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tonicmole

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Everything posted by tonicmole

  1. Exactly. They are merely talking about reposting a collection of mods in the exact form as they were originally. You have to add something to the mods. For instance, if you release a compilation of armor you'd have to make them craftable or add something to justify reposting them. It's really to prevent people who don't create mods from trying to just repost others mods just for the sake of it.
  2. I don't think sexuality really needed to be brought into this, and actually hinders the OP from getting their point across. In the past Bethesda created male and female variants for armor and clothing. Fallout 4 aims more towards immersion, and makes a red dress a red dress, no matter who puts it on. Both methods work, however each person has their own personal tastes. I would be interested in a classic version of the armor in which genders receive their own variant, however to be done right, these variants would need to be custom variants instead of simply combining existing armors and clothing.
  3. Releasing a mod and answering comments, fixing bugs, and what not can really kill the mood. I really have to slow down soon so I can actually play Fallout 4. It's pretty easy to burn yourself out.
  4. Best reply ever! :) As for the others importing and exporting, it's not what it seems. They are actually exporting as obj. and than opening in blender, editing the model and recording the values of the vertexes, and than manually changing them in nifskope. So....technically the nif never returns to nifskope, a new one is just altered to match. Except there are one or two who have access to more advanced tools not available to the public, but I don't think they have any official releases yet.
  5. No success. It appears that the body texture is controlled by the esm. Trying to find a way to dictate the texture to a single mesh instead of everything considered human body.
  6. I am trying to change the name of the textures that a nif calls for. So I did like I did in Skyrim, and opened the nif in nifskope and edited the texture paths. Instantly is showed my new renamed textures. However in game it loaded the old files.....so I go back and remember the material files, and edited the proper file with my new texture path. Launched game, still loading wrong textures. Anyone know what's new about Fallout 4 that the old trick doesn't work?
  7. Having ratted through Fallout's files I gotta say, I think Bethesda is releasing a modding tool for consoles. I believe their plan is to not only allow mods on consoles ,but to bring the modding community to consoles. Just my prediction. Also, both PS 4 and Xbox One are just gaming PC's with custom OS's.
  8. So, obviously while at work I see that the new patch buggers up esp mods. Some report that it disables all mods. No word from Bethesda whether this was an EA move or a classic Bethesda blunder. However, once I got home I launched my game which has automatic updates enabled, and all is good. Now, having known about this earlier I did go to my appdata folder, but for some reason my plugins.ini was already set to read-only....I did not do this. My mods work fine. No problem. This is the mod manager I'm using. I've asked the author whether it could be the reason: http://www.nexusmods.com/fallout4/mods/495/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmoddescription%2F%3Fid%3D495%26preview%3D&pUp=1 Still researching. Also wondering whether Bethesda could have snuck out a quick fix. Don't know, but whatever.
  9. Wait, WHAT!? I think I missed something here. All the sudden it's about Nazi's....I totally am missing out on an important aspect of the story when Dark0ne drops in talking about Nazi's...I have to assume the original post has been edited...... Okay, as far as the Killable Children debate....it's offensive....not offensive enough. Playable children.....harmless by itself. As for more offensive child mods, well, they existed with Skyrim, on other sites. Mainly one site hosted the majority of them. A year or two ago that site cleaned house and banned all mods featuring children. As far as I know all major sites have hard bans on anything like that. Nexus obviously has always had ban on anything illegal. As far as free speech, America does not support universal free speech. Honestly, free speech in America is similar to moderation on the Nexus. Pretty lenient, but still there. As for the OP, as others have said tags are the solution...and they already exist.
  10. Awesome. I can do some testing. I owe you one for saving my Skyrim save!
  11. I'm beginning to believe that A LOT of these files are actually framework. Even if you place the command in your ini file to read loose scaling files, it still ignores them. I do know that there is one scalable body per gender, and that the game uses bone scaling for fat, this, and muscular. Their are scaling files for ghouls, and humans, male and female. Each has a modifier, default, fat, thin, muscular scaling file. You can set the player characters scale in game with the console. Open console, click on your character...or any other object, and type: setscale Followed by a value. A good value to start with it 1.5. Found many console commands that sound interesting in this respect. Still working though. I have found interest in body scaling is next to none, so not a lot of help digging through data dumps.
  12. While going from Skyrim to Fallout 4 I suddenly thought about peaking over at the Sims 4 community to see what's going on..... :ohmy: . They are still trying to get toddlers and something symbolizing a game. Makes me feel...blessed to be a Bethesda head. No relationship between gamer and publisher/developer will be perfect. From Saints Row, Dragon Age there are struggles....but damn. The Sims mod community was one of the largest in gaming, and now it's practically dissolved. It's sad. Fallout 4's mod community is growing as fast as theirs is collapsing. Long story short, let's mod toddlers into Fallout 4 just to be trolls. :laugh:
  13. Some one said they had to repack the files into the BA2. I might have misunderstood, but it's what I'm running into with my mod. There is a tool on the Nexus that unpacks and repackage BA2 files.
