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immortalfrieza

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Everything posted by immortalfrieza

  1. I'm reposting this because it's been months and nobody has responded to making this mod. To prevent this request thread from appearing as though it has been answered when it hasn't, please do not respond to this thread unless you are willing to contribute to this mod's creation in some way. Any help to create any part of this mod will be appreciated. I'd like to request that someone create a mod to have armor in Skyrim, dark knight armor very similar in appearance to this picture: http://www.google.co...368944807789656 (My links always seem to get broken before long, so sorry if that happens) Alternate: http://www.finalfant...il-Dark-Bio.gif With a shield something like this, I like the pure black one: http://1.bp.blogspot...emon_render.jpg With, of course, versions for both genders. As well as a one handed dark sword, the black one third from the left I like best: http://images2.wikia...-EXDKSwords.png (You'll have to look at those pictures yourselves, they won't post properly on this forum for some reason.) If it's feasable, I'd like the sword to have a fiery effect whether it's enchanted or not, a black or dark purple one, something like this: http://hameleons.com...o7gbl5xsy9.jpeg If possible, I'd like it to be craftable, with the same crafting requirements and statistics as comparable pieces of iron equipment and a grindstone and workbench improvement limit of flawless. I'd also like a enchantment either be automatically added to the equipment or ones added to the enchanment table that could be separately added to equipment like vanilla enchantments have to which increases the effectiveness of the armor and sword the higher the crime and death acts of your character in the character statistics sheet are, such as: -How many people you've killed overall. Only people factor, not creatures, undead, or daedra, the innocence of the people would not factor (Like, say, each armor piece with the enchanment would go up 1 point in protectiveness would for every 5 people you've killed, and the sword's damage would go up 1 point.) -The combined total of what your character has stolen, including random objects, horses, pickpocketing, and so on. (minimal effect, say, every 100 thefts the armor goes up by 1 points, sword damage 1 point.) -Bounties would not factor. (So the player could be a heroic Dark knight if they wanted to.) Can't think of any other statistics, but if you can, feel free to add them. Well, that's it, thank you in advance to any modders that make this happen.
  2. Neither, I'm just saying something nobody here wants to admit is correct, so everybody here is rallying against me. Of course, that's the internet. It doesn't matter how obviously right one is, if someone doesn't like that position, then it's still wrong. Now, I'm going to get out of here before something happens and I end up banned.
  3. First, it has plenty to do with it. One could easily combine the ideas, i.e. the mod is free to be used after a certain period of time unless the mod author specifically says otherwise. I am merely asking for this rule to have reasonable limits, rather than have absolute power. Second, mod authors have no "rights" to their mods, they don't own their mods any more than they actually own the rights to the game they're modding. The mods are creations their creators decided to put out onto the internet for free to anyone who wanted it for the public's enjoyment. If someone takes a mod and uses it's resources to create their own mods the original author should be happy that their mod is good enough to warrant such a thing, and if they don't want people to do that then they shouldn't have uploaded the mod(s) to begin with. Besides, the rule only protects mods and their resources from being used on THIS website without the mod author's permission, the rule is unable to keep that from happening on other websites, so even if the rule does/actually did (until I get an actual explanation for why this rule exists, I'm going to remain as neutral about it as I can) have good reasons to exist, the entire point of it is rendered moot anyway regardless of what those reasons are.
  4. Exactly as the title says. Are there any mods that allow weapons to use different types of ammunition, like New Vegas does?
  5. I know, that's why I'm suggesting changing that. IMHO, All that rule does is force modders to work harder than they have to when they could just use some of another modder's resources instead, cause mods that go dead that are half finished and/or filled with bugs be unable to be finished by someone else, it fails to take into account that some mod authors just leave and never touch the Nexus again, so getting permission in some cases is just plain impossible, and of course the fact that many of them probably aren't going to even notice if they're asked for permission anyway, seeing as it'll probably get buried under the 50 other PMs they get a day. In short, the rule has no benefit to the users, modders, or the Nexus site itself in any way. Worse, there's no wiggle room when it comes to this rule whatsoever, which is why I made the suggestion. I'm not even a modder so I'm not proposing this to benefit myself, but to benefit the site at large. A rule against outright duplicating someone else's mods and passing it off as their own I understand, as well as giving credit where credit is due, but I don't get the logic behind this particular rule at all.
