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SariDecember

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Everything posted by SariDecember

  1. Okay cool, I'll try this right away when I get home. Kudos to you if it works! ;)
  2. Okay, good hint for the beginning, thanks! But what then? Do I have to reimport it again after creating the egm or can I simply delete the obj file and go on with the nif as before!?
  3. There you go: http://newvegas.nexusmods.com/downloads/file.php?id=38887 Next time try using this thread: http://forums.nexusmods.com/index.php?/topic/273308-new-vegas-mod-detectives/ ;) Greeetz *Sari-D
  4. Hey guys, I'm currently doing a custom hair mesh for my male character from scratch. Everything worked out fine so far and I got it working in game. However I ran into an issue I require some help with. I fit the mesh in blender to the default male head mesh and since it's a short hairstyle it sits pretty tight to the headmesh in some places. My characters head is more narrow and the hairstyle doesn't "shrink" with the head and keeps it's initial shape I created in blender. (looks like a helmet :P ) Question 1: Did I get it right that the egm files that come with the vanilla hairstyles make the hairmesh grow and shrink with the headmorphs!? In that case I clearly need an egm file for my custom hairmesh, but when trying to use the "Conformulator" from TESNexus I get an error when I try to conformulate the custom hairmesh to the headhuman mesh! Question 2: anyone got a fix for that or knows where the problem is!? aaand Question 3: could I also just use any egm file from a vanilla hairstyle!? (Sorry for not just trying it but I'm currently not at my pc, and really want to get it done tonight) Thanks in advance to anyone who's able to help! Greeetz *Sari-D
  5. Hi, I just added glowmaps to fallout nifs so far, don't know whether there's difference. Try digging through these two tutorials to see if you set up everything right: http://wiki.tesnexus.com/index.php/Glowmaps_101 http://wiki.tesnexus.com/index.php/How_to_add_glow_maps Also make sure you set the Emitmulti in NiMaterialProperty to 1! Cheeerz *Sari-D
  6. Hi, I'm encountering the same problem, though I'm working with 32bit version which imo makes no to little difference!? Sorry I couldn't come up with a solution, but using the 32bit version worked fine for me! Greeetz!
  7. Here you go guys: http://forums.nexusmods.com/index.php?/topic/234819-maya-read-this-1st/ Greeetz *Sari-D
  8. According to the way nif files are named in the fallout games I can say for sure that the _go file is the model that is used when the item is dropped from the inventory to the ground and the f suffix indicates the female mesh. Can't tell you though what the 0/1 suffixes are for. I bet that Quetzlsacatanango is gonna drop by if he sees this and clear that up for you! ;)
  9. Hey there, right here should be evrything you need, this was written for FO3 but works the same way for NV: http://wiki.tesnexus.com/index.php/How_to_install_mods_for_Fallout_3 and this (as an alternative technique) http://wiki.tesnexus.com/index.php/Installing_A_Mod_With_FOMM Good luck and have fun! Cheerz *Sari-D
  10. Hey pal, no reply today anymore. I'm dead-tired and my head's about to explode. Talk to you tomorrow, take care! *swoosh
  11. You can use FO3Edit / FNVEdit to rip the Hex values of a FO3 NPC and transfer them to NV. Only requirement is that both NPCs are of the same race!
  12. Awesome, thanks for posting!
  13. Exactly, the Biped Object List will only indicate which body slot is used. The position of the hat (or whatever piece of equipment you change) stays the same! Hair meshes use the headgear slot by default so any other object that also uses the headgear slot will make them disappear.
  14. Hey there, I found two mods so far that allow you to wear headgear while keeping your neat hairstyle underneath. http://www.newvegasnexus.com/downloads/file.php?id=44319 http://www.newvegasnexus.com/downloads/file.php?id=42208 You can also do it manually in the GECK by editing the vanilla headgear and changing the body slot in the "Biped Object List" (double click an item in the object window to get there. Change it to something that won't clash with any other piece of clothing you might wanna equip. Mouth or Earring is always a good choice! Greeetz *Sari-D
  15. Maybe you want to try New Vegas Redesigned!? It' from the same author as Project Beauty. I can't actually tell you if he did a similar awesome job as in FO3 cause I haven't tried NV Redesigned.
  16. Did you make a new interior cell or did you alter an existing one (e.g. the Megaton player House)? If you made a new, you'll also have to connect it to a linked door that can be entered somewhere in the world. Also it would be interesting what mods you're running, there could be conflict if you altered an existing interior and another mod modifies that interior too. btw esps must never be put before esms! ;)
  17. Check this out, I ported many mods from FO3 to NV and vice versa for my personal use! http://www.fallout3nexus.com/downloads/file.php?id=16578
  18. Not sure about this, check out the mods descripton maybe it contains details about that since there will be probably issues because Fellout alters the night brightness as far as I know!
  19. I would recommend Enhanced Weather or The Wasteland Moods by TheOutbreak. Theres also a mod that combines these two but it's in german and I'm not quite sure what names are affected by the weather mods. Just try them out and decide for yourself which one suits you better.
  20. Guys, get it, I'm a dude!! ;) (I shouldn't have named my account after my character)
  21. There's a mod called Dynamic Weather for Fallout 3. There is also Fellout, Empirical Weather, Enhanced Weather, Road Warrior Weather, Wasteland Moods... Going to FO3Nexus and typing "Weather" into the search bar can't be that hard!
  22. http://www.thenexusforums.com/index.php?/topic/369524-console-modding-is-not-supported-here/
  23. Yeah I got one -> check out this mod: http://www.fallout3nexus.com/downloads/file.php?id=6211 ;)
  24. Right click the esp in the load order -> open in TESsnip -> Spells -> Make esm! Give it a try and let me know if it worked!?
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