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Everything posted by flipdark95
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My object's textures won't load in the Creation Kit.
flipdark95 replied to flipdark95's topic in Skyrim's Skyrim LE
I've already tried that. All the textures are linked correctly to the mesh and everything shows up fine in Nifskope, but when I load the model in the Creation Kit it's invisible because the textures aren't being noticed by it for some reason. -
Courier's Duster. This needs to happen.
flipdark95 replied to Chronoid's topic in Fallout 4's Mod Ideas
Because it's up to a modder's personal desire to see it in-game, not yours. I do like the Courier duster as well, and I'm already planning on several remakes of outfits and weapons from the other games, so we'll see what happens. -
My object's textures won't load in the Creation Kit.
flipdark95 posted a topic in Skyrim's Skyrim LE
Hey there, I'm having a issue where the textures of a custom outfit I'm making for a mod project aren't working because the Creation Kit can't find the Mipmaps of the texture. What's strange is that the textures have mipmaps, so I'm not really sure what the problem is. -
Already complete model & texture 19th Century Colt Army
flipdark95 replied to oregano's topic in Fallout 4's Mod Ideas
I've sent him a message asking if I can port it to Fallout 4 :) -
Weightpainting is kind of a big pain to figure out. Typically I'd suggest just copying the weights from the body over to the power armor pieces and then parenting them to the body's armature. That's the usual method with how people weight their clothing and armor for Bethesda games since it's the most direct.
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That's easily doable. You'd just need to redo the weights on the power armor pieces. In fact a outfit I'm planning has power armor pieces without the power frame.
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Yes. Both the outfit (split into the jacket, shoes, gloves, leggings, goggles and time harness) will be in-game along with her pistol. I'll probably end up making a few unique mods for it related to her time manipulation abilities. And I'll see what I can do about making a character save. I don't have the game myself, but a family member has the game on their account, so I'll see what happens.
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What Fallout 4 Needs to be a Good Game (RPG/Survival)
flipdark95 replied to joeymetts13's topic in Fallout 4's Mod Ideas
You're basically asking for a mod that may as well just be turned into another game. And remaking the F03 and New Vegas maps would take forever. Like, straight up impossible amounts of work and time. -
^ They haven't ported anything for Skywind. That's all made from the ground up. All of the assets. all of the landscape, all of the sound design, all of the voice acting has been done by the Skywind development team themselves over the past several years.
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Here's a screenshot of the outfit so far. http://i.imgur.com/msGvgJN.png Edit: Outfit fitted to CBBE body and pistol added as well :) http://i.imgur.com/AOhJCQV.png
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^ It runs on imagination. Seriously. When you find the gun, it don't work. In fact, everytime you 'shoot' it your character just says "Pew pew." But when you install a Imagination mod on the weapon, all off a sudden it can fire off massive laser blasts.
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I'm planning on putting Tracer's outfit and weapons into Fallout 4. And I'm also planning on making a Institute scientist companion inspired by her as well.
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^ That's nice. I'm making my own version though.
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^ I certainly wouldn't have already made a Nuka Cola Toy Laser since I'm a very serious modder :) http://i.imgur.com/jCqWDFH.png
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Yeah... I'm actually on putting remakes of the vast majority of the energy weapons in Fallout 3 and New Vegas into Fallout 4 :) Tesla Cannon is definitely a big priority of mine. Plasma Caster is also something I'm planning on doing.
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I've got some on the way. Fusion Rifle http://i.imgur.com/dz6P70d.png Van Buren Laser Pistol/Rifle http://i.imgur.com/y6fbZxL.png Communaut Laser Pistol http://i.imgur.com/xyhtuaE.png?1 Plasma Defender (still got work to do on the textures, but it's coming along nicely.) http://i.imgur.com/gQyp4Go.png
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I'm actually looking to recreate the Starlet Sniper's outfit in-game, and I want to do the weapon as well. Although the trouble with the lever-action weapon is that it won't have the lever-action reload animation since there isn't a lever action weapon in Fallout 4 just yet.
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Possibly if I can find the thread again :)
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More and better stuff in the Glowing Sea
flipdark95 replied to Seattleite's topic in Fallout 4's Mod Ideas
I've got a big mod that expands many areas of the game in terms of new sidequests, NPCs, enemies, areas and weapons. And the Glowing Sea is definitely on that list. -
I've been meaning to make some Zone Trooper inspired power armor for a while now, so I've got that in the works.
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Post-War Weaponry: An Aesthetic Alternative to Pipe Dreams
flipdark95 replied to darthwaiter's topic in Fallout 4's Mod Ideas
I actually do have a Revolving Rifle in the works. Check out my profile page for some WIP screenshots. -
After finishing on a few current projects, I'm intending on adding some WWII weapons into the game, such as the MP40, Sten Gun and Electrolux SMG, and the Huot Gun. So adding in a MG42 and STG-44 wouldn't be much of a stretch.
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I've actually got a suit in the works as well.
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As much as I like the idea of Australia becoming pretty prominent in a post-apocalyptic world, I can safely say that it's more than likely that society would have collapsed and become similar to what is depicted in Mad Max, only without the entire ocean drying up. I can see the bigger state capitals like Sydney being directly nuked, but smaller ones like Melbourne and Adelaide may have avoided direct nuclear strikes. Although a vast majority of defense manufacturing is centered in Adelaide, so we may be a target too.
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Yep, definitely. I've already got remakes of the Enclave Officer Armor, NCR Patrolman Armor, Chinese Stealth Armor, Stealth Suit MKII and the Hellfire Power Armor underway. So remaking the Merc Outfit ain't no thang.