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Everything posted by RubberMan01
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DDS converter help
RubberMan01 replied to Mergly's topic in Morrowind's Construction Set and Modders
Best using the new Gimp. DTX1, with mipmaps. -
Lol make me a book cover for my next book haha. I always struggle with those :D Could be amusing mate, but would it fit in the game?
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Nice to see you back in action mate :)
- 2 replies
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- modding competition
- morrowind
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Awesome competition. Drawn in quite a few modders that would never have released anything. Great stuff!
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Morrowind Seasonal Summer of Content Modding Challenges
RubberMan01 replied to darkelfguy's topic in Morrowind's Discussion
Awesome mate as always. Summer is my busy time but I will try as ever to join in. By the look of your signature I'm not the only one that plays too much Civ IV :D I shall add this link to my blog as soon as I get a second. Good luck all that join in! The achievements are fun to have.- 1 reply
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- modding challenges
- morrowind
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Great stuff from lots of people. Thanks for your support DEG.
- 6 replies
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- morrowind
- modding competition
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Interesting to say the least.
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Nchuleft on track. https://www.youtube.com/watch?v=mL281RH-pcE&t=107s
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Thank you :) I'm doing it for fun (and also to prove MW isn't so bad as everyone thinks). Released 2 so far and working on the third. That will be later than I wanted but I'm also joining in the MMM so has to wait! P.S. Will be working on patches with other authors for this as well.
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Thanks :) Yes you are quite correct. My stuff is very Skyrim influenced indeed. I have no intention of changing several ruins to the same style but I have every intention of changing them all. It will also be 100% compatible with MW Rebirth. The fact is, rather than have 10 different mods, updating 10 different ruins in 10 different styles there will be one mod, one style, every ruin. It is of course up to the player which ones he chooses to use and this is more of a personal project (as a hobby) that I've wanted to do for years. I'm embarrassed to say I've seen none of the above mods (yet) and have no idea if they add to the ruins by including traps and puzzles. The other thing is I wanted all resources to be 100% made by myself. As I said, it's something I like doing and get great enjoyment out of it even if there is only me that likes it lol!!
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Any Console Mods for Morrowind?
RubberMan01 replied to Deleted1411417User's topic in Morrowind's Discussion
Just press the ` key.... -
Dwemer Rebirth Project For too long the Dwemer in Morrowind have had a bum deal. Just look at Skyrim to know this. All we have is bland, empty orange spaces of doom which puts most people off from visiting ruins. But now..... Elevators (lifts), usable gates, hydraulic doors, usable valves etc. I need/ want suggestions and opinions for new puzzles and traps and reasons to actually go in to Dwemer ruins. Some ruins will eventually link to a "Blackreach" style area as well. WIP for that is already released as "Deep Watch Abyss" Give Mzuleft a try and tell me what you think can be improved/ changed etc. Visit us at: Morrowind Rebirth Discord and chat live/ PM Thanks all in advance!
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Try Rise of House Sadras in my signature mate. Hopefully you will like it :)
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Goin back to Morrowind, need help
RubberMan01 replied to DoctorKaizeld's topic in Morrowind's Discussion
You get a house in my last mod (Sadras). Sorry the guys weren't helpful on Discord mate. The MMM competition is on right now so most of us are hard at it. -
Blender-.nif file issue.
RubberMan01 replied to Smakis's topic in Morrowind's Construction Set and Modders
Hi guys. The best nif exporter for blender is probably the script by Greatness7. Call in here and ask https://discord.gg/7jwFma There is always someone around and if you give G7 a shout I'm sure he will give you the download. Personally as it says above, I prefer to mesh in Wings and then export to nif in milkshape (I find it the easiest way to texture) and then play about with the mesh in Nifskope after. -
Goin back to Morrowind, need help
RubberMan01 replied to DoctorKaizeld's topic in Morrowind's Discussion
Come to this server mate. Ask your questions there in live chat: https://discord.gg/QQQpnMS -
Import Morrowind models and animations [3ds max]
RubberMan01 replied to Jetaman's topic in Morrowind's Discussion
Ah right. Thought you was trying to import Morrowind stuff into Skyrim for some mental reason. Morrowind nifs appear to be most stable with Blender and Greatness7's Nif importer/ exporter. https://discord.gg/QQQpnMS <-- pop in and give us a shout on Discord. Someone will be able to help you. We're all a little busy right now with the MMM on. -
Import Morrowind models and animations [3ds max]
RubberMan01 replied to Jetaman's topic in Morrowind's Discussion
Tried importing Morrowind models to where? And what? -
Can anyone reccommend mods that...
RubberMan01 replied to Aurum10000's topic in Morrowind's Discussion
The fan base here pretty much have it all covered. If it's not in MCP then a modder has fixed it somewhere along the line. Welcome to the mad house :D