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lubronbrons

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Everything posted by lubronbrons

  1. moder city ... urban life ... architecture, clutter, interior, exterior oh my.... this project is so BIG this is some list that I found would be useful in city project all this Links from user Chev70 ===== Architecture- Japan House Modresource PAck by Pandur http://www.nexusmods.com/oblivion/mods/14210/? - Japanese House updated by Arbiter http://www.nexusmods.com/oblivion/mods/15863/?- Japaneses house in coast south of IC (the mod is buggy) http://www.nexusmods.com/oblivion/mods/24546/? - Manor Bedroom Set by Xiamara http://www.nexusmods.com/oblivion/mods/15357/? ===== Interior- Sofa and Chair Set 1 by Xiamara http://www.nexusmods.com/oblivion/mods/8621/?- LilaMues Better LowerClass Furniture by LilaMue LMBetterLowerFurniture.7z ---> http://www.nexusmods.com/oblivion/mods/41199- Beautiful plant LilaMuesMarshmellowPlants.7z- bed pillow SnusmumrikensPillowsResource.7z ===== Exterior- Market place Arielles Weye Dorf http://www.nexusmods.com/oblivion/mods/41903/?- Japanese Pond by ra5946 http://www.nexusmods.com/oblivion/mods/15376/? - Japanese Pond 2 by ra5946 http://www.nexusmods.com/oblivion/mods/15498/? - Pond Moonwell by Omegacron http://www.nexusmods.com/oblivion/mods/31853/? ===== Clutter- clutter with bronze texture LilaMuesCopperDishes.7z- coulourful candle LilaMuesCandles.7z- Koris' Paper Lanterns by Curio Beach http://www.nexusmods.com/oblivion/mods/45914/? - Soups -SoupHouse and Cooking- by TeR http://www.nexusmods.com/oblivion/mods/38362/?
  2. can you be more specific, I try search that cuirass.nif in Oblivion mesh, found 7 records : ArenaRaimentHeavy, ArenaRaimentHeavyChampion, ArenaRaimentHeavyChampionGP, ArenaRaimentHeavyYellow, ArenaRaimentLight, ArenaRaimentLightChampion, ArenaRaimentLightYellow and 12 nif files (male & female, blue color - yellow color - champion rainment) what arena rainments you want to use ? Edit : I've sent you PM
  3. Betty please tell how the ctd happen. it is from start ? or when you do something ? or when activate something ? or whatever else so I can replicate the issue by myself EDIT : please post your OR ini files too :smile:
  4. :) (I am happy being called L . Thx for noticing) what is the link for your mod "marihuana" I want to take a closer look well... as far as I know, if your mod does many shader effect. eventually OR will make sure game ctd because of bottleneck (not enough ram or memory leak)
  5. Betty :( I am sorry to hear that well... if it just FOV you can adjust it in file : " OBSE \ Plugins \ OblivionReloaded.ini " change FoV = 90.0 into default Oblivion FOV 75 FoV = 75.0
  6. Hey law, maybe there's season & reason for that :smile: sometimes the comments or endorse flooding to all of us modders, it's very happy moment and addicting but sometimes ... we don't get any good response at all, kinda the mood is comes and goes like seasons I believe if the idea is mindblowing bunch of users will flood that mod. the latest good mod I know is Enhanced Genetic Overhaul (created on May 31), that mod got only 100+ endorse after 2 months so we can use that as standard how good our own mod is, and how much people that still appreciate modders effort. your active friends in Nexus is important factor too, I noticed several of my nexus friends is helping me with endorse 'sometimes'.... I think the best endorse you can get in Oblivion nexus nowdays is 300 or less...
  7. dunno if this is helping or not, but you can try download program called CCleaner (free software) every time when Oblivion is instant ctd on startup. Open CCleaner, clean all in 'System' section this trick is always do me good
  8. well... I knew this is a risky one, that 'liberty' is limited :) before we NOT try to ask permission from two original authors aren't we ? So.... since you gave me feedback just now. Then I assumed this file is delivered safely to you, fyr I've removed the file in that link in small scale use, this case can be labeled as personal use. the pleasure is mine, don't mind. Actually I have this skill is because of certain someone, Master Forli (author of Vampire Revolution) I am just try to share or tribute what this Nexus community has given to me
  9. happy to help, because for me do good deeds to people that I already have some memories with, is more worth it
  10. sorry late reply usually I like to help to modify things and helps but for this one, I don't think I can help I am sorry Let's just hope someone can hear your request and realize it :)
  11. EDIT : @cfh85 ahhh you're right, my mistake. while I am tinkering and building new mod for this 3 stones, I realize that Khettienna use activator and hide the original to the edge of the cell. so If the NPCs activate the fake Varla or Welkynd, they will do nothing to it. I recall there is mod that make NPC will pick up or harvest nearby object, I think the mod is MMM. but we are talking about activator here well .... since this is direct request and I have free time here you go, this is for you fyr >>> https://www.mediafire.com/?ro4ch8o5rvicx27 I revise the code and streamlined it, and copied the red welkynd location from original author all the stones is respawn. and you NOT need to be afraid if the stones is picked up by the wrong hand (NPCs) you think wait 28 and 14 days is too harsh ?? I've already prepared file INI for you to customize :smile: tell me if it is working or not any nice feedback would be great, would be happy to receive any appreciation too also I prefer you should just call me L
  12. uwahh x_x it's too deep for me, 'now' me ... maybe I will understand it in the future the quote I don't get it in parts "clever tricks" and "full humility" but I understand your consulting, yeah.... but I believe the problem is always us (and a big part of it) Thank you zd maybe I should take TMSon advice, I think I need to settle down awhile and be wild
  13. hello Luisa L is here ready to help :smile: if you want to know what song what track that currently played you should use this mod >>> EMC 2 http://www.nexusmods.com/oblivion/mods/45925/? that mod is OBSE plugin, so after you donwload it you must place the dll file to your folder 'OBSE \ plugin' then, try play it :smile: if it works well, you'll notice the music now is in 3D and have fade in fade out effect (more majestic IMHO) in-game you'll see in console message every time the music change I hope it work well in your setup, since not all users compatible with that mod. last time I recommend this mod to Elbethien/Betty she said it was conflict with her other mods EDIT : I think the music is unlimited, you can put all mp3 that you wanted in that folder
  14. splendid ! :) thank you let's just hope when I ask for help for testing, our mind is in sync.... because you know, human always busy 'sometimes' so the interest is become different
  15. I have a bad mood right now ... you know, my routine is after I done some major update for my own mod then it means I get to play Oblivion. I said this before in previous post. modding : playing (ratio) is 9 : 1 for me I thought I would be happy when testing it, but it's NOT. my mod called DWC is stable only at first but after one hour or more gameplay... the more we meet new NPCs the more resource wasted. so I feel so fail ..... coz I need to rebuild the code from half of it well ... maybe in meantime, I'll see that tomb you mentioned lol everyone has different stance, well it's to good to be true if all ppl see happiness that way :smile: for entire life we fight among ourself right?