  6. I'd like to suggest a sort of statute of limitations on the "require permission in order to use another modder's mod assets" rule. By that I mean if a mod hasn't been updated for say, a year or 2 then any modder can complete that mod or use it's assets for their own mods. I've seen so many mods that would otherwise be great left in a half finished state while their creators go off to who knows where so people can't get the permission needed to finish those mods or use the assets for theirs, and this idea would help fix that.
  7. Can anyone please either port the Baby Deathclaw Commander mod for New Vegas over to Fallout 3, or make something similar? Thanks for your time.
  8. What do you mean? There aren't that many differences to the 2 systems as it is, are you looking for something in particular?
  9. I'm looking to install in mods that add as many of the changes made to the games between Fallout 3 and New Vegas as possible. Changes to graphics, equipment, the A.I., and so on. I'm looking to build a list of mods for my and others reference for this purpose. Any recommendations? Put a link if you can. Thank you. EDIT: Here's what I've managed to dig up so far. I haven't tested these yet myself, so there might be issues. Weapon Mod Kits: http://fallout3.nexusmods.com/mods/3388/? RH Iron sights, requires WMK bridge for it to work with the Weapon Mod Kits: http://fallout3.nexusmods.com/mods/6938/? Jury rigging: http://fallout3.nexusmods.com/mods/17708/? BRASS Bench Reloading Ammunition Schematic System: http://fallout3.nexusmods.com/mods/3958/?
  10. I've reposted this about 3 times after waiting a couple months each time, as well as PMing people who have made similar mods with mod requests but I haven't had any luck finding anybody who's interested.
  11. I'm reposting this because it's been months and nobody has responded to making this mod. I'd like to request that someone create a mod to have armor in Skyrim, dark knight armor very similar in appearance to this picture: http://www.google.com/url?sa=i&source=images&cd=&docid=3JfeM8gigRRKkM&tbnid=kO9inZlBNoRctM:&ved=0CAUQjBwwAA&url=http%3A%2F%2Fwww.reidacocadapreta.com.br%2Fwp-content%2Fuploads%2F2010%2F01%2Ffinal-fantasy-iv-wallpaper-cecil-dark-knight.jpg&ei=Jx-XUYmQLZT4ywH9oYDgDw&psig=AFQjCNHKJQGvkjstppA4xMlMRLpFbUYbUA&ust=1368944807789656 (My links always seem to get broken before long, so sorry if that happens) Alternate: http://www.finalfantasyiv.net/Media/CG-Cecil-Dark-Bio.gif With a shield something like this, I like the pure black one: http://1.bp.blogspot.com/-xwRz2Isv3Zk/Tf-1EgqFw6I/AAAAAAAAAuY/8hzyZi3WXJw/s1600/demon_render.jpg With, of course, versions for both genders. As well as a one handed dark sword, the black one third from the left I like best: http://images2.wikia.nocookie.net/__cb20121127203459/finalfantasy/images/7/73/Dissidia-EXDKSwords.png (You'll have to look at those pictures yourselves, they won't post properly on this forum for some reason.) If it's feasable, I'd like the sword to have a fiery effect whether it's enchanted or not, a black or dark purple one, something like this: http://hameleons.com/uploads/posts/2011-03/1299791742_kwt0uo7gbl5xsy9.jpeg If possible, I'd like it to be craftable, with the same crafting requirements and statistics as comparable pieces of daedric equipment. I'd also like a enchantment either be automatically added to the equipment or ones added to the enchanment table that could be separately added to equipment like vanilla enchantments have to which increases the effectiveness of the armor and sword the higher the crime and death acts of your character in the character statistics sheet are, such as: -How many people you've killed overall. Only people factor, not creatures, undead, or daedra, the innocence of the people would not factor (Like, say, each armor piece with the enchanment would go up 1 point in protectiveness would for every 5 people you've killed, and the sword's damage would go up 1 point.) -The combined total of what your character has stolen, including random objects, horses, pickpocketing, and so on. (minimal effect, say, every 100 thefts the armor goes up by 1 points, sword damage 1 point.) -Bounties would not factor. (So the player could be a heroic Dark knight if they wanted to.) Can't think of any other statistics, but if you can, feel free to add them. Well, that's it, thank you in advance to any modders that make this happen. If anyone can and is interested in making even a part of this mod happen I appreciate it.
