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ma1025

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Everything posted by ma1025

  1. http://i.imgur.com/Dz7WorN.png Every time I change it using NV Configuator or in-game, the slider decreased back to nothing when I check it again.
  2. Try opening the Install Log from that directory and deleting the entries for the mod you were trying to install. Then go up a directory and into the Mods folder and delete the FOMM package of the file you were installing. Make backups of both files in case it doesn't work or makes it worse.
  3. Does Project Nevada delay the messages for DLC? Try heading to one of the DLC areas (Abandoned Brotherhood of Steel Bunker, Mojave Drive-In, Northern Passage, Canyon Wreckage) and see if anything happens.
  4. If FalloutNV.esm wasn't at the top, the game probably shouldn't have loaded at all since every other plugin is going to call it as a master file. But I suppose so.
  5. http://i.imgur.com/3GiDRhK.png These don't seem to be the culprit. When it teleports me, I keep ending up beside the garage behind the Vikki and Vance where Deputy Beagle likes to hang out.
  6. http://youtu.be/67x43MeQnc4 I can safely say this has never happened to me before. No matter what I'm doing I keep warping to Primm for no reason when I'm in the middle of Dead Money. It doesn't matter if I'm moving, standing still, pressing a button, in combat, or out of it. It's occurring after a set amount of time. It's not caused by me entering a certain area or pressing certain keys. In the linked video, I'm just sitting there. Even when reloading a save or reloading the entire game, it keeps happening. Load Order http://freetexthost.com/hxg4f5d5a0 [EDIT] Once I arrive at Primm, I'm able to use "movetoqt" to get back to where I'm supposed to be in Dead Money, but it's still just so odd.
  7. http://newvegas.nexusmods.com/mods/39165 I use this myself and I'm fairly certain it adjusts with timescale (or so says the author). I'm using a timescale of 10.
  8. http://newvegas.nexusmods.com/mods/39655/ Use that to merge similar plugins. For example, I used it to merge all of Millenia's custom weapons into one .esp
  9. I think it's FOOK that adds one to the Ant Mound near Camp McCarran.
  10. I had to remove AWOP halfway through the game this time simply because of the horrible instability I had in the interiors (like The Underground). I haven't had any problems with it thus far. 90% of AWOP is just its own self-contained weapons, armor, locations, and NPCs and it doesn't seem to interact much with the actual vanilla assets. Just make sure you remove all AWOP added equipment from your storage and inventory before you do, I guess. Drop everything and use "disable" on it. For safe measure, go inside an interior location and wait four days to get the world to refresh after removing it.
  11. It's still loading data for mods you don't have. Waiting 4 game days causes everything to refresh using the new data and purges out the old data.
  12. Post your load order. You might have to use Fallout 3 Stutter Remover. I couldn't play Fallout 3 on my old computer without it or it would just crash every five minutes.
  13. I get this as well from time to time and I used to get it even when playing the vanilla game. What it seems to be is, the game starts loading your cell and for whatever reason just stops loading the ground textures, using the low res placeholder instead. I couldn't tell you how to fix it, though. Perhaps reducing memory hogging aspects of the game like "grids to load" (requires a new game or this mod) and so on?
  14. 1. Download New Vegas Stutter Remover. Install NVSE into your main install folder (with your FalloutNV.exe) if you don't already have it. 2. Run New Vegas with NVSE enabled using the nvse_loader.exe directly or through your mod manager. 3. Close the game, and look at the new .ini file in your Data\NVSE\Plugins folder 4. Open it with a text editor and Ctrl+F for FastExit. 5. Change the 0 to a 1, save, close.
  15. Only GRA mods can go on GRA weapons. Same for vanilla weapons.
  16. About your weapons tab: If you removed or changed a mod that added weapons/mods without getting rid of those items in your inventory first, then that will make it crash when you try to look at that particular inventory. If that's the case, you might still be able to get rid of them through the console with "player.showinventory" and finding the Form ID of those items, and using "player.removeitem ____________ X (however many you have in your inventory)" You might need to drop other stuff in your inventory to get the weapons to appear in your console list.
  17. Do you have archive invalidation on? And did you change the two FaceGen settings in both Fallout.ini and FalloutPrefs.ini in My Games instead of the one in your main install folder?
  18. I think you need to choose "Can Be All Races" somewhere in GECK.
  19. The put PN - ALL DLC below the other PN.esp files. I don't use 90% of the mods you have.
  20. Post the final list of what mods you want and I'll reorder your mod list sometime after work. Alternatively, check this load order and try to match it with what you have. http://forums.nexusmods.com/index.php?/topic/1084083-game-is-freezing-on-startup-but-still-playing-music/?p=8864539
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