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Everything posted by eric31415
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Imperial Foresters Gone Wild
eric31415 replied to BarefootWarrior's topic in Oblivion's Mod troubleshooting
On my very first day playing Oblivion (no mods yet), barely an hour out of the sewer, i came across two Legionarres fighting to the death in the middle of the road. The fight must have taken 5 minutes, and i watched the whole thing. Great s@#t. I have seen this a few more times, and here's how it always starts; Two friendlies are fighting the same enemy, one accidently hits the other in combat, they finish the enemy together, then settle thier differences. -
Actors causing massive FPS drop
eric31415 replied to Swennet's topic in Oblivion's Mod troubleshooting
Unfortunately multiple actors on screen will always cause a drop in FPS. It's mostly from multiple AI packages running, which uses a lot of your CPU's capacity. A 2.67ghz CPU won't give you great performance with this game. I run an Intel Corei3 duo 2.4ghz dual-core, and i don't think a modded Oblivion would even be playable on anything less. While we all have different standards (and expectations) of performance, i would still consider 18 FPS pretty playable. My advice is this; turn off the FPS display, and go do some exploring. See if the game actually FEELS choppy to you. I know how tempting it is to walk around watching your FPS all the time, been there myself. It's an easy way to drive yourself nuts. One thing that can help a lot with Oblivion's performance in general is the 4gb Patch (note-only works with a 64 bit OS). Oblivion is designed to only use up to 2gb of RAM. This patch takes advantage of 64-bit addressing to double that cap. -
Kvatch Rebuilt / Better Cities Issue
eric31415 replied to schijnn's topic in Oblivion's Mod troubleshooting
Sorry i don't have time to find a link, but there is a patch for KR + BC. -
Try placing the DR6 esp at the very bottom of your load order. I thought that i had this problem once with DR5, but it turns out that shield bashing (etc.) doesn't work while sneaking.
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You are doing it the smart and safe way. When you uninstall an OMOD, OBMM will remove all associated meshes, textures, etc. automatically. The Wrye Bash installers will do this also, but i personally prefer OBMM's simple approach and friendly user interface. This makes it a very safe way to test new mods. As far as causing problems down the road, i currently have 150+ esps active with everything installed as OMODs. No issues whatsoever. Another good reason for converting everything to OMOD format is that OBMM does not seem to handle drastic changes to load order very well if you have manually installed a bunch of mods. The only downside iv'e experienced with OBMM is the long load time when you have 100+ mods installed. If you are running Win 7 or Vista you can greatly shorten the load time by dedicating a USB memory device to ReadyBoost. This took my load time from 1.5 min. down to 10-12 sec. Some advice - Make backups of all your OMODs, but also save the original files you downloaded. I have found them useful more times than i can count. Few people take the time to do it right - Kudos.
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You can do that with Decorator Assistant, plus a lot more.
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Use BOSS to correct your load order. I don't think you should have 2 seperate Vilja race mods installed. Something else you may find helpful; Link After you run BOSS, make sure to read the BOSS Log. It will warn you of many potential mod conflicts.
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You seem to have missed the most essential thing of all; BOSS. Not exactly a mod, but an indispensable utility. If you want to see the most popular mods on the Nexus, use the advanced search function, list only mods with at least, say, 200 endorsements, and list them in descending order by number of endorsements. But keep in mind that there are also some little-known gems out there.
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What version of Wrye Bash are you installing? On Win 7, you need to use ver. 2.91. Run the full installer, it will automatically download and install all dependencies. It's Python 2.6, and there are a few other things you will need also, check the readme. Even with so few mods, you should still run BOSS.
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Character Creation/Starting Dungeon Low FPS?
eric31415 replied to karatekidtwo2's topic in Oblivion's Mod troubleshooting
Regularly cleaning and defragging is always a good idea, and will certainly help performance. To safely shut down background processes, try Game Booster. Light sources (especially where they overlap) and NPC's AI are always going to cause some lag. There may be some things you can do to significantly boost performance, but we would need more info. Post your system specs, including operating system. Also, what performance mods have you tried? -
Funniest kill? Probably the bandit who shouted "i'm only just warming up you pathetic worm!" just as i hit him with a fire damage arrow. He promptly burst into flames and, thanks to the Deadly Reflex criticals, burned to a crisp. Funniest fight in general? I was less than an hour out of the sewers on my first (un-modded) game. Walking along Lake Rumare i came across two members of the imperial legion in an all-out brawl, with each other. The fight took around five minutes. Afterward the victorious legionarre limped off down the road, leaving his dead brother's horse behind.
