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Everything posted by Project579
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This is the memory patch: [Memory]defaultHeapInitialAllocMB=1024scrapHeapSizeMB=384 or [Memory]defaultHeapInitialAllocMB=768scrapHeapSizeMB=256 Consider not using SKSE memory patch and installing Crash Fixes: http://www.nexusmods.com/skyrim/mods/72725 with UseOSAllocators=1 Remember (if you have ENB/ENBoost) to set on ENBlocal.ini: [MEMORY]ExpandSystemMemoryX64=false If you already don't have it consider using ENBoost: download ENB: http://enbdev.com/mod_tesskyrim_v0308.htm and set in ENBlocal.ini: [GLOBAL]UsePatchSpeedhackWithoutGraphics=true [MEMORY]ExpandSystemMemoryX64=falseReduceSystemMemoryUsage=trueDisableDriverMemoryManager=false // Set to true for AMD VideocardsDisablePreloadToVRAM=falseEnableUnsafeMemoