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Posts
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Everything posted by M48A5
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When trying to go to the Fallout: New Vegas forums using the Community tab, you will be taken to the opening page of the site forums, not the Fallout: New Vegas forums. Very frustrating trying to find the Fallout: New Vegas forums.
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A mod that would allow you to sneak-up behind BOS and shut-down the power armor, trapping them inside.
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Nope. From the author's permission section "Conversion permission You are not allowed to convert this file to work on other games under any circumstance".
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You cannot use assets from Fallout3 in a mod for Fallout: NewVegas and vice versa. You can have the mod reference the game assets, but that would require the users to have both games installed. That is the reason A Tale of Two Wastelands is not hosted on Nexus Mods.
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After adding the custom armor, did you turn off, turn on Archive Invalidation?
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Bug with Joshua Graham?
M48A5 replied to ilovetomod40000's topic in Fallout New Vegas's Mod Troubleshooting
"0269" indicates that you have exceeded the capacity of the game by 15 files, since you load list does not include Fallout NV.esm. -
With this update, why have you made in so difficult to access the FO3 and FNV forums? Is it planned so that they can be shut-down do to lack of interest? It sure seems to be the case, since this has been mentioned more than once and nothing has been done.
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How can you get to the New Vegas forums? I open the Community menu and then click on "Forums" and it just sends me to the main "Forums". Since Fallout: New Vegas requires club membership, there is no link in the "Forums". Also, I always thought that once you signed in on the site you can access all the site without an additional sign-in. This is no longer true. When I access and sign-in on the New Vegas mod page, I have to sign-in again to access the forums page.
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With the console open, do you left mouse click on the character you want to have play the idle? In the command you type into the console, are you including the number of the idle? Also, JIP LN NVSE Plugin, NVAC - New Vegas Anti Crash, JIP LN NVSE Plugin and JIP LN Settings INI should not be in the "Data" folder, but should be in "Data/NVSE/plugins" folder.
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There is a separate listing for Bug Fixes in the Mod Categories. It currently lists 1041 files that fit this category.
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The theoretical limit is 255. However, this is only obtainable with the FNV Mod Limit Fix https://www.nexusmods.com/newvegas/mods/68714. Otherwise, it is about 120-130. Results may vary.
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Weird visual bug when shooting sniper rifle
M48A5 replied to serbiandolphin's topic in Fallout New Vegas's Discussion
Before doing anything else, you should get your load order in the correct order. Fallout.esm DeadMoney.esm GunRunnersArsenal.esm HonestHearts.esm LonesomeRoad.esm OldWorldBlues.esm CaravanPack.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm Then run the game to see if the problem still exists. -
Did you use GOOGLE to find out what CRC32 is? I did and I still don't know what they are. Maybe you might have a better understanding if you read about them.
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GDF=Graphic Detail Fix. You should Google it and then make up your mind about deleting it.
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It is a known issue with the Vortex Archive Invalidation. You should manually install one of the standalone versions of Archive Invalidation or use another mod manager that does work with FO3.
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Brisa Almodovar and Ariana Almodovar, they are cousins.
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having trouble porting a mod
M48A5 replied to WarStallion24's topic in Fallout New Vegas's Discussion
You ported meshes from New Vegas to FO3. The texture path shown in NifSkope does not show the complete path of the disc drive, game name, data, textures, file folder, texture name. It has been truncated to show only textures\file folder\texture name. So the meshes you ported from FNV will be looking for FNV texures, not FO3 textures. You will have to manually change the path the textures using Nifskope even if FO3 has the same named textures.