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Help with OBMM please...
eric31415 replied to Disconnected13's topic in Oblivion's Mod troubleshooting
Most people use C:/Games/Oblivion, just to keep things neat, but yes that will work. Make sure you follow bben's reinstall guide and don't skip any steps. -
Help with OBMM please...
eric31415 replied to Disconnected13's topic in Oblivion's Mod troubleshooting
Actually, this IS related to UAC. Even if you disable it, some parts of UAC will remain active. I had exactly the same error messages when running the game from program files with UAC turned off. Moving the game to a new location got rid of this, even with UAC re-activated. I would highly recomend re-activating UAC, even if it means having to re-install the game to another location. It really does help with virus protection. Edit: I went looking for an old post i read by bben where he gave a good explanation of UAC, but couldn't find it. I'll try to paraphrase; UAC blocks programs from making changes to files within protected folders. Mods are changes, and UAC will try to block them. UAC is necessary because no anti-virus software is perfect. If a virus gets in, the first thing it will try to do is disable your anti-virus. UAC is meant to protect from this. That was about the gist of it, but his was a bit more thorough. From my own experiences with UAC, the biggest problem that i had was that, even with it deactivated, it wouldn't let me update the BOSS masterlist. While hand-adjusting and testing load order to get everything just right was a tremendous learning experience, once i got to around 100 esps it became a bit much. But with that many mods, re-installing can be a real chore. Save yourself a headache and do it now. -
Oblivion crashing during fast travels.
eric31415 replied to ThyArmageddon's topic in Oblivion's Mod troubleshooting
Edit: delete -
Compatibility with RYU Doppler is the same as the original, it should work with anything except other weather mods. Also; check your load order to make sure you don't have both Natural Weather esp's active, this is the most common installation error i see. RYU Doppler also gives you the option of having darker nights, but like the original, only use one esp at a time.
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Natural Weather adds seasonal (and regional) weather patterns. In the fall and early spring, it will rain a lot. Console commands will change the weather temporarily, but the next time the game does a weather check the rain can come back (greatly simplified explanation). Try RYU Doppler's unscripted version of Natural Weather, the original is known to be rather buggy. Also uses the vanilla weather scripts, so it should rain less.
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Another option: Open console and type "fw 38eee" (no quotes), press enter, should be a beautiful day now. This is known as the "fair weather" command. note- i sometimes get strange fog if i do this outside (probably from Streamline), use the command inside a building, then go back outside.
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Since the problem doesn't come back after a fresh install, it's a mod issue. Likely culprit - Woman's Move. While i have never used this particular mod, i have had exactly the same problem using other 3rd person animation replacers in 1st person. If you want to test it, use the OMOD for Woman's Move (sorry no link, the Nexus seems to be acting up right now, but i know it exists). That way OBMM will automatically remove all those animations when you deactivate the mod.
