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Posts
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Everything posted by SpartanVOO1
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Fallout uses FOSE (Fallout Script Extender) Get it from there http://fose.silverlock.org/ Download BOSS from there http://code.google.com/p/better-oblivion-sorting-software/ and use the GUI version
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You can use this http://fallout3.nexusmods.com/mods/6341 http://fallout3.nexusmods.com/mods/8942 http://fallout3.nexusmods.com/mods/18805 And whatever from this category http://fallout3.nexusmods.com/mods/searchresults/?cat=62
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Fallout Wanderer's Edition overhaul-mod http://fallout3.nexusmods.com/mods/2761 Weapon Mod Kits mod http://fallout3.nexusmods.com/mods/3388 Probably with compatibility patch for FWE 6.03 & WMK 1.1.9+ from this page http://fallout3.nexusmods.com/mods/4968
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http://forums.nexusmods.com/index.php?/topic/900454-do-you-guys-ever-play-fallout-like-this/&do=findComment&comment=7216365
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NVEC - Not sure what's missing....
SpartanVOO1 replied to Nemorac's topic in Fallout New Vegas's Mod Troubleshooting
Install Nordic Firearms Assets -
NVSE affection on fps
SpartanVOO1 replied to Frantar's topic in Fallout New Vegas's Mod Troubleshooting
Turn off FPS Management in s Stutter Remover .ini file -
Need Assistance With Freezing/Crashing
SpartanVOO1 replied to TehSquishy's topic in Fallout 3's Mod Troubleshooting
Try this This http://fallout3.nexusmods.com/mods/16001 http://fallout3.nexusmods.com/mods/8886 And this http://fallout3.nexusmods.com/mods/6510 http://www.tweakguides.com/Fallout3_1.html -
@qwasyxedc123 WMX is nice and very lore-friendly. And if I remember, Mission Mojave fixes that bug too.
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WMX fixes that bug.
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FWE crashing (pleae help)
SpartanVOO1 replied to jesterskull25's topic in Fallout 3's Mod Troubleshooting
FO3 Wanderers Edition - Alternate Travel.esp - try to disable this or use FOMM and move it to the right place (after all FWE plugins) WeaponModKits - FWE Master Release.esp should be after WeaponModKits.esp Instead of outdated FOIP use this http://fallout3.nexusmods.com/mods/18173 with this http://fallout3.nexusmods.com/mods/16787 But you still can use FWE-WMK patch from FOIP page Also, I don't see compatibility patches for FWE-RH_IronSights, WMK-RH_IronSights, EVE-RH_IronSights. And use this utility http://fallout3.nexusmods.com/mods/637 (link to manual on it's page) -
Fellout and NVSkies both change lighting and weather settings. They obviously conflict. Use one or another.
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EVE Menu Compatability Mod
SpartanVOO1 replied to crackpotmark's topic in Fallout 3's Mod Troubleshooting
What version of The Mergers EVE? What your load-order?- 4 replies
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- eve
- paradox ignition
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(and 2 more)
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EVE Menu Compatability Mod
SpartanVOO1 replied to crackpotmark's topic in Fallout 3's Mod Troubleshooting
Use the last version of The Mergers version of EVE, Blackened combo patch for FWE-MMM-EVE-PB and FOIP for FWE-WMK. You don't need any other compatibility patches.- 4 replies
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- eve
- paradox ignition
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(and 2 more)
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CORRECT INSTALL ORDER OF MAJOR/POPULAR MODS
SpartanVOO1 replied to sutex's topic in Fallout 3's Discussion
http://fallout3.nexusmods.com/mods/18173 http://fallout3.nexusmods.com/mods/16787 A YouTube channel with videos you can find on FWE page -
CORRECT INSTALL ORDER OF MAJOR/POPULAR MODS
SpartanVOO1 replied to sutex's topic in Fallout 3's Discussion
Kai Hohiro (member of FWE team) made some useful videos about installation of the big mods such as FWE, MMM, WMK, EVE, PB. And it works very well for me. But I'm using Blackened and The Mergers. -
Max number of mods
SpartanVOO1 replied to Isabelxxx's topic in Fallout New Vegas's Mod Troubleshooting
It is not Obsidian fault. -
Game Textures and Meshes are... ruined
SpartanVOO1 replied to Scorpial's topic in Fallout New Vegas's Mod Troubleshooting
Also, you should count BSA archives too -
Something not right with your BOSS because of [X] MoMod.esm [X] ELECTRO-CITY - Highways and Byways.esm [X] ELECTRO-CITY - CompletedWorkorders.esm - these three should be after main game plugin and it's DLC [X] FalloutNV.esm [X] DeadMoney.esm [X] HonestHearts.esm [X] OldWorldBlues.esm [X] Project Nevada - Core.esm - these one too [X] LonesomeRoad.esm [X] GunRunnersArsenal.esm [X] ClassicPack.esm [X] MercenaryPack.esm [X] TribalPack.esm [X] CaravanPack.esm
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Something not right with your BOSS because of [X] MoMod.esm [X] ELECTRO-CITY - Highways and Byways.esm [X] ELECTRO-CITY - CompletedWorkorders.esm - these three should be after main game plugin and it's DLC [X] FalloutNV.esm [X] DeadMoney.esm [X] HonestHearts.esm [X] OldWorldBlues.esm [X] Project Nevada - Core.esm - these one too [X] LonesomeRoad.esm [X] GunRunnersArsenal.esm [X] ClassicPack.esm [X] MercenaryPack.esm [X] TribalPack.esm [X] CaravanPack.esm
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Load Order (I've tried a fix before)
SpartanVOO1 replied to madhatter204's topic in Fallout 3's Mod Troubleshooting
This plugin FO3 Wanderers Edition - Alternate Travel.esp should be after this FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp Fellout-Zeta.esp Fellout-pipboylight.esp Fellout-PointLookout.esp Fellout-Full.esp Fellout-BrokenSteel.esp Fellout-Anchorage.esp - should be last in the load-order Mart's Mutant Mod - Natural Selection.esp Mart's Mutant Mod - Tougher Traders.esp Mart's Mutant Mod - Zones Respawn.esp - remove, they are incompatible with FWE Use BOSS to sort other things -
Help Me With My Load Order?
SpartanVOO1 replied to Teddyholden's topic in Fallout 3's Mod Troubleshooting
Sort your load-order with BOSS and move this FO3 Wanderers Edition - Alternate Travel.esp after this FO3 Wanderers Edition - Optional Restore Tracers (automatics only) .esp (it is stated in FOIP load-order example) Also, I recommend you to look on Blackened and Paradox Ignition The Mergers. -
Help Me With My Load Order?
SpartanVOO1 replied to Teddyholden's topic in Fallout 3's Mod Troubleshooting
del