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starfire42

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Everything posted by starfire42

  1. IN trying to get my dlc's working I started poking around the dlc's package.mft files and discovered some of them are in a human readable format, while others are the mess of symbols and nonsense characters you find in a file that's not encoded as text. I remember having to edit the main games package.mft file to load saves created with mods installed. 1. Is this common/normal? 2. Does anybody know the format of the non-text package.mft files? I'd like to analyze them in a hex editor, but without knowing what data is stored where and they're endianness, I'd just trade meaningless symbols for meaningless numbers.
  2. To disable the additional content, yes. However, if you do this with a save game that's been using that dlc, you will almost certainly encounter CTD"s and other problems. There may be some bugfixes and minor improvements that were included in the dlc that aren't disabled directly, but you probably won't notice those. Also, the resources (animations, sounds, visual effects) for the additional creatures quests and such will still be in your skyrim folder, but since nothing is referencing them they have no effect (kind of like having a tool you never use).
  3. Check one of the summon Atronach spells to see how they're constructed. I suspect you need a script with your spell to spawn an instance of your sea beast wherever the summon spell is targeted. As for what to summon, you could use a giant slaughterfish, a buffed horker or search the modder resources to see if anybody's published some sea-themed creatures. Heck, if you're really ambitious you could even retexture a giant spider to look like an octopus.
  4. Generally, when a mod gets taken down, the reason is guarded with the same secrecy as nuclear launch codes. I'd suggest just searching for something similar.
  5. SImply killing somebody with a non-weapon item doesn't require a script. Just attach a damage-dealing magic effect to the item and it will fire whenever the item is used (i.e. drink a potion, read the equipped scroll, point an equipped staff). However, turning them to ash rather just a corpse DOES require a script. Take a look at the "ReanimateSecondaryFFAimed" magic effect in the CK to see how it's done.
  6. Try doing a forum search for bleak falls barrow. I seem to recall a few other people having problems with it and I think at least one of those threads resulted in a solution
  7. Apparently your problem is rather common as there was a mod on the front page today for exactly your problem (the hanging on race menu, not the duplicate hairs that cause it). Here's a link to the mod: http://skyrim.nexusmods.com/mods/33226/ . Also, thanks for your patience and not bumping your thread every couple hours (which is just as annoying as when little kids ask "are we there yet?" every 5 minutes. Plus, it's against the rules (bumping, that is)).
  8. Deleting the original mod files won't remove them from the game, but it will prevent NMM from ever uninstalling them (you'd have to go in and manually delete the files, assuming you could find out which files they were).
  9. Any time I click on any notification from the notification indicator (next to the message indicator in most nexusmods.com sites) it treats them all as being read, leaving me no way to know which notifications are new and which ones I've already read. Is there a setting or something I can change to make it treat a notification as unread until I actually click on the link for it?
  10. NMM stores it's knowledge of which mods are installed (had their files copied to skyrim's data folder) with the installlog.xml file kept wherever NMM looks for your mods. It knows which plugins are enabled (.esp and .esm files that will be used next time skyrim is run) and their order with the plugins.txt and loadorder.txt files in your skyrim's application data folder. In windows 7 that'd be %userprofile%\appdata\local\skyrim . I think xp wwould have something like %userprofile%\application data\skyrim. If you've got a clean install with no mods installed, you can simply delete those files and NMM will forget your old install.
  11. Sorry, then we can't help you. Nexus has a very strict anti-piracy policy. I expect you'll be banned as soon as a mod spots that post. Anybody that tried to help you after reading that comment risks punishment (albeit a lesser one) themselves.
  12. Check out this thread. It talks about masters, but the same procedure should be applicable for regular plugins. http://forums.nexusmods.com/index.php?/topic/904953-how-to-merge-multiple-mods-with-multiple-master-files/
  13. Be careful with SIS, though. It wiped out my entire folder of downloaded mods because I didn't configure it correctly.
  14. Unfortunately, Skyrim's save files for console and PC are encrypted. Nobody has yet figured out how to break that encryption, so translating saves from PS3 to PC is not possible at the moment. While there is a way around that encryption, it requires a console that's modified to play copied games. Talking about copied games or anything related is strictly forbidden here.
