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Everything posted by pickinthebanjo
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White Phosphorous Grenade
pickinthebanjo replied to TrooperScooperMKII's topic in Fallout New Vegas's Mod Ideas
I too wouldn't mind some "white willies" (WP grenades) but sorry I don't know how to make .dds textures, but it can't be that hard and I have been looking for either a converter or a program that can make them. Maybe you'll have better luck with someone else, if not I will eventually try and get around to it. I'm new but re-texturing is easy, easier than porting FO3 mods and that is pretty easy (at least the armor/weapon mods are anyway) -
7.5x55 Swiss 1911 Rifle.
pickinthebanjo replied to pickinthebanjo's topic in Fallout New Vegas's Mod Ideas
I was reading over the past posts again in an effort to figure out if I missed something, then I read this above paragraph again and wondered how I should go about merging them because in both 3DS Max 10 and Blender there is only three pieces - Bolt, Magazine, Body/Receiver but when I import the .obj it shows up as a 21 piece mesh, which suffice it to say boggles my mind. The way I see it is if I can get it down the the three main parts I could probably try importing it into a different mesh. (The mesh I am importing it into in Nifskope contains the same pieces since it was what I used as a base template for modeling my mesh in 3DS Max) On another note thank you very much for your help so far, it has been invaluable to completing this project and learning the process in general. Can't wait till step #11 lol, GECK time -
7.5x55 Swiss 1911 Rifle.
pickinthebanjo replied to pickinthebanjo's topic in Fallout New Vegas's Mod Ideas
How do you relode this rifle? Like M1 Garand or the Hunting rifle? If you mean how does the action move when you reload, it is a straight pull bolt action meaning you grab the handle and pull back then push forward, no lifting the bolt. Aside from that it loads just like any other rifle using clips here is some video of one being fired -http://www.youtube.com/watch?v=BRl0rbKSTC0&feature=player_embedded I just watched like a dozen other videos of that rifle and they all say the same good things about that rifle, I recommend you watch a few others as well to see just how good this uncommon rifle is considering the 1911 is 100 years old this year -
Quick question about scope reticle's
pickinthebanjo posted a topic in Fallout New Vegas's Discussion
Hi I was wondering about making a few scope reticle's. I am curious about how they are made, I have looked at a couple in nifskope and 3DS Max 10 and they looked like this- http://img203.imageshack.us/img203/183/33512178.png In 3DS Max it's just a big hole and in Nifskope it is a big square but if you look at just the right angle you can clearly see the crosshairs. So I guess my question is if I felt like making a new reticle how should I go about it? -
7.5x55 Swiss 1911 Rifle.
pickinthebanjo replied to pickinthebanjo's topic in Fallout New Vegas's Mod Ideas
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7.5x55 Swiss 1911 Rifle.
pickinthebanjo replied to pickinthebanjo's topic in Fallout New Vegas's Mod Ideas
Alright so I started off by Loading the rifle I modeled mine after into NifsKope, then I imported my .obj mesh in. After that I stripified each piece of my mesh then added a BSShaderPPLightingProperty node to each piece. Then copied over the texture set numbers inside the BSShaderPPLightingProperty nodes. Then I set the texture paths to use the correct textures. Then I copied over the values from each piece. Then I copied each branch and pasted them on the other rifles parts. From what I noticed is that when I started I had two lists in the block list, now it seems like I just have the one list with my parts mixed in. Now I am confused as to how I replace each part with my parts. -
Need help to make guns for my replacement mod
pickinthebanjo replied to delta65's topic in Fallout New Vegas's Mod Ideas
Do you mean the nagant rifle or the revolver? Also if you can make the remington 700 for NV it would be very happy :laugh: yeah a mosin nagant long rifle, and as for the remington 700 yeah sure that would be fairly simple as they are very basic rifles. you should check out the ak mod that is already up though, I found it to be very good as it is. As I read through your list I notice that most of these weapons are in stalker call of pripyat, I have the database from stalker unpacked but they are all in .ofg and I can't open them with my programs but if I can manage to convert them to .obj or something useful I can port them. -
7.5x55 Swiss 1911 Rifle.
pickinthebanjo replied to pickinthebanjo's topic in Fallout New Vegas's Mod Ideas
Alright thank you I think I am finally starting to understand, also I found the BSshaderppligingnode in "attach property" would it be the node you were referring to? If I run into any problems I will post them sometime this afternoon/evening. I am wondering though how to I add BSShaderTextureSet nodes for each peice? Is that what step 10 is describing? -
7.5x55 Swiss 1911 Rifle.
