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Deleted2948850User

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Everything posted by Deleted2948850User

  1. Did you give him toy parts and Marlene's Holotape? If you did, he should fix it within a couple of (in-game) days.
  2. Not quite what you're describing, but there are a couple of mods out there to change the pitch of the male or female PC (click). Would be fun to see a completely voice overed mod though, might give the PC some character (or different character).
  3. There is a fully Japanese voiced version of the game out right? If you can get your hands on those game files, you might be able to swap out the English audio files you want to change for their Japanese counterparts.
  4. Eh, I'm out of ideas. Sorry I couldn't be of any help, good luck!
  5. Check if all your mods are present in your plugins.txt as well. If not, they're not loaded =]
  6. PA frames are made not to work if they're not exactly leveled (meaning the X/Y angles can't be anything but 0). I'm not sure, but I think this effect is hard coded. There is however already a mod out there which adds an item (and thus lootable) version of the PA frame to the game (click).
  7. Found this load order on the Snap 'n Build page: Fallout4.esm ... any other ".esm" ... Snap'n Build.esm other mods ".esp" ... Snap and Build - Modules.esp ... more of other ".esp" ... Snap and Build - Patches.esp Think this might mean SnB should be at 02 (which it already is in your list), SnB Modules should be at 04 and SnB Patches should be at 06? Not sure if I'm interpreting it quite right, but worth a shot. If that doesn't work, try disabling your mods 1 by 1 to see if you can pinpoint the culprit.
  8. Yea, it's all slightly too blurry to read =S Try uploading a screenshot with your Nexus account (so not through the forum) and link that.
  9. Nice, didn't know anyone published a merge script yet =]
  10. Copy the new/unique forms as new records into your merged .esp, this way they'll still work as they're supposed to but won't be slaves to the original mod .esp. Edit: You might have to check and change any references existing in forms to reference to the newly made form ID's.
  11. What's your load order? Might be something going wrong there, can't be sure though. Or how many crafting mods do you have loaded? Maybe you broke the keyword cap.
  12. Might be those mods aren't compatible, I know some of those mods offer Homemaker and SSEx compatible versions as well. I suggest looking into that.
  13. Not sure about assigning him to a specific bed, but you can however change his clothes. Select him through the console (either by clicking on him with the console open or by using the prid 0005c338 command) and use the equipitem [itemID] (without the []) to equip the clothes you want him to wear. Kid's clothes available are: Child Uniform 0016BFFEKid's Baseball Cap 00167A74Kid's Dress 001561D8Kid's Pajamas 0015DBA6Kid's Shirt and Jeans 00167A75Street Urchin Rags 00167A76Think I might've missed one, but hope this helps =]
  14. The pink color means the game is either failing to load in the textures, the textures are a wrong format or the textures are missing.
  15. Stuff shows as being pink when the game fails to load the textures (either the textures fail to load, are in a wrong format or are missing altogether).
  16. Most mods are fairly safe, but it's always a good idea to backup your saves if you're worried about losing them.
  17. Use xEdit to find all the Placed Object forms of the stuff you're looking for, the forms have their exact X/Y/Z position (except for the items that are indoors, their X/Y/Z locations are purely for the cells they're in and not for the general Commonwealth worldspace).
  18. Thanks, I guess making them use an equipment slot would be a good place to start for now, maybe the baby carrying or behemoth shield slot would do better? No idea which most mods use, but I'd like to evade those slots. The togglable effect and evading the use of slots altogether might have to wait for the CK. All the citrine on the surface (or atleast those that have been in range of any radioactivity) might have been changed. Don't think the same can be said of raw, unmined stuff that's still at depths beyond the reach of the fallout.
  19. Bump. C'mon, no one here that can give me a nudge in the right direction?
  20. When life gives you lemons, don't make lemonade. MAKE LIFE TAKE THE LEMONS BACK!! =P
  21. Very much possible. Use xEdit to find the base ID's, placeatme to spawn the different pieces and setpos/setangle x/y/z to fix their placement. As someone who has actually done this before to add several buildings to my settlements, this can be a very tedious and time consuming job (even if you're only adding a small structure).
  22. Click! Might help to actually search before you make requests, might be people have already done it ;]
  23. Not necessarily, material files reference textures. So if you replace a texture with the exact name as the original, it should show up just fine without editing the material.
  24. Too much credit, think you've ended up figuring out most stuff for yourself. But thanks, glad to help =]
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