  15. I suspect it's from the latest version of SkyUI which flashes little symbols up there for buffs or healing.
  16. I've encountered this issue a time or two myself, usually when installing/uninstalling several mods. (I use mostly simple mods and am careful to follow uninstall directions for anything I consider risky (anything with uninstall directions more complex than "delete" or "uninstall with nmm")) What's the general troubleshooting procedure for crashes that only occur when you try to load a save? I know the standard procedure for ctd's on launch, and have seen guides for exterior-only, interior-only and random ctd's, but nothing for crash on load.
  17. Load order only really matters when two mods try to modify the same object. It's like a reverse priority list (mod 6 overrules mod 5, mod 5 overrules mod 4, etc.). That being said there's two ways to determine mod order for unrecognized plugins. The proper way: 1. Think about what objects your unrecognized plugins are going to modify that are also modified by other plugins. For example, your custom texture mods probably modify some of the same objects affected by the HighResTexturePack 1-3 mods. 2. Place the unrecognized mods after the mods they should override and before the ones that should override them. hqsnow needs to come after the HighResTexturePack03.esp so it overrides the default snow texture in HighResTexturePack03.esp, but before footsteps.esp so the footsteps mod ovverrides the default snow behavior in hqsnow.esp. The lazy ways: 1. Either just stick them at the end and hope they don't overrule any other mods you like (probably safe, going by the content implied by their names) 2. Download a tool called Boss Userlist Manager that lets you create rules for sorting mods. It contains a list of various mod categories. Find the one that best matches your unrecognized mods and stick it in there. (it's a little bit more complicated than just dragging and dropping, but it should be simple enough to figure out, and comes with a help file if you have trouble).
  18. Essential and marriagable are simply properties of an NPC. They're modified with a checklist of all the properties. Marriagable is determined by their membership in the PotentialMarriageFaction. Here's a screenshot of those sections of the CK: http://i307.photobucket.com/albums/nn313/starfire42/captures/skyrimcreationkitcharacterproperties-1.gif
  19. Alternatively, you might want to try the "alt tab fix" mod instead of running it in a full-screen window. It lets you run skyrim in a full screen, but still be able to switch to other applications. The only drawback is it doesn't fix the issue where you have to switch to skyrim twice to make it show on screen (I've seen this same behavior with quite a few other full-screen games). If you're set on running in windowed mode, though, some other things you can do are to shutdown as many other apps and non-essential services as possible (web browsers in particular can be a resource hog). Make sure your antivirus is configured to ignore the entire skyrim folder (setting is usually called "exclusions").
  20. My recommendation is to launch creation kit with the mods you think might be the source, and do a search for "the gist". You'll have better luck than waiting and hoping somebody else has noticed that effect and remembers what mod caused it. There are a LOT of mods that are no longer being maintained so I wouldn't count on the mod author noticing a post here, either.
  21. It'd be counter to the lore, that's for sure. Like most pre-industrial societies Skyrim considers teens as adults. Without birth control, once you're physically capable of having children, parenthood is kind of inevitable. And parents are, by definition, adults.
  22. You might want to try out one of the follower management mods. For example, Awesome Follower Tweaks (AFT) lets you choose whether a follower casts their normal spells or a set of spells you choose for them (that they already know). Other mods will let you either remove spells from a follower, or control which ones they cast.
  23. IF you're referring to the mod "Skyrim NPC Editor", it apparently doesn't know how to read the dawnguard.esm file, as none of the npcs from there show up in the list. If they did, Serana would show as dlc01Serana.
  24. The site design has been changed. Look around the page for it's new location (hint look at the upper right), or do a hard refresh of the page (CTRL+F5 in firefox) if they're not showing up at all.
  25. I'll second winterbraid's comment about tucking the search box away as a menu item. I thought it had been removed entirely until I read his comment. Aside from that, I'm a fan of the changes overall. I particularly like the new mod pages. It makes the options much easier to see (especially after a long day of staring at the screen). The new location of the download buttons will take a bit of getting used to, but I think it's definitely an improvement. On a related note, give some love to the endorse button on the NMM page. It always reads endorse (even after you've already endorsed it).
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