Jump to content

seekingthesun

Members
  • Posts

    588
  • Joined

  • Last visited

Everything posted by seekingthesun

  1. Do you remember Lilly from New f*#@ING vegas? As in, you know THE COMPANION
  2. Sure, message me links to the .nifs hosted somewhere and I can make entries to enable them.
  3. Take a look at hazmatsuitradresistenceperk
  4. Sure, but you could certainly approximate the same thing as fast travel with something else. There's certainly something else you could co-opt like say the script from The Molecular Level.
  5. Are the parts for the radstag really parted up into separate limbs and stuff? Could you do us a favor and put up your nif on say google drive so we could look at it?
  6. Yeah, It's hard to explain and I've had a devil of a time with attachments working right. There's two things that you need to do and one of them I just can't remember the specifics. So that one is a larger "modcol" file that you'll need to add either your attachment identifer thingy or the mod itself. I forget. It will be obvious if you compare it to other modcols that work, like say the 10mm pistol and how it handles barrels and muzzles The other is that you need to find the adjacent gun part and add an attachment to it. So for a muzzle find all the Mod_44_{barrel names here} entries and add the attachment entry ap_gun_Muzzle "No Muzzle" [KYWD:0002249C] to "attach parent slot" row. An example you'd want to change is mod_44_Barrel_Short "Standard Barrel" [OMOD:0011271A] Then for your muzzle entry add ap_gun_Barrel [KYWD:0002249D] to "attach point"
  7. I have never heard of the cell reset bug affecting inventory items and I don't really see how that would be possible. I mean, maybe if you dropped it on the ground, then reloaded. It can reset containers but I've only seen that outright delete items in containers not reset them to a default setting. Then again, I may be wrong about this.
  8. I just realized that you might have to do things in steps. Like you might have to set the enchantment condition to filter it by damage type and would point to the magical effect/perl, and then the magical effect/perk would have the number modifier. For your application here I would recommend getting this to work from an armor centered point of view instead of from the actor's point of view, referencing a perk because unless you wanted this to only apply to the player character or a specific NPC you'd have to do a lot more work.
  9. One thing you can do is google free, open source licensed 3d models that are similar to what you want to implement and import those to the various 3d modelling programs that are able to export files as .nifs. You can then edit them a little in there or do it when you import them into nifskope, which you'll need to do anyway. Since those 3d modelling programs have a lot of users worldwide there are a lot of tutorials on it. You will need to install .nif exporters to those 3d programs. There's a second way but it's really clumsy. You can drag the file into Bodyslide's outfit studio and export as nif too if you have trouble with the .nif plugins. That method is kind of clumsy and it fails often without much explanation. Finally one thing you can do is combine existing models in nifskope. There's a mod that dropped recently that looks terrible and was really lazy but they essentially just duplicated a bunch of stuff into an ugly mess and they're at like 1000 downloads, only a few days in. Like lets say you wanted to actually make the "horse armor" Giddyup buttercup power armor from the creationkit video. You could do that by opening two nifskope windows, copying the buttercup stuff branches and pasting it into the various power armor pieces. You need to look up some tutorials on similar things first. One resource you can use are the various greebs that exist in the architecture files because those can be repurposed
  10. Okay so add an enchantment which adds either a magical effect or a perk and I think the perk entry should something like this. I'm not sure which row there is the modifier amount but I think it's the bottom one marked data, but I may be wrong. You will have to experiment a little http://i.imgur.com/CygFXOv.png
  11. If anything rifles have had the wrong ergonomics since lever action rifles. There's both more strength and precision in the dominant hand which is more important for things like steadying the front grips and reloading than with just pulling the trigger. The same goes for guitars.
  12. Why would you need to edit the text files?
  13. In the first menu where you select the files, right click and choose "invert selection"
  14. delete your exe and launcher and verify cache
  15. There's really only 3 things that the CK is good at, editing the worldspace, scripting, and previewing models. Now you could write a script that would have function like Getissex which I know you could script because it's in fo4edit http://i.imgur.com/aj73SQn.png If you had a script with that condition and it were to forcequip your item, that would be great. BTW you could make this in fo4edit alone too. P.S. does it work if you check the box "unique" for glory in the CK?
  16. Go into creaionkitprefs and turn down the graphics on things, lower draw distance, lower resolution, etc
  17. Sounds like a great opportunity for you to learn the basics of fo4edit.
  18. Believe me, it's the first thing I did. I even edited the quest script to remove those lines. There must be something else that is being triggered by the global value changes after that quest is completed.
  19. I really doubt that you downloaded a mod that does it with a bat. That would be so clumsy. Just look my mod on nexus "Settlement Frontiers" it just sets the boundaries to being larger.
  20. oh, you wanted to edit glory? That's easy, look up her base in fo4 edit and add base id's to her COCT section
  21. uhhh..... well those leveled npcs aren't male or female, their sex is generated at initialization. If you want to edit those you should look under your armor item itself and add a female world model(use f04edit)
  22. Some edits can be done in Pexinspector and the creationkit comes with a papyrus compiler/decompiler that you can use in situ for edits.
  23. Haha I actually like how the quest has consequences. You could try the following resetquest MS13ColetteRevengePaul resetquest MS13pauldies resetquest MS13cookedies
×
×
  • Create New...