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After thinking about this, i think the problem is that the textures aren't blending poroperly, and some are missing altogether. This one's a little out of my league, but a reinstall may be faster than trying to fix this. I recently posted some info that will ensure you never have to reinstall again, if you decide to go that route. excerpt; If you do end up doing a re-install, make sure you never have to do this again by following these steps; 1. After following bben's guide (link in above post), stop before installing any utilities (OBMM, OBSE, etc.). Make sure the game works at this point. 2. Install mTES4 Manager and use it to create a new clone of the game. Name the original something like "vanilla backup". Name the new one anything you like, this will be the clone you actually play. 3. Use mTES4 Manager to switch the active clone to the one you just created. Run this clone thru the Oblivion launcher, start a new game and make a save (you will have to do this for each new clone you create, mTES4 Manager does not copy the ini or render info files). 4. Now install any utilities you intend to use to the new clone only. Never install anything to the vanilla backup. Run the game again (this time from the OBSE launcher) and make a new save. At this point you are ready to start adding mods, run BOSS after each, always running the game between installing each mod, so if you have issues you will know that it was the last mod you installed. 5. Once you are happy with your mod list, create another new clone (always from the vanilla backup... i have had issues cloning modded setups), and repeat steps 3 and 4. Add all the mods you installed to the previous clone (you want two identical setups). This clone will be used for testing new mods before installing them to your main game. That way, if you break something, or just don't like the mod, it will never affect the clone you actually play. If you do break a clone, use mTES4 Manager to delete it and create a new one from the backup instead of re-installing everything. To give you some idea of the possibilities, here are the clones i currently run; Vanilla backup Primary - my playable game, prioritizes performance over prettiness Test - identical to primary, i install and test mods here before installing to primary Construction set - i find it very useful to have a clone just for modding Screenshooter - all the graphical improvements i want, throw performance out the window Be careful to not get carried away with creating unique clones, the file that contains all my clones is now over 60gb That post was directed to a standard user, since you are an active modder consider the following; You may want to create your first clone from an un-patched, non-SI game. This way you can easily create a clone for testing your mods with non-SI setups. Running multiple unique copies is unbelivably useful for testing mod compatibility. If you want to test a mod with a totally different setup, you can build it without affecting your current game. Want to try Nehrim or MERP? same story. Sorry, the link to mTES4 Manager didn't come thru above.
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Oblivion; Failiure to launch past a black screen.
eric31415 replied to Beavusbeavus's topic in Oblivion's Mod troubleshooting
I'm just glad it was an easy fix. :dance: -
Its's tough to be sure from the screens, but it looks like you have a mix of Qarl's and vanilla textures. The first shot looks like a QTP texture on the right, with van. on the left. The last shot seems to have QTP rock textures, but not the ground. I can't tell from your L.O. if you use it (no esp), but updating your archive invalidation may help. To get clearer screens; open console and type "fw 38eee", this will get rid of the rain. also; Have you changed any shaders recently?
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Running the game with a six-core CPU?
eric31415 replied to Sydite's topic in Oblivion's Mod troubleshooting
You shouldn't need to limit the number of cores used. Even though Oblivion can't make use of the extra processing power, those extra cores will handle background processes, easing the strain on the core the game does use. There are some things you can move to a second core via ini tweaks (like you mention from Fallout 3). Check out this page of the Tweakguides for more info. Note that i had poor results with the memory tweaks, but the loading tweaks and the multithreading ones do help somewhat. I recommend loooking over this entire guide. -
I also like the idea of becoming emperor, and have a good idea for the storyline... After the people become aware of the death of Martin Septim, and the end of the Septim line, the empire falls into dissaray. A new dynasty is needed. Without a strong leader the empire will surely crumble into warring city-states and provinces. The divines speak to you in a vision, telling you that if you can unite the people they will grant you the power to light the dragonfires. You need to travel the land, earning the respect and backing of all the counts/countesses (this is where your fame can come into play), and perhaps defeating an evil counsellor who it also vying for the job. After becoming emperor you need not give up your love of combat (there was a Roman emperor who regularly competed in the gladiatorial arena), but now you have the option of bringing some of the palace guard along with you. As another option: You could give your support to one of the counts/countesses to put them on the throne, travelling around to gain support for them. I think Count Hassildor of Skingrad would be a hilarious choice, and would open up some great storylines, as only you would know his true nature.
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Check out the mod Telekinetic Mastery. It adds many knockdown, throwback, haul towards, force choke (just like Darth Vader), area effect (knockdown groups of enemies), etc... spells that you can buy from a vendor in the Arcane U. Also has weapons with these effects already applied. Try this mod, even if you still intend to create your own. It will give you an idea of what is possible with these types of effects, and if you check out the author's scripts in the CS, it can be an excellent tutorial. Personally, i prefer to use spells for these types of effects, as i like the variety. Also; if you use Deadly Reflex along with arrows that knockdown opponents every time you will probably never have the satisfaction of seeing your enemy fall to his knees, spewing blood from the lethal chest wound that you just delivered.
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Cyrodiil border regions
eric31415 replied to icecreamassassin's topic in Oblivion's Mod troubleshooting
Right line, wrong value; Change: bBorderRegionsEnabled=1 To: bBorderRegionsEnabled=0 This is the preferred way to remove the borders.