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ma1025

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Everything posted by ma1025

  1. Terminals opening instantly like Fallout 3/New Vegas. No walking/movement animation necessary. That animation is ruining my stealth when I have to automatically stand up to use the terminal.
  2. Yeah, I installed a HD moon from Skyrim Nexus and it does the same thing for me. I think it's just not noticeable until the moon is bigger or there's a frame of reference on it (like a face).
  3. The best you can probably do is, on the main Fallout 4 Nexus page, is go under Files > Download History and manually look through all the files you downloaded to find the fix.
  4. You're modifying the Fallout4_Default.ini in the main Fallout 4 directory. Go to Documents\My Games\Fallout4 and open the Fallout4.ini Add the sResourceDataDirsFinal edits to that file instead.
  5. I'll look into any issues with my system time, then. Thanks!
  6. My save files keep saving all out of order. http://i.imgur.com/1ipQd7m.jpg I've tried deleting all my save games and it'll start saving properly but the order eventually gets messed up like this again.
  7. You can try deactivating it, then moving all the Lonesome Road files out of the Data folder. Load your game and save, then move everything back.
  8. Try the same with The House Always Wins VIII and Wild Card: Finishing Touches.
  9. Okay, let's try this then. Use FNVEdit and load all the mods you're currently running. Then, open the FalloutNV.esm tree and go to the Quest branch. Look for: 00154233 - VHDIndependentBattle - No Gods, No Masters 00154234 - VHDHouseBattle - All or Nothing See if there's another mod conflicting with either of these quests. When you click one, it will show you other mods modifying that entry. http://i.imgur.com/YXtYkjV.png
  10. I'm short on time right now but give Zan AutoPurge a try. It'll automatically do a PCB at given intervals that you can configure through the Mod Configuration Menu.
  11. How far do you get when you try to initiate the battle? Does the conversation with House/Yes Man begin and/or finish? Does it say the quest has started or the previous one was completed?
  12. Try disabling Continue After Ending. Also, consider using Hairylegs222's More Perks Merged plugin from NVEC (you don't need NVEC itself for this). The file is located under NVEC's option files section and installation instructions are in the description. Just Ctrl+F for More Perks Merged Installation. It just requires moving around a few folders. This'll help lower your mod count.
  13. This is the kind of stuff that happened when New Vegas was first released. Is your NV patch up to date?
  14. First, it sounds like you didn't install it correctly. It should have been packaged as a FOMod, so you should've installed it automatically via the package manager in FOMM or NMM and not manually dropping files into your data folder. I would try to reinstall it this way. That way, if you decide you really don't want it, then you can completely uninstall it properly. This mod also requires the New Vegas Script Extender if you don't already have it.
  15. Do you use Wasteland Clothing HiRes? There's an optional file that needs to be downloaded to correct gorecap errors on Powder Ganger outfits.
  16. You're using a couple of Dead Money plugins from Active Wasteland. Try turning those off.
  17. Try teleporting yourself to another location. For this, try using another NPC's location. For example: "player.moveto 0010d8eb" will move you to Arcade Gannon's current location.
  18. Post your load order, it's a problem with that.
  19. In your backup save where your Pip-Boy was invisible, did you open the console and "player.additem 00015038 1" "player.equipitem 00015038 1" ? That should re-equip your Pip-Boy.
  20. Try teleporting yourself somewhere else. For example "player.moveto 0010d8eb" will move you to Arcade's location. This might unfreeze you.
  21. You're talking about something like this, I assume? http://i.imgur.com/xNzFRK9.jpg I'm never quite sure what causes it. Some problem with the interior. Try disabling mods a few at a time and reloading the area.
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