  16. nope the script clearly said this Begin OnActivate Player the filter is player it means only player that can activate this disable script if we don;t want to lose the varla and green welkynd the script should be like this ScriptName KhetRVWSVarlaActScript short StartDay ref executor Begin OnActivate Let executor := GetActionRef if executor.GetIsReference PlayerRef Message " " Message " " Player.AddItem VarlaStone 1 PlaySound ITMGenericUp else executor.AddItem VarlaStone 1 endif Set StartDay to GameDaysPassed Disable End Begin GameMode If ( GameDaysPassed - StartDay ) >= 28 && GetDisabled == 1 Enable EndIf End
  17. I've checked the script, yeah that mod should do the varla and welkynd stone will be respawn, in 28 & 14 days but .... the problem is that script only applied to player if the player that pickup varla / welkynd then that mod work as intended but if the bandit or something else that pick up the varla / welkynd the welkynd stone will be gone forever just like the original (I don't know if NPC will pick it up anyway) for Calynd stone and red welkynd ... you could just attach the same script that Khettienna used for varla & green welkynd
  18. well... Thx DaxMastah for your kind words but because of this little moment, I just decided from now on I'll stay low, and probably not self-promoting anymore :smile: this is just simple matter, it's character incompatibilities I love peace especially in good community so I will yield since this is just a small habit of mine that I don't even know if I ever got critic on it, but the reality had just shown me with two critics from people I don't know....so I think that's shown enough to make me aware, and I choose to play it safe in conclusion, I will be less helpful in this forum.... there's saying : silent is golden still I can help others with scripting problem or some troubleshoot maybe, but sharing my own mod --- gonna be no more~
  19. Yess exactly ! that is intended, imagine that you got close to people but nor your family or group, can you exploit them. No right ? if possible that is just small chance... consider brother Martin is a stranger, and a stranger should take care of himself. in the real world many stranger will reject the helps because one or two reasons such as self-pride / virtue / avoid awkwardness / avoid goodness patology etc ... well ... this is the best solution I came up to not cause chaos at least, for now :smile: maybe later I have a better solution because I know, it should be permitted since Martin can be called brother-in-arms it's just I try to prevent unwanted behavior. Cause some mod may make the NPC follow player but not as true follower ... that's my point
  20. Ok GTG version 3 is uploaded thx to both of you
  21. Contra !! it is good to have you here, thank you. now I know what I must do. Thx to both of you yes. it is my mod new fresh but no good feedback -- I am sad :sad: EDIT : everybody should should just call me ' L ' that's better and shorter and happier me EDIT 2 : OK after did some sketch, this should be good enough right >>> GTG can be useful for transfering any items to companions. You must have disposition more than 90, currently must following you, and lastly at least you have one faction that is same with the target
  22. that's an easy fix but, I want to confirm something. is all companion mod always make them in PlayerFaction ? if yes, then this fix is really easy if no ... I should thinking some other way, other workaround
  23. you got that right, one battle decide the fate of both side. it is typical, but will be different if we use npc can yield mod. the enemies will be spared and the broken equipment will be some trouble later on also .... my companion is always lone cute dog wolf, so I don't know any of this broken equipment issue. well... with AoG now the human companion (and enemies) will care and maintain their own equipment then :) in modeling and design I am a complete newbie, but if you want to learn how to create some animation you should install Blender version 2.4 (not later or latest version), that's what Elbethien/Betty told me. she is senior designer the program itself is free
  24. yes exactly like that, and I get your idea in previous post good luck with that :) modding is fun (but if stuck in same unsolved problem, this is not fun) you should copy some of CM companion script, and learn how to create animation for NPC (not creature obviously, since you need to access the mimic pet) if you and motarx not told me about equipment health, I will never know that our enemy is puny. Carrying broken stuff all the times, shame on them
  25. I think I've seen that luggage mod, a bag that can be carried or dropped and have visual appareance it is already been made, but I can't recall the mod title pardon me... it looks interesting to me :) the idea is nice Thank you, for your consulting but I always did my best to stay in the topic but then.... I just decided I will stay low from now on :sleep: less promoting, or not at all --- play safe anyway the idea for repair equip is up and ready changelog AoG v33.03- now all NPC will repair their own equipment after combat, I think this is essential (brainstorm by motarx & zdswulyx.Thx!)- Greed Force : retweak the script better validation
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