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Everything posted by MarkInMKUK
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I know there are shears in the game - or where they added by something like OOO? Those would do for cutting cloth and leather. Yarn exists, so all that is needed is needles and (for leather) maybe an awl. Needles can be crafted from bone or horn fairly easily if the player has a sharp knife or dagger.
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"Proper" khajit and argonian bodyshapes/animations
MarkInMKUK replied to MarkInMKUK's topic in Oblivion's Mod Ideas
Sounds like a plan - I was hoping someone would step forwards to offer their services as I have all the design talent of a wet sponge. Modified body-type and textures would be nice too, but should not interfere with foot modification if done properly. Drakes' mod handles an assortment of bodies at the install stage, and he suggests texture mods which suit the HGEC/Exnems female and Roberts male bodies very well. There's also a "Morrowind-style" Argonian head mesh mod which I added, and I assume similar stuff exists for Khajiit fans. All we need is people with the time, inclination and ability to pull it all together. Shoes are one consideration - what about clothing - are there any problems likely with leg shape and current clothing, or will it all work ok on Khajiit legs? -
josh - you can't have looked very hard. The last update was in January, and it's on the Nexus HERE Of course, you may just be suffering from Lazy-itis
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AWLS mod vs Illumination Within Revived mod
MarkInMKUK replied to VGI's topic in Oblivion's Discussion
Thanks for the clarification, InAComaDail999 -
There are a couple of crafting mods around already that use the cloth and yarn for various things. I've not seen one that offers the clothing idea yet - might be a good one to make compatible with the Better Cities mods as they have more places to put a new shop. Maybe the basement areas in clothes shops would be a good place to use for that kind of thing in vanilla Oblivion, or possibly the import/export area (the waterfront - Slof's Goth shop could probably use all the leather and cloth it could get). You could also add leather use to the tack shops such as Olaf's, and maybe stables will buy leather at half the price Olaf would pay in order to ship to him. I suggest you design the mod to build up into a trading system, or bolt on to a trading system mod that already exists.
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Try The Oblivion Quest List page for suggestions
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Obvious point - but you DID modify the oblivion.ini in the folder inside your My Documents folder, and NOT the oblivion_default.ini in the Game install folder?
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There's a mod which gives you a single ship which can navigate, but the rigging, etc. is all static. Multiple ships MAY be possible but I'd guess the frame rate might be low, especially if they added a dynamic sea. And actually sailing the vessel by operating the sheets and yards would be a very challenging mod, if even possible.
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AWLS mod vs Illumination Within Revived mod
MarkInMKUK replied to VGI's topic in Oblivion's Discussion
Illumination Within and AWLS both try to do the same thing, so either one is redundant and may cause a clash. From my understanding of the two mods (please post a correction if I'm wrong) Illumination Within Revived has more complex scripting, hence the slightly higher performance hit. Also it relies on custom positioning of windows, so if you add a mod such as better cities, the windows are not included unless there's a compatibility patch. With AWLS, there's less scripting, hence slightly lower performance hit, and the textures replace the originals so EVERY window using the default textures will use the new lit ones -
"Proper" khajit and argonian bodyshapes/animations
MarkInMKUK replied to MarkInMKUK's topic in Oblivion's Mod Ideas
I was talking with Drake the Dragon and he designed his scripted Argonian Feet to be expandable by others to other races, so maybe that's the way to go. There are, of course, issues with footwear, but if you really had a world with man-size lizards and cats, then footwear WOULD be a problem. Maybe a solution is an auto-boot-morph mod that produces a wearable "something" for other races like a shin-guard and transfers the properties and item ID over. Drake's script also handles body-shape swapping - my Argonian female is a AA girl in a world of H-cup humans, and has matching clothing due to a little file renaming. -
Nehrim Purple Blood and Missing HUD Bars
MarkInMKUK replied to finigin's topic in Oblivion's Mod troubleshooting
finigin - did you patch Oblivion to the latest version before putting Nehrim on? There should be a comprehensive install guide with the download, and I'm pretty sure that was in there (not at home at the moment so can't check). Also, if you want to run Oblivion AND Nehrim, there's a utility called mTES4 on the nexus - it automates switching between oblivion clones. A little buggy at the moment, but I've found it very useful. -
@Skylajin - no, but it can help once you start to lose track of what mods you have applied - OBMM keeps track of the omods you put in, but nothing keeps track of the "drag it to the data folder" installs. Comment on the original posted instructions - update the "Vista only" bit about the Game folder to include Windows 7 too.
