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SariDecember

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Everything posted by SariDecember

  1. Thanks for taking your time and giving me some tips how to tweak my ENB settings. I think I'll take some time tweaking around someday! Cheers *Sari-D
  2. How should I know, ask a mod or admin!?
  3. Usually it's not possible, the most common way is to ask for your account being banned and set up a new one. There were some cases in the past were users were allowed to change their nickname but these were rather exceptional cases. In any event you'll have to contact a mod/admin for this.
  4. I'm not sure if I understood your question right but the Ojo Bueno retexture pack will most likely contain a huge amount of texture files (.dds files) and hardly any meshes (nif files) because it applies new textures to the meshes that are already ingame (that's why it's called a retexture pack ;) )
  5. All of them are different looking textures that are being applied to the same mesh. Each one of them has a unique function. the dds file without extension is the standard diffuse map that gives the mesh it's color. The _n texture is the normal map, it decides how the surface of the mesh reacts to ingame lighting. You can create the effect of depth and structure on a completely flat surface with the normal map. The _m texture is an environment map, haven't figured out exactly what it does, not all meshes have such an environment map applied but I think it comes with reflective surfaces!? These textures can't be combined, they must be created and assigned seperately and only work for the designated mesh. Assigning for example the normal map of another weapon to a weapon mesh would make it look very weird ingame! Hope this helped a bit!? Greetz *Sari-D
  6. Hi Midhras! Thank you VERY much for taking your time to leave me a comment. Politeness is something rarely seen these days, be it on the internet or IRL, so I highly appreciate your comment even more since I've seen how busy you are helping people out aho have problems with getting your awesome mod up and running!

    And of course thank you for bringing a high quality ENB to FO3! ;)

  7. I don't know, from what I heard so far there's gonna be a big focus on console games and stuff but I'm hoping to see some Borderlands 2 stuff! =O
  8. Hi Guys! :D Heading off to Gamescom on Thursday! Anyone else there? What are you guys looking forward to, any recommendations? Greeetz *Sari-D
  9. supsup? Why the add!? =O
  10. Charlize Theron is wielding a flamethrower! ... Your argument is invalid! =O
    1. brothershogo

      brothershogo

      Prometheus? Too bad she dies in the end. :( Shes to beautiful to die.....lol
  11. You could also give this a try: Alpha-C-ev Underwater Home Not quite lore friendly but pretty fancy and has some options like inventory-sorters, changeable lighting and stuff!
  12. @Rang3r The Holster/Harness can be found in the FNV mod "Holster Gear" the suit seems to be a rip of the Crysis Nanosuit which you won't find here on the Nexus since the Nexus site don't allow the upload of ripped content!
  13. Ini files shouldnÄt have anything to do with that!? You can't save the nif files as obj, instead click the mesh in nifskope's 3d window so that the grid shows up. Then click FIle->Export->.obj export
  14. This happens probably because the you have not created a custom egm file for the helmet. You can do so by downloading The Conformulator. Although it was made originally for Oblivion I also used it for conformulating head meshes for FO3 and New Vegas. What you gotta do now is select your helmet mesh in nifskope and export is as an .obj file. Now load that .obj file into to the Conformulator an conformuate it to the headhuman.tri (gotta extract that from the bsa archives). Name the egm file exactly like your helmet nif and put it in the same folder. The egm file should makes your mesh fit to the headshape!
  15. Hey man, just noticed my inbox was full of approval requests and I didn't even get one notification!?!? As you can I finally approved yours (was about time!?) Greeetz *Sari
  16. This should help http://wiki.tesnexus.com/index.php/Formating_and_BBCode_in_Descriptions Greetz *Sari-D
  17. Hi, wollte dir nur mal Lob und Anerkennung für deine Character-Designs aussprechen. Wenn ich Claymora so sehe, bekomm ich fast Lust mir Skyrim zu holen! ;) mach weiter mit den Hammer-Charakteren, ich schau immer wieder gern vorbei!
  18. Same here, glad to hear that I'm not the only one! ;) I also scoured the site news and changelogs and couldn't find anything about that matter!? o_O
  19. Not really, doing real life stuff mostly at the moment. I noticed that it's harder to stay focused on modding, started many things and left them unfinished! ... I think I already start lurking for FO4! ;)
  20. I'm doing good, much real-life stuff, less modding the last couple of weeks. I can't wait for Borderlands but but right now I'm just enjoying summer over here! :D
  21. Still doing what you're good at huh!? What have you been doing the last couple of months, haven't seen anything from you recently!?
  22. Hey man, I was peeking this afternoon because I was listening to "Lee Van Cleef" by Primus where he sings all the time "Whatever happened to Lee Van Cleef!?" so I was wondering the same! ;)
  23. That Title looks very nice, but did you spell Fallout with two "O"s on purpose? ;) just asking, didn't mean to be rude or a smart-a..! ;) Sounds kinda interesting and I think I meet some of the requirements but I would like to have some more info, what is this going to be all about?
  24. FOSE stands for "Fallout Script Extender" and is required by a bunch of mods that add for example UI changes or ingame menus and stuff! (afaik, don't bash for that noobish explanation attempt! ;) ) anyway you can get it here: http://fose.silverlock.org/ Greetz *Sari-D
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