you'd need SKSE and you need to use the OpenMenu (or something like that) command. You could create an item like a potion with a magic effect that gives the item back and opens the menu.
  7. Cool story bro. Must say you're completely incorrect. Taking Bethesda's software, copying it and sharing it is totally uncool. Skyrim is very cheap right now on steam because of the summer sale: http://store.steampowered.com/agecheck/app/72850/ Please know that a game is kind of expensive. If you want to buy yourself 200+ hours of entertainment then you have to be prepared to at least pay a little bit. You could save up and then get the game. It's not like you have 0 income and stuck there. It's pretty apparent that you're a kid, and then it's a bit hard to make money but come on! It's not that hard. This forum has a no-tolerance rule on piracy with good reason. I am glad you can't install mods. This is very correct: "If you are a pirate, YOU are not a gamer, just a cheap thief. YOU are lower than a worm and the bain of real gamers............... ". Game is buggy? They fix it! Go away
  8. Youtube and google! You can always google "Skyrim creation kit basic tutorial" to get started
  9. Did you darken the _em texture? Are there more texture-files than the diffuse, normal and emissive?
  10. What you can do is that you can recreate them from scratch and then use them. Say you fancy a certain chair in the game and want it in Skyrim for a mod you're creating and releasing. You (or someone else) would have to start up some 3d modeling software like 3ds max, maya or blender and recreate it from scratch. I'm not sure what the rules are for using reference pictures but I think that's fine as long as you do create your own model.
  11. Did you remove the mod(s), then go into the game, load your save file, save again and then load that one?
  12. As far as I know they will default to their melee weapon and then if there's a ranged encounter they will change it out for the bow. That's the default behavior I think. How you change it I do not know
  13. There should be a file called _em next to the _n. _em is emissive map. I think that's where the problem lies. Not in the normal map
  14. Yes! This is really good! I missed the arena from Oblivion
  15. If you open up the creation kit you can edit every NPC. Open steam and go to tools, look for "Creation Kit" and download that, then go look up some tutorials. Google is a great friend!
  16. This sounds really, really nice. Maybe have some sort of onslaught mode where the player (and his troops) defend against an attack. If you need a bit of modeling help, PM me!
  17. Do I need to weld these together? Actually I meant landscape pieces like what you use to build an interior cell, but I know rocks are used the same way so the process is the same. Can you give a more detailed explanation or point me to a tutorial? Thanks. Took me a minute to figure out how it worked, but the connect tool did exactly what I needed. Yes. You have to manually weld them together. I don't know if there is any tutorial around. Try googling "Skyrim custom static model" or something like that
  18. Looking forward to this! Hopefully everything will run smooth
  19. This sounds like a great idea. I'd really like to see this made
  20. You can go up to 10k triangles and anyone with a decent rig will be able to run it. Having 800 polys on your dagger is no big deal. You could throw in more details there. The iron claymore is 1.5k triangles and Oblivion has swords with 3-4k so no need to worry. A dagger may be smaller but there's no need for it to have fewer polys than a sword. It's not going to affect your performance
  21. This sounds like a great idea. The towns are very tidy and clean, which can be understood in some cases but a lot of the time it's just weird that there's nothing anyway. Good luck!
  22. 1. The vertices do not weld together, what you can do is to select all (ctrl + A) and open up the weld properties and set the threshold to something very small and it'll weld all vertices that are in almost the same place. 2. If you mean for rocks and such you'd have to export another .nif (which would be simplified and which would also be your collision model) and then overwrite another one. So open a rock and replace the NiTriShapes of the rock itself and its collision. There's no collision skeleton, it's called collision geometry/model. A skeleton is used for animation 3. To add more segments you can either use the "connect" tool or the "insert" tool while in edge mode, select all edges that you want to connect and hit "connect" or just select 2 and hit "insert" and it'll insert around the whole thing. Alternatively use "swift loop". You can also open up the extrude options and select a distance and hit "apply and continue" a couple of times. If you don't know how to open up the weld menu or anything like that, look next to the tool button in either the sidebar or in your graphite modeling tools and there should be a small button. Click it
  23. Use the event OnUpdateGameTime to add it to a property (which would be your chest) every X hour
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