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AWLS mod vs Illumination Within Revived mod
MarkInMKUK replied to VGI's topic in Oblivion's Discussion
AWLS and Illumination Within Revived both do effectively the same job, but in slightly different ways. Illumination Within has a higher performance hit, though both are very slight on most modern rigs. AWLS adds smoke to chimneys as well which is a nice touch, however I believe Illumination Within does some stuff with shutters where fitted. Unless one specifically clashes with or enhances another mod, I would suggest they are much of a muchness - just pick the one you like best. -
There are a few anomolies in armor penetration in real life which may take consideration. Cloth-based armor such as quilted stuff is surprisingly good against arrows, as the multi-layering acts a little like a kevlar flak jacket, and snnarls up the arrowhead - that's one reason oriental armour haad a quilted silk underpadding. Re the "silver" arrows and steel plate - I mentally treat "silver" as "high-chrome-steel" and assume it's a slang term used by in-game smiths to protect their methodology. There also ought to be a chance with the tougher armors that the arrow bounces off, especially at increased range - it IS a curved surface after all. A pity the game engine can't tell you WHICH bit of the body gets hit - a head shot should kill outright for instance.
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Here is a good, if not 100% up-to-date, guide to making Oblivion prettier. Walks you througfh step-by-step - and worked for me before i started tinkering.
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You probably need to edit the Oblivion.ini in your documents folder - Oblivion_default.ini only works for the first time you run the game, AFAIK.
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"Proper" khajit and argonian bodyshapes/animations
MarkInMKUK replied to MarkInMKUK's topic in Oblivion's Mod Ideas
That's excellent news! With Drake's mod you can also swap upper body shapes on the females to a different cupsize variant, and assign matching clothing to Argonians only. If Sentex manages the same, that'll be wonderful. <bookmarks link> They're not quite as effective as the "beasty foots" version someone was workling on, but they ARE much more clothing compatible. Add Growlf''s body resizing mod to give a tiptoe stance as if in heels and it might work even better <ponders> -
NPC clothing change - how?
MarkInMKUK replied to MarkInMKUK's topic in Oblivion's Mod troubleshooting
Hi slygothmog - thanks - now all I have to do is understand your scripting <reaches for assorted tutorials> -
I was more impressed by the clothing movement - the guy looks to have managed some half-way workable clothing physics in Oblivion. Now THAT's a real boost to animation :D
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I am trying some (as I thought) very basic scripting - editing a npc to change clothing when they are due to sleep, and again when they dress. Stage (1) - change into / out of sleepwear Stage (2) - select a random daywear outfit from those suitable or a list of possibles. Any hints? I can't even work out how to do stage 1
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Paint.net handles dds files, and is free. Nifskope for the .nif files is also free. Beyond that, I know nothing.
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Hi Shadowblade, Lots of mods out there in those areas. Thry'll come in all shapes and sizes, and with different install methods. However, if you want the option of trying and removing stuff if you don't like it, there are a few utilities you'll also need: Oblivion Mod Manager (OBMM for short). Wrye Bash (which will also require you to install Python - just follow the readme step-by-step).. Better Cblivion Sorting Software (BOSS). The rule is, that if you install two mods that affect the same thing, the last one installed gets to do the job, even if it didn't overwrite the previous one - the tools above can help you solve that to some extent. Firstly, install the latest official patch, and the unofficial patches to the main file, Shivering Isles, and the DLC plugins. Graphical Mods: Environmental: I use Qarl's Texture Pack 3 for improved graphics generally, with assorted expansions to cover SI and Better cities. I use All Weather for the weather (funny, that), and a mod to light up windows at night, plus Real Lights to light interiors more realistically. Graphical Mods: People: Tamreil NPCs Revived gives "nicer" faces to the NPCs. Graphical Mods: Body: I installed the HGEC body, and matching clothes, and the BBB version for ...erm...interesting chest animations. Roberts Male Body is good for the male npcs Graphical + mods: Character generation: I use the Race Rebalancing Project - it seems a little more compatible with other mods than Beautiful People. Worldspace: I use Better Cities and Unique Landscapes, plus a few odd patches to go with quest mods. Animations: DMC Stylish is recommended by others, I've not yet tried it. I have installed Sensual walks for NPCs so all the females have a nice wiggle :).
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I tend to keep all of my downloads on the hard drive for just such an event. There's a MMM Install script on the Nexus by theNiceGuy I think - it automates the MMM install as an OMOD and makes it work well. He's also done ones for FCOM and LAME, possibly more. If you're on Win7, and haven't alredy done so, install the game to c:\Games\ not c:\Program Files\ - it stops the OS having a fit every time you update a file.
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FCOM-- I want to make it into a single .omod or Archive
MarkInMKUK replied to Bongu's topic in Oblivion's Discussion
Link for uFCOM - I knew it was there, just took a little finding - Unofficial FCOM OMOD -
What sort of changes are you after? An "Angel"-style set of forehead modifications? Red dripping fangs? Maybe a couple of links to pictures of the kind of effect you like would help.