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LX6R

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Everything posted by LX6R

  1. Well I am in the Starfield forum so I am asking for the commands for Starfield obviously?
  2. I levelled up the gymnastics skill to level 4 and I feel like the initial jump height is WAY too much. Does anyone know the command to set the initial jump height and what values it has without the level 4 skill?
  3. I messed up a decision in a main quest and would love to revert to it. Is that possible?
  4. How do I change the name? When I right click on the master file I do not have the option to
  5. The ancient kings body armor has some clothes under the armor - could someone remove that so that it's like other armors?
  6. The weapons and customisation is amazing! And the glove and it's features would be a lot of fun in Fallout. Not to forget weapon cleaning, jamming and overheating (which already exists as a mod) The map and backpack would be dope too, but don't make sense with the pipboy we have.
  7. Edit: Wow, right above my comment someone said the same. I am dumb.
  8. Yes, please! Better images for reference: https://i.imgur.com/RbpHTaG.jpg https://i.imgur.com/NLwIKzQ.jpg https://i.imgur.com/aZfbN00.jpg https://imgur.com/a/6Gzny
  9. I'd really love to have additional slots for equipment. I imagine it like this: When you equip a new item, the game asks you: 1. Equip to default slot (as set by game/mod author) 2. Choose slot 3. Equip to new slot (dynamically creates new slot for this item) 4. Replace slot (choose an already taken slot)
  10. Yup, agree completely. Though getting rid of the 3rd person view would probably cut at least half of the mods out there...I mean...there a lot of armor mods. Main point is, I've no idea why they didn't make a mod to see your body. Maybe Skyrim gets a little more attention from modders than F4. That's certainly true, but beyond that I have been told that the skeleton in Skyrim is more advanced than the one in FO4. One reason why we don't have cool melee combat in FO4...
  11. That would actually be dope! The problem is - you'd need to revoice both Nick and Kellogg completely if you couldn't get all needed voice lines from snippets.
  12. Some weapon mods have really cool idle animations you hardly ever see. Could someone make a key that triggers these animations manually?
  13. People need to read my post better. "Port or RECREATE" I am well aware of the rules although I don't understand why Nexus feels the need to stick to them. Not like Bethesda does anything for modders.
  14. Afaik Bethesda implemented a very shitty skeleton into FO4, which is very less advanced than the one we have in Skyrim. That's why animation mods are so rare and no proper first person mod has been made yet.
  15. I think this would be very useful. If you want, we can use this one, just comment the mods.
  16. Could someone port or recreate the Fallout 76 movement animations? I like them much over the FO4 ones, especially the sprinting and crouching is much improved.
  17. http://bfy.tw/L3W6 (first result) Would someone be able and willing to port these back to FO4 as normal armor pieces?
  18. It would be really cool to have such a mod. I don't see s#*! of my weapon while in a power armor. Much like you said, "f3rdPersonPowerarmorAdjust" doesn't seem to change anything.
  19. Okay, these are the things that I see that could possibly lead to issues: 1. You have all the Sim Settlements complex city plans installed. Did you watch the video by kinggath explaining why they were pulled from the main mod? That's a potential issue maker. 2. Also, with so many esl files, it would be interesting to find out how many form ids are used by them: 3. From the AWKCR mod page I get that Crafting Workbenches isn't really compatible with AWKCR, as the first line in the comment section says: 4. Load order: There are some guides how to make the best load order. Some are really time consuming. Most important thing is: Don't use loot. It's all messed up for Fallout 4. Second tip: Keep attention to mod pages and what the mod authors says where his mod should be in your load order. Third tip: The lower a mod in your load order, the more things it overwrite. Which means, if you have a mod that doesn't work like you imagine put it lower in your load order to see if it works. This is how I structured my load order: SHARED RESOURCESSETTLEMENT BUILDING MOD ESM FILESOTHER ESM FILESBUG FIXESSETTLEMENT BUILDING MODSSETTLEMENT BUILDING MOD PATCHESSCRAPPING MODSGAMEPLAY TWEAKSFOLLOWER TWEAKSAESTHETIC TWEAKSSETTLEMENT TWEAKSBODY REPLACERWEAPONSARMOR - CLOTHINGCRAFTINGWEAPON MODDINGARMOR - CLOTHING MODDINGITEM SORTING/LAST LOADED Last loaded means mod that I found out have to be way down in the load order to function properly. Damn Apocalypse is a good example. It's a loot overhaul mod. Putting it as low as possible in my load order makes sure that it overwrites changes in the loot economy made by other mods. Almost at the bottom of my load order is Boston FPS fix. It's recommended to be as low as possible without breaking things, but it's also recommended to put quest mods beneath it. So I have BFPSF QUESTS ITEM SORTING at the very bottom of my load order.
  20. First tip: Don't use loot. It once was a good tool, but for Fallout 4 it seems to be all messed up. Better sort your load order manually. There is an easy rule: If you feel like a mod is overwritten by another mod, put it down in your load order. Often the game loads last records first. How many esps do you have?
  21. Little tip, to make it easier for people to read you load order use https://pastebin.com/
  22. Mhhh I have this problem with vertibird pchela. Sometimes, when I exit it, my followers always walk back to it. I can fix that by mounting and exiting it again.
  23. I recently rei-nstalled The Mercenary pack because I switched from loose files to the .ba packed version. I forgot that I made a new jetpack in the .esp of the pack, which I had equipped on my character. Of course it was removed when I re-installed the pack. The effect though sticks on my character. Any idea how to get rid of that?
  24. I'm really looking forward to get FO76 in FO4. There are enough sites apart from Nexus.
  25. There should be a first person animation for everything. I hate being forced into third person at workbenches, when entering a power armor etc. etc. Just to save time on adding some animations or hiding that they only make shitty first person animations (they = Bethesda).
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