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DavidD

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Everything posted by DavidD

  1. I could see about creating some models. I don't have very much experience but I know my way around 3ds max and can create models. If you don't like my work you can just dismiss it and go about your day. I can do static models and/or weapons.
  2. I haven't played the game enough to know about all the unique swords, but I could put it into the game if you tell me what to do.
  3. Why can't you run the CK? What would need to be done for it to be put into the game? Do you just want it in a chest somewhere?
  4. I just started working on the Thornblade, just so everyone knows. EDIT: It's done but the polycount is a bit high, I'm going to have to work on reducing it
  5. I can UV-map it and send it to you. I'll give you some perspective as well. The pommel looked like it has some details on it but I'll remove those as well, is it also flat? Because on the model it is flat. There's a very small circle in between the square and the hilt, tell me if you don't want it. Here's the katana next to a 2-handed claymore which I extracted from the .bsa archive
  6. Looking at your reference image I think it looks something like this? http://i.imgur.com/p9qpm.png Did I miss anything? Apart from details which'll come from textures (textures that I can't create, sorry)
  7. I could create models for them. Textures are a gray area, but models I can do. If you tell me which game and name I could have a look at it. Preferably weapons. Those are what I can do at the moment, I'm not yet experienced enough to make armour. Amulets and stuff, sure.
  8. If you could send me the picture of the mace I could give it a shot. I'm not über 1337 when it comes to modeling but I'm learning. Since I have a shitload of free time on my hands right now I wouldn't mind sinking some time into it. Don't expect miracles, but I could certainly try! If someone else would like to try, don't let me hinder you. I'm here to learn. I'll also make sure not to send/show the picture anywhere. Another thing: I don't do texturing. I am horrible at anything that needs me to be so artistic as to creating textures. I could try, maybe. We'll see
  9. The creation kit would be what you're looking for. Download it, open it and then go to the top left corner (I don't remember what the button's called) and load in the 2 default files which are skyrim and update I believe. Then you can browse in the content browser or search with the filter "bandit" under the "all" category
  10. You'll have to open up the .nif file and edit the mesh as well as the collision model. To edit the models you can use Blender, 3ds max maya or any other software. Blender is free and 3ds max is free for students. What you do is that you export the model with nifskope and use niftools to open it in whichever 3d modeling program and then modify and finally export it. Then you replace the old mesh with the new one. Use Google. A lot
  11. Hey there! Is it possible to set the height of the terrain on any given cell? Say I want 0,0;0,1;0,2 to be at height 200 and the rest to be at the height 0. How would I go about doing this? I don't just want to raise the terrain and keep them connected, I'd like to add a new piece or set it to a certain height and disconnect it from the rest. Please refer to this extremely well-drawn picture: http://imgur.com/TltnJ where the red cells are at height X and the black ones are at height Y. To sum it up I guess I could say that I want to create a floating island.
  12. The best way to learn is to open up existing files and experiment. For doomstones you want to create an activator and attach a script with the OnActivate event. Open up any button, chain or anything else and have a look at its script. Good luck
  13. In case you haven't seen the official tutorials yet, here's the first part:
  14. Well, this is the wrong forum it would seem. Now I feel dumb.
  15. Of course! I'm so dumb I forgot about using Cast(). I can't do it now though. I'll report back later
  16. Activator in game. I know how to set everything up, just not the paralyze effect
  17. That only makes it so that you can't move the camera or character though
  18. Hey there! Does anyone know how to paralyze the player by using Papyrus? Say, if they hit a button they get paralyzed. I just can not get this to work
  19. Hey there! I was going to create a script which I want to have activated at all times so I took the "playerSleepQuest" and duplicated it. Now I remembered how I never worked with quests. How do I run a piece of code when said quest starts? I see the "Papyrus fragment" and "Advanced" tab but I don't understand how they work. A crash course would be appreciated! EDIT: Figured it out, I just had to enter it into the box and hit compile. No clue why it didn't work at first
  20. I already have the "debuffs" set up. I don't want to drain any stat.
  21. Hey there! I need a nice, immersive way to notify the player that he/she is hungry. I could display a message but that's a bit boring but would work I guess. Any ideas?
  22. Hey there! In New Vegas when you got addicted, suffered from withdrawal, got poisoned or whenever you got some bad effect your screen would go blurry for a few seconds. Is it possible to do this in Skyrim?
  23. It says on the wiki that if it has properties then it'll always be there. The question is if the default property will make it persistent, I guess there'd be a note if it didn't
  24. That is true, however you will also inherit properties and I'd like to keep the usage of properties to a minimum since they'll be persistent and I don't know how the garbage collection works or if scripts are removed/reused or whatever
  25. Hey there! In the wiki under persistence it says that if I attach a property to a script it'll stay forever. What if I attach the script "ScriptFoo" to "MagicEffectFoo" and then make the effect of a consumable "MagicEffectFoo"? Will I end up with 1 ScriptFoo in the game which is reused or will I end up with 100 (given I use 100 consumables). If anyone is experienced with global functions and can tell me how to call a global function which returns a property like so: int property prop auto int function GetProperty() return property endFunction I'm used to C++ and C# (or pretty much any other language..) where functions are global left and right so not being able to do so with ease is making this way difficult Also it should say "Will it create multiple instances" not references
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