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greggorypeccary

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Everything posted by greggorypeccary

  1. Won't be long. I just added some stuff and took a little longer, but I'm happy with what we did with the time. So it was worth it.
  2. Some of you have seen the bunker I've been working on. I thought I share the interior progress. http://static2.nexusmods.com/130/mods/images/49695-1-1376111296.jpg
  3. I am guessing the open state is reversed between one and three. Just a guess. I'll have to check mine to see, I never noticed what color they are. G.
  4. Not at all, although I did get inspired to do more because of our conversation. It'll be worth it. Dialog, I spent many hours trying to get it to have some kind of natural flow. The choices can get very complicated, I know what you mean!
  5. Go to the files tab on the main page and go into catagories and then utilities and you will find all of the things you will want.
  6. Here is where it is at now. I could release it tomorrow night. It is that done now. But........after discussing a few matters with my friend and fellow conspirator miidian13, I have decided to hold off for a week to add some subtle nuances that can only serve to enhance the player's experience. I think the end result is worth it. I want it to be the best it can be. Thank you G.
  7. Very ambitious! I know how much work windows can be. I made 16 windows for a house in my mod. Each one is 18 pieces. 288 pieces. All that just to be able to look out the window! I like what you are doing! G
  8. I like it. I admire your creativity, keep up the good work!
  9. You ask some interesting questions. I am curious to see what you are making.
  10. Thanks. It'll be here when you get back. Have a good time. G.
  11. I talk to my mind all the time but the smartass never listens.
  12. It was a gramophone that player cylinders not records. That is as close as you are going to get with vanilla assets as far as I know.
  13. Don't make it an esm. until it is 100% complete otherwise. Once that is done you cannot work on it anymore.
  14. I don't remember one, but that doesn't mean there isn't one.
  15. Razorwire makes a mod that has a record player. It works too! Just search his name. He has a lot of cool stuff. g
  16. Unless it has a teleport tab in the editor, I don't think so. You can pull a fast one however, using the invisible door you might be able to achieve the effect you want.
  17. Opposite of the parent is a check box on the ref edit panel that comes up when you double click an item in the render window. It is in the enable parent tab.
  18. I fully expect to be released by then but if it takes longer you are welcome to test.
  19. 99.5% complete. All quests are implemented. All locations complete. All characters complete. Story complete. All fiction is in the terminal. Playable from beginning to end. Need to tweak dialog. Add a few textures and meshes. Send out for testing Release!
  20. I have found that many people will offer assistance. As long as they feel you are appreciative and serious about what you are working on. I myself am just learning the ins and outs of scripting so I'd not be too much help. You can go into the geck and look at the scripts there to get some ideas or go to the bethesda geck page for info but that is hit or miss.
  21. It looks like the navmesh isn't connected. If there are two unconnected navmeshes npcs can't cross. Even a small gaap will stop them.
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