  14. I have been trying to figure out the txt files found in the meshes BA2. Editing them is as simple as opening them in notepad, but getting something to happen is harder. What I'm trying to do is edit the scale of the various body parts. Each race and gender has 4 files. A general default scale, and a fat, thin, and muscular. However there is also a file that appears to set minimum and maximum ranges for the y and z axis, but the values don't line up. Anyways, it was believed that Fallout just can't read them as loose files. Problem is that the same is true when I repack them into the BA2 file. This seems impossible. Some how editing these files has no effect in game. Confirmed that txt is the proper format. Confirmed the game ignores changes regardless of whether the files are packed or loose. After repacking game shows no signs of instability. Any help would be awesome.
  15. More than once. Long story short, you are not allowed to port content from one game to another. Ever. It's no different than giving away free copies of Fallout 3 and New Vegas.
  16. Here's the truth. Vast majority of people love Fallout 4. It's a very good game, but Skyrim brought a lot of new people into the Bethesda fold. I'll admit that even a true fan of past Bethesda games might have a valid reason, but most of the negativity is coming from people for poor reasons. 1.) Gamers new to the PC trying to run Fallout 4 on a subpar machine. Whether it's lack of proper hardware, or running an outdated OS the only fault I'd put on Bethesda is that Windows 7 is a really bad OS for gaming. They likely should have not shown support for it since Windows 10 is free. No excuse to be still running Windows 7, and then complaining when modern software runs poorly. 2.) Old gamers who hate any Fallout made by Bethesda. Not sure why they don't just play Wasteland 2. It was literally developed by the original Fallout studio. 3.) New gamers who didn't realize the Fallout 4 is not a action FPS shooter like Call of Duty, or Destiny. 4.) RPG gamers who accidentally wandered into Fallout 4. This seems the oddest to me. You'll see thousands of comparison of Fallout 4 to Witcher 3. Yet, the games have little if anything in common. It's kind of like claiming Halo is much better than the Sim City. Witcher 3 is a semi linear, story driven action RPG. Fallout 4 is a strategy RPG wasteland simulator. In fact the only real comparison would be past Fallout games. 5.) People who honestly dislike the new mechanics, or had insanely high expectations. Can't please everyone. Some people honestly didn't take to the game. It happens. Most people like COD and GTA games, but I do not. To each their own. Also, I love the new dialog system. It's actually much more versatile. You know what you're actually saying. In past games it was always convoluted, and you actually didn't really have a choice. Rarely have past games made you choose one thing. Usually it was just a matter of clicking on everything. For me Fallout 4 is perfect. I honestly love every aspect. Best Bethesda game yet, by far.
  17. May be much simpler once Geck is out. I'm assuming Fallout 4 can use .wav files as audio just like Skyrim. fuz appears to just be an archive, but many mods were able to replace the fuz files with separate .wav and lip sinc data. Though highly likely it takes GECK to do it.
  18. Reported also. It's odd that there is no category for malicious file. Seriously? Just went down as I was typing. We win!
  19. Firstly, I assume that mods for consoles will work identical to the Steam Workshops. Including file size limit. However, I also assume mods may be moderated a bit more aggressively. As far as 4K mods and monitors, 4K is not the games resolution, it's the textures pixel size. Increased texture resolution reduces pixelation of very large objects. So the resolution the object actually renders at varies depending on scale of object. Honestly 4K is completely useless on 99% of a game's assets. The only thing that can actually use textures that big would be large scenery pieces. For things like skin textures 2K is more than enough, and smaller objects like guns, need no more than 1080, but people be crazy.
  20. Honestly there is not much boob to bounce right now. However I'm jazzed that there is hair physics! It might make adding other body physics easier.
  21. Won't need GECK for nude mod. GECK is only needed for more advanced mods. We'll easily be able to modify models and textures without it. I'd say one will be released in the first week.
  22. Same problem here. When I unpack the Character pack it just creates a partial file structure with an empty Crow folder, and throws the -1 error.
  23. I think the Nexus was the only place that Type 6bb was uploaded. I have seen the body by itself in other places, but never the armor. Not sure why it's hidden.
  24. 99% of the time when someone has weird CTD when entering a specific location, I have found it is due to an old loose script which got left behind when a mod was uninstalled...not so well. Happened to me more then a few times. You have to delete your script folder and re-install every single mod. My question is has anyone ever found something that can scan esp's and then scan the script folder to point out abandoned script files?
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