Jump to content

SpartanVOO1

Members
  • Posts

    166
  • Joined

  • Last visited

Everything posted by SpartanVOO1

  1. Install Project Nevada Extra Options >>> New Features * Dead Money Security Helmets now have a very faint scan line effect when equipped. * The Scorched Sierra Power Helmet has been added as a death item to Colonel Royez. The helmet is fully integrated into PN systems
  2. Fallout uses FOSE (Fallout Script Extender) Get it from there http://fose.silverlock.org/ Download BOSS from there http://code.google.com/p/better-oblivion-sorting-software/ and use the GUI version
  3. You can use this http://fallout3.nexusmods.com/mods/6341 http://fallout3.nexusmods.com/mods/8942 http://fallout3.nexusmods.com/mods/18805 And whatever from this category http://fallout3.nexusmods.com/mods/searchresults/?cat=62
  4. Fallout Wanderer's Edition overhaul-mod http://fallout3.nexusmods.com/mods/2761 Weapon Mod Kits mod http://fallout3.nexusmods.com/mods/3388 Probably with compatibility patch for FWE 6.03 & WMK 1.1.9+ from this page http://fallout3.nexusmods.com/mods/4968
  5. http://forums.nexusmods.com/index.php?/topic/900454-do-you-guys-ever-play-fallout-like-this/&do=findComment&comment=7216365
  6. Every time you should start from scratch. New load-order - new patch, new mod - new patch etc
  7. Turn off FPS Management in s Stutter Remover .ini file
  8. Try this This http://fallout3.nexusmods.com/mods/16001 http://fallout3.nexusmods.com/mods/8886 And this http://fallout3.nexusmods.com/mods/6510 http://www.tweakguides.com/Fallout3_1.html
  9. @qwasyxedc123 WMX is nice and very lore-friendly. And if I remember, Mission Mojave fixes that bug too.
  10. FO3 Wanderers Edition - Alternate Travel.esp - try to disable this or use FOMM and move it to the right place (after all FWE plugins) WeaponModKits - FWE Master Release.esp should be after WeaponModKits.esp Instead of outdated FOIP use this http://fallout3.nexusmods.com/mods/18173 with this http://fallout3.nexusmods.com/mods/16787 But you still can use FWE-WMK patch from FOIP page Also, I don't see compatibility patches for FWE-RH_IronSights, WMK-RH_IronSights, EVE-RH_IronSights. And use this utility http://fallout3.nexusmods.com/mods/637 (link to manual on it's page)
  11. Fellout and NVSkies both change lighting and weather settings. They obviously conflict. Use one or another.
  12. What version of The Mergers EVE? What your load-order?
  13. Use the last version of The Mergers version of EVE, Blackened combo patch for FWE-MMM-EVE-PB and FOIP for FWE-WMK. You don't need any other compatibility patches.
  14. http://fallout3.nexusmods.com/mods/18173 http://fallout3.nexusmods.com/mods/16787 A YouTube channel with videos you can find on FWE page
  15. Kai Hohiro (member of FWE team) made some useful videos about installation of the big mods such as FWE, MMM, WMK, EVE, PB. And it works very well for me. But I'm using Blackened and The Mergers.
  16. Something not right with your BOSS because of [X] MoMod.esm [X] ELECTRO-CITY - Highways and Byways.esm [X] ELECTRO-CITY - CompletedWorkorders.esm - these three should be after main game plugin and it's DLC [X] FalloutNV.esm [X] DeadMoney.esm [X] HonestHearts.esm [X] OldWorldBlues.esm [X] Project Nevada - Core.esm - these one too [X] LonesomeRoad.esm [X] GunRunnersArsenal.esm [X] ClassicPack.esm [X] MercenaryPack.esm [X] TribalPack.esm [X] CaravanPack.esm
  17. Something not right with your BOSS because of [X] MoMod.esm [X] ELECTRO-CITY - Highways and Byways.esm [X] ELECTRO-CITY - CompletedWorkorders.esm - these three should be after main game plugin and it's DLC [X] FalloutNV.esm [X] DeadMoney.esm [X] HonestHearts.esm [X] OldWorldBlues.esm [X] Project Nevada - Core.esm - these one too [X] LonesomeRoad.esm [X] GunRunnersArsenal.esm [X] ClassicPack.esm [X] MercenaryPack.esm [X] TribalPack.esm [X] CaravanPack.esm
  18. Sort your load-order with BOSS I don't even know how you was able to launch your game
  19. This plugin FO3 Wanderers Edition - Alternate Travel.esp should be after this FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp Fellout-Zeta.esp Fellout-pipboylight.esp Fellout-PointLookout.esp Fellout-Full.esp Fellout-BrokenSteel.esp Fellout-Anchorage.esp - should be last in the load-order Mart's Mutant Mod - Natural Selection.esp Mart's Mutant Mod - Tougher Traders.esp Mart's Mutant Mod - Zones Respawn.esp - remove, they are incompatible with FWE Use BOSS to sort other things
  20. Sort your load-order with BOSS and move this FO3 Wanderers Edition - Alternate Travel.esp after this FO3 Wanderers Edition - Optional Restore Tracers (automatics only) .esp (it is stated in FOIP load-order example) Also, I recommend you to look on Blackened and Paradox Ignition The Mergers.
×
×
  • Create New...