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Everything posted by Project579
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ok dunno if this is a current one or not
Project579 replied to makeyleth's topic in Skyrim's Skyrim LE
It said "Done" after doing what? -
I would like to see the new load order.
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You should have set the memory to 3714 not 4064; detect video memory size works as well.
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CTD problem with Dragon Combat Overhaul
Project579 replied to TheLadClo12's topic in Skyrim's Skyrim LE
Have you checked DCO for errors last time i did it had some. It might fix the problem but I'm not sure. -
CTD problem with Dragon Combat Overhaul
Project579 replied to TheLadClo12's topic in Skyrim's Skyrim LE
Please don't type anymore like that i can't read. -
Load Order directions (LOOT will not like this load order! You might decide to not use it): Skyrim.exe Skyrim.esm Update.esmDawnguard.esmHearthFires.esmDragonborn.esmUnofficial Skyrim Legendary Edition Patch.espLanterns Of Skyrim - All In One - Main.esmCampfire.esmApachiiHair.esmApachiiHairFemales.esmApachiiHairMales.esmMFVM.esmETaC - RESOURCES.esmTKChildren.esmHighResTexturePack01.espHighResTexturePack02.espHighResTexturePack03.espUnofficial High Resolution Patch.espGuard Dialogue Overhaul.espWeapons & Armor Fixes_Remade.espWeapons & Armor_TrueOrcish&DaedricWeapons.espClothing & Clutter Fixes.esp(If you have mods that modify vanilla weapons and armors put them here)Hothtrooper44_ArmorCompilation.espHothtrooper44_Armor_Ecksstra.espImmersive Weapons.espUnique Uniques.espComplete Crafting Overhaul_Remade.espPerkusMaximus_Master.espPerMa Expansion 1 - Wintermyst.espPerkusMaximus_Mage.espPerkusMaximus_Thief.espPerMa_USLEEP master patch.espPerkusMaximus_Warrior.espPermaZONESLegendaryBalanced.esp<---- you will need to tweak some stuff in TES5Edit to make it 100% compatible with Skyrim Immersive Creatures; you don't need to do it to make the game work.Apocalypse - The Spell Package.esp<-----Patchus Maximus (PaMa): Add Apocalypse to the PaMa block list. Apocalypse distributes its own tomes, scrolls and staves, and PaMa will add duplicates unless it is prevented from doing so.Apocalypse - Waterstride Spell Addon.espApocalypse - PerMa Compatibility Patch.esWM Flora Fixes.esp after those: (list comes from: https://forums.nexusmods.com/index.php?/topic/753253-only-you-can-prevent-forest-fires/ )To know what mod goes first or after inside the groups use TES5Edit too see conflicts and adjust load order. #02: Bug-Fix type Mods;#03: Game Structure and/or UI Mods:#04: Character Appearance Mods (For NPCs and Self); #05: Mods that Add and/or Change Locations;<-----Some follower mods do add new locations. For example, the Arissa mod adds a new cave as part of her quest line. In cases like this, Arissa, and any follower mod that adds a new location, would be placed in your load order along with anything that adds or changes a location, and NOT with mods that add NPCs. #06: Mods that Add and/or Change Items;#07: Mods that Add NPCs;#08: Texture Mods;#09: Environmental Mods (things like Climates of Tamriel, Sounds of Skyrim, etc.);#10: Mods with Gameplay Changes; Then:Alternate Start - Live Another Life.espespAlternate Start -- New Beginnings.espespETaC - Complete AS-LAL Patch.espPre PaMa SiC Patch.espPre PaMa Bound Armory Patch.espPre PaMa WAFR CCF CCOR Wintermyst Patch.espTES5Edit Merge patch.espBashed Patch, 0.esp<----Merge patches when possible.ASIS - Dependency.espASIS.espAll combat evolved.esp <---disable them while making ASIS.PatchusMaximus.espDual Sheath Redux Patch.esp --------------------------------------------------------------------------------------------------------------------WeaponsArmorFixes_ImmersiveWeapons_Patch.esp<----Included in Pre Pama Patches.
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Skyrim remastered will be DX11 and 64-bit you can imagine it being like Follout 4 with different assets; The 64-bit stuff is not confirmed but it wouldn't make sense having 32-bit especially with DX11.
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Load order i not right. Use this guide LOOT is not reliable when using Perma: https://forums.nexusmods.com/index.php?/topic/753253-only-you-can-prevent-forest-fires/ Perma installation is not right. Some mods are no longer needed/incompatible with Perma. Perma Installation method: Perma load order: http://www.nexusmods.com/skyrim/mods/59257/?tab=4&&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fcomments%2F%3Fmod_id%3D59257%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D2213034&pUp=1 Can you please use modwatch so that it is easier for me to see problems on the load order and modlist: http://www.nexusmods.com/skyrim/mods/56640 My Load Order with Perma: https://testing-ee4f4.firebaseapp.com/u/Star579
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It means that there where problems on the .ini files you probably touched something on the ini that broke the textures.
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you might want to try reinstalling all of them even if it is a pain it will probably fix the problem.
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Trees Refuse to Animtate Even at 60FPS
Project579 replied to Deadlyg33k's topic in Skyrim's Skyrim LE
yes there is a detailed description inis but i can't find it now i will make a spoiler here: Skyrim.ini SkyrimPrefs.ini -
Unofficial Skyrim Legendary Edition Patch.esp should go before falskaar and wrymstooth. Follow this guide to make your load order better: https://forums.nexusmods.com/index.php?/topic/753253-only-you-can-prevent-forest-fires/
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you need the bash patch before the Reproccer patches so the patches can include the fixes from the Bash Patch to their modified items/other stuff. (the bash patch will become master of the reproccer patches anyway so putting it after will just make the game crash)
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Bash patch is right where it is. Reproccer patches always go on the bottom.
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Just try to see if it works.
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Maybe that's the problem leave it off until you exit from the cave.
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ENB issue - all black/blue but eyes and HUD
Project579 replied to FrankFamily's topic in Skyrim's Skyrim LE
ENB doesn't work with Enderal disable the graphics to use only ENBoost: in enblocal.ini: [GLOBAL] UsePatchSpeedhackWithoutGraphics=true -
ENB issue - all black/blue but eyes and HUD
Project579 replied to FrankFamily's topic in Skyrim's Skyrim LE
oh but you are in Enderal you should have sad it first. -
and was DynDOLOD activated when the game crashed (you need to activate it on the MCM menu)
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You didn't change anything compared to when the save was created?
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When you re run DynDOLOD you delete the TexGen output and DynDOLOD output previously installed right?
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Load order pls
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And it doesn't crash if you disable DynDOLOD right?
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Possibly try cleaning the saves. From darstyler post: /// Save game : Don't uninstall mods at mid-game, there are no clean save in Skyrim but using save script cleaner can help removing orphan scripts.New SkyrimTools, (corrupt saves topic).