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Everything posted by pickinthebanjo
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A good strong normal map would do the trick since they don't appear to be that deep anyway. I will work on it on my spare time but so far I've had a busy week, just keep asking for update every 3-5 days and I will post the pics.
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Port from FO3 to New Vegas?
pickinthebanjo replied to InfectedSpeakers's topic in Fallout New Vegas's Mod Ideas
I will pm the author and get back to you when he returns the message -
I took a round out of that bolt but had some overlapping due to the spiral, I will have to give that another try. The clip was simple since it looks like any other. I am going to take a look at the scope next probably.
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Bandit armor, I ported it from stalker. If works quite well if your character has an average to slim build and a short hair style. I still need to update it but I use it and it works well for me so it's complete enough for now. Bandit Armor Stalker Weapons Pack (contains that shotgun from the pick)
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thats pretty much what I'm asking aswell, hopefully it is not though since it is a pretty good model.
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A Hammer, a rifle, and an armour request.
pickinthebanjo replied to grishnakah's topic in Fallout New Vegas's Mod Ideas
I don't quite understand what your asking for - "Second, I would like a rifle that is similar to the cowboy repeater, has the 'This Machine' model (HD if possible), have 8 rounds, fire as fast as I can click (if possible, if not just stick with what you think is a normal rifle firing speed), and uses .308 rounds. " Are you saying that you want someone to slap a lever on a semi-automatic rifle? Semi-autos work nothing like a lever action so it would have to be completely re-made from scratch. Also a lever action does not fire at the press of the trigger, it requires the lever to be cycled so there would be a delay between shots. -
The basic assault rifle from Fallout 3 was a G3.
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whats the model from exactly?
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Personally I wouldn't mind having a drivable couch, or this Hind model I got - http://newvegasnexus.com/imageshare/images/2378078-1296914428.jpg
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load the weapon in nifskope then import the weapon you want to scale it to, when you finish delete the unneeded piece and save your weapon
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Not yet, just finished updating my main mod and I had to go to work. I will start on Monday
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Help fixing a mask problem
pickinthebanjo replied to pickinthebanjo's topic in Fallout New Vegas's Discussion
Well, it's supposed to be on the characters head like any other mask would. I did go through that thread (If your talking about "porting FO3 hats to New Vegas") but I seen multiple different suggestions with no definite answer other than the OP saying it fixed itself. -
Hello, I have become quite familiar with weapons mods but I am new to armor/headgear. I ported the mesh for the Sunrise Mask from Call of Pripyat but when I went to test it I had this problem - http://img853.imageshack.us/img853/3937/sunrisemask.jpg It looks fine in Nifskope, any opinions on how I can correct this issue?
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FOMM/NVSE Launch Issue
pickinthebanjo replied to Mederz's topic in Fallout New Vegas's Mod Troubleshooting
Yes, tried that. No dice, unfortunately :( It's more of an annoying issue than anything; worst comes to worst, I'll probably re-install Steam on a different drive to see how that goes. Or re-install Windows :tongue: You probably wont have to reinstall windows but doing a clean install of fallout, then fomm, then NVSE should do it but you've tried that alredy so sorry I cannot be of more help. -
Texture Editing Question
pickinthebanjo replied to Campaigner's topic in Fallout New Vegas's Discussion
in nifskope right click on the screen (the object your texturing) and select texture then edit UV. highlight the circle in the uv map and press alt+r then rotate + or - 90 degrees. Also a good time to size the uv map to the texture your using. -
Texture Editing Question
pickinthebanjo replied to Campaigner's topic in Fallout New Vegas's Discussion
Alright try this - http://www.gamefront.com/files/20060834/C-finder.rar Just select the screen and retexture it -
Texture Editing Question
pickinthebanjo replied to Campaigner's topic in Fallout New Vegas's Discussion
ok i am going to try to stick one of my textures into it and see if I can solve it -
Texture Editing Question
pickinthebanjo replied to Campaigner's topic in Fallout New Vegas's Discussion
http://img641.imageshack.us/img641/2152/ymjtr.jpg Texture both of those screens and tell me what happens -
Texture Editing Question
pickinthebanjo replied to Campaigner's topic in Fallout New Vegas's Discussion
If I get some time today I will open it up and see what I can do -
Texture Editing Question
pickinthebanjo replied to Campaigner's topic in Fallout New Vegas's Discussion
well it sure turned out different then. Did you want it to be an unanimated picture? Or did you want it to do something similar to what it had to begin with (that screen)? If you wanted it to be just the flat unanimated texture I would look in nifskope and see if there is a lens or some part that the screen uses and remove it, if it left a big hole I would just fix it in blender or 3ds whichever you use. -
Texture Editing Question
pickinthebanjo replied to Campaigner's topic in Fallout New Vegas's Discussion
that is tough to say, could be simply a stretched texture, could be some other problem. what was it supposed to look like? post a pic of the texture you are using -
Texture Editing Question
pickinthebanjo replied to Campaigner's topic in Fallout New Vegas's Discussion
check the uv map and see if the parts line up (right click on the piece and select texture/edit uv -
Mods Are Just... Gone
pickinthebanjo replied to Secluded's topic in Fallout New Vegas's Mod Troubleshooting
ok glad to know that but i have no input here because I use windows, sorry -
S.T.A.L.K.E.R mod team needed
pickinthebanjo replied to luke1994's topic in Fallout New Vegas's Discussion
What is the problem your having with the pistol exactly? Pistols are fairly easy to get working, you need 4 main parts, body, slide, hammer, trigger. (I use the clip from the 9mm pistol) From there all you really have to do is import the pieces into nifskope then open up another copy of nifskope and load the 9mm pistol. From there open the nifskope your parts were imported into and select a piece, copy it's NiTriStrip data block and open the 9mm pistol again and select the piece you had just copied and scroll down in the menu on the bottom of the screen until you find it's NiTriStip data and paste the one you copied over it. Repeat for all pieces then sight it and it should be ready. -
Sight Alignment Problem
pickinthebanjo replied to Corejob's topic in Fallout New Vegas's Mod Troubleshooting
post a link to it, I have had to deal with a lot of sighting nodes so far with my mod pack and you never know it could be a simple fix or it could be something long.