  12. Here we go again. "I'm actually rather surprised that someone hasn't made something like this already" And proper response is: Feel free to do it yourself then. (Yes. I did use comic sans. ) My guess is that it isn't too easy to make it work properly. Never tried it myself though. Werewolf has the 3rd person camera position by default, because it is playable, however, I don't know how the first person camera is detected. Like, is it using the same camera "slot" as third person camera or so. It might be also because to make it "real" first person, there would need to be first person animations for arms, animation for movement (camera goes lower than normally, bobbing etc.), enabling the third person toggle etc. etc. Probably someone really skilled could do "fake" first person. Camera so close to head that it's like first person. (Just like in gothic 3) But the real problem is probably the first person animations. Werewolf moves quite a lot, to make the first person legit it'd need tons of work. Possibly it's hardcoded into game and can't be edited. If I had the skills necessary to make this mod myself, I wouldn't be up on the mod request forum asking for it. I have no doubt it would be difficult to do, but I doubt it's not possible. After all someone managed to make a first person horse riding mod, and most of the issues you mentioned would have needed to be dealt with in order for that to have worked, though it hasn't been updated for a while: http://skyrim.nexusmods.com/mods/10122
  13. I support this. I'm actually rather surprised that someone hasn't made something like this already, it seems like a no brainer. That, and a stealth mode for werewolves.
  14. I couldn't understand code to save my life unfortunately.
  15. I've posted a thread about this already once before, but since it's been a while I'm posting it again. On the 2K forums I posted a mod/expansion/sequel etc. request to reverse the concept of the games and play as the aliens instead. I made the idea prior to the game's release, so some details may need to be altered: http://forums.2kgames.com/showthread.php?146666-Sequel-Expansion-Mod-Whatever-Idea-Play-as-the-aliens In short, I'd like to see a game mod which basically takes the system of the base game and applies it to the aliens and the humans in reverse. The aliens would be the ones who are facing a vastly superior foe while XCOM would be the oppressive enemy force. There'd be a version of base management, recruitment, research, manufacturing, etc. that would be roughly equivalent to how X-COM works in the base game, with a few alien twists here and there to keep it from being just an reskin of the base game. Is this possible, and if it is, is there anyone out there that has/can/is currently working on making this happen?
  16. I don't know about the Khajit, but my Argonian loses it's tail if I put on a belt, whether it be a belt added via mods or a vanilla game belt.
  17. I was looking for one of these kinds of mods too. I'm surprised one doesn't already exist.
  18. I don't expect them to be easy, I just want it made. If it takes a while, fine.
  19. Thank you, anything you can do to progress this mod will help.
  20. I know, I know, it would take a lot of work to do, I'm just putting this up here to see if there is anyone dedicated enough out there to make this happen. Really, only the armor really needs this, the weapons already have things like jamming and such thrown in to make them look less functional as their condition goes down, but it would still help if weapons also looked worn out. Honestly though, I'm surprised Bethesda itself never implemented anything like this, seeing how much attention to detail they put in otherwise.
  21. Something Bethesda has yet implement that I would like to see in their games is visible damage to equipment, weapons and armor both. I find it rather odd when my character gets shot, stabbed, burned alive, blown up, etc. and when they finally die after all of this, or I could pick up some power armor from somewhere that has barely any condition left and put it on and it looks just like brand new armor, neither with any actually visible damage whatsoever. So, what I'd like to see is wear and tear applied to equipment of all kinds appropriate to the piece of equipment in question. For instance, things like tears, bullet holes, scorch marks, dents, dirt and grime, parts of the equipment missing entirely as condition goes down, if any have the skill needed to go full on reactive damage like with the Batman Arkham games that would be incredible, but going that far wouldn't be necessary.
  22. I'd like to see a mod which adds in a choice of a terminator race in character creation, which if chosen would add about 10 natural DT to the character with +1 at least to strength and endurance, and replacing the Pipboy menu has an optionally red tinted POV menu similar to how it looks in the Terminator movies. Last, and most importantly, have the character look normal when at full health, but as you take damage gradually show more and more of the exoskeletion underneath, with next to no health being fully robotic, again, like in the movies. The visible damage doesn't have to be a straight copy of the damage like the Batman Arkham games, though that would be awesome if somebody out there could pull it off. And so people that are already in the middle of a game don't have to start over, add in a perk that turns the character into a terminator and provides the same benefits later on if they so choose to acquire it.
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