pickinthebanjo replied to pickinthebanjo's topic in Fallout New Vegas's Mod Ideas
Thanks for the reply this seems like it was what I was looking for, but I have a couple questions: - I load my mesh (.obj) not the one I am copying right? -I stripify each part in my mesh right? Now after doing steps 1 and 2 I right clicked again to add the BSShaderPPLightingnode but there was no "attach node" selection in the node menu, just "attach extra data". So I looked through the list but seen no BSShaderPPLightingnode. If you could just give a little more detail on steps 1-3 I would very much appreciate that. -
Need help to make guns for my replacement mod
pickinthebanjo replied to delta65's topic in Fallout New Vegas's Mod Ideas
I will gladly send you what I got, I just want to see if I can finish it over the next day or so first. As for the others I will see what I can do. I can guarantee that I will be doing a nagant since I own one, I also own an SKS, a czech mauser 98, an M14 (norinco), a cheap czech AK knockoff and an old remington 700 my father used to own so if any of those interest you it would be nothing for me to model them since I can easily examine them as I did with the 1911 -
7.5x55 Swiss 1911 Rifle.
pickinthebanjo replied to pickinthebanjo's topic in Fallout New Vegas's Mod Ideas
Thank you for the reply. alright, I got that far but when I got it into nifskope I couldn't figure out what to do next. In an effort to learn how it works I looked through dozens of weapon .nifs but it still confused me since I am fairly new to modding and very new to graphic modding. I took this pic so that maybe you or somebody can tell me whats what - http://img811.imageshack.us/img811/2601/1911b.png The Rifle on the left side of the screen my 1911 Mesh and the Rifle on the right is just some other rifle that works (just using it as an example for comparison) So what I noticed from screwing around with Nifskope for the past couple days was that all mine consists of are NItrishapes and Nimaterialproperty, and other .nifs contain all sorts of other stuff I don't really understand yet. So now I guess I am wondering what do I need to do to my .nif to get it to work like other .nifs do? sorry if my questions seem basic but hey we all have to start somewhere right, I plan on getting right down into this whole modding scene but I guess I have to get this out first to do so. -
7.5x55 Swiss 1911 Rifle.
pickinthebanjo replied to pickinthebanjo's topic in Fallout New Vegas's Mod Ideas
Nice model :) Thanks, it is my first attempt at graphic modeling. I think I got it all together but now I just need to figure out what to do in Nifskope and it should be ready for use. -
7.5x55 Swiss 1911 Rifle.
pickinthebanjo replied to pickinthebanjo's topic in Fallout New Vegas's Mod Ideas
Sorry I posted the wrong pictures, (They were unfinished) so here are the one's that I meant to post - http://img696.imageshack.us/img696/7572/19113d.png So I guess my question now is what is the next step that I need to do to get this model in the game? -
Need help to make guns for my replacement mod
pickinthebanjo replied to delta65's topic in Fallout New Vegas's Mod Ideas
I'm in no way an expert, but if some of the weapons interest me I will have a go at it and send you the copies to review/mess with. Though I tend to stick with older weapons like service rifles, take a look at the 7.5 swiss I made up and if you like it then I can easily make models of that quality. -
7.5x55 Swiss 1911 Rifle.
pickinthebanjo replied to pickinthebanjo's topic in Fallout New Vegas's Mod Ideas
Well after some research I figured out what programs to use (Blender, 3DS Max, and Nifscope) and I made the model myself. Now I am confused, what do I do with the model, what do I have to do in nifskope to make it a usable .nif with all the proper nodes ect? I I would really appreciate some feedback on this I am new here and I am just trying to get my rifle into the game so that myself and others can enjoy. Here is a pic of the model if anyone wanted to see it first:http://img839.imageshack.us/img839/7572/19113d.png -
Removing Beeps From Mines
pickinthebanjo replied to pickinthebanjo's topic in Fallout New Vegas's Discussion
Thanks, this should really add to the realism -
Hi I am in the process of wrapping up a claymore mod but I'd like to get rid of the warning sound from the claymore (retextured Bottle Cap mine) before I finish. Any thoughts on how this can be done?
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I am new to this particular forum so first off I may as well say hello. I have a request for a mod that adds a 1911 Swiss long rifle to new Vegas. Here is a pic- http://www.swissrifles.com/sr/detail/1911.jpg The 1911 is a straight pull bolt action that fires 7.5x55 Swiss. The round is larger than the .308 cartridge but smaller than a 30-06 round. No one hears about the rifle because it never saw combat, but I hunt with this rifle and can guarantee that it would make a great mod if modeled well. The cartridges - (left-right - 7mm Mauser, 7.5x55, .308, .223) http://upload.wikimedia.org/wikipedia/commons/thumb/5/5d/Ammunition_7x57.jpg/300px-Ammunition_7x57.jpg On another note if nobody feels like making this mod, I would not be apposed to trying to do it myself if I knew which tools to use. So if a modder would like to share some links to whatever programs are used for the textures/models I would appreciate that. (I imagine the GECK is used but I'm not sure if there is another program or if it's just done entirely in the GECK) Thanks in advance -pickinthebanjo-