Jump to content

mac2636

Premium Member
  • Posts

    464
  • Joined

  • Last visited

Everything posted by mac2636

  1. I rhink for most people is was that simple, but I think for quite a few, it was the way it was implemented that made it untenable. I really just wish Beth would work with Nexus to create a paid membership site as a way to at least ease into paid mods. This way mod authors get some money but don't necessarily have a direct link to entitled users. Not that it would eliminate the bigger schmucks anyway, but at least it would keep a layer of seperation. Also may help Beth from creating another complete cluster.
  2. Fir this page actually reads really easily on my phone.The issue is the data usage. I like to be able to choose whether or not I view a gallery of images, rather than having them ambush me with no warning.Ahh. Yeah, I always forget, most pekple have to worry about data limits.
  3. There is a PC version on the Nexus, but that particular version will not be ported to console
  4. Gambit's and Wax2k's load order guidelines have always worked significantly better for me than LOOT. Also, after adding a new mod I always open FO4Edit and manually check the conflicts and overrides to make sure nothing gets changed unless I want it to.
  5. That is a fairly pooly optimized load order. Though that may not be causing your issue. There is a sticky at the top of this forum "Ten rules to get a mod...." Load order is explained fairly well there.
  6. I thought I read somewhere, the mod still works unless you run one of it's scripts. That's when things begin to go haywire. Not sure if this is correct but I'm pretty sure I read this somewhere recently.
  7. Have you tried verifying your game cache?
  8. That sucks. It does seem like you have a very unique set of issues. Sorry you're having so much trouble.
  9. If they are the exact same files, that is true.
  10. Not sure if it means anything, but I did not use the speedrun patch. I used one from a different forum location.
  11. Strange problem with the inis. Which version did you roll back to?
  12. For me, I needed to revert to the previous BSAs for, materials, misc, shaders, and interface, as well as the previous fallout4.esm.
  13. Could be related to the recent patch. Several people are reporting graphical glitches with the recent patch.
  14. Its much more than F4SE. Beth updated some shaders, materials, misc, interface, and the Fallout4.esm. So now some people are having the graphical errors independent of F4SE.
  15. The 1.8.7.0 update jacked up my graphics, but the rollback fix listed in one of the Reddit and Steam Community worked for me. The threads link to previous version bsa files. I assume it not okay to link to those files correct? Is it also against rules to link to the thread topics?
  16. Doubt it. Many others with mods reporting the same issues.
  17. I went back to 1.7.22 and got really wacked out graphics. Everything overly bright, odd artifacts and glitches.
  18. Thanks for sharing. Great looking setup, and glad you included Armorsmith Extended. Adding Weaponsmith Extended would make this setup even better IMO, but it's install may be a little too difficult for some.
  19. Yeah, what's worse is I knew better than to not double check my load order after the last round of updates I did. Just sloppiness on my part. I do want to try and learn about adding snap points for other items. Looking at your Fallout 4\Data\Meshes\VanillaExtensions\Architecture\Shacks\ShackBalconyFloor01.nif vs the vanilla one, I do not see any of the half spheres on yours in NifSkope like there are on the vanilla nif. On your nif, I see the connect points in the Block Details, but how do I know where they are and their orientation visually?
×
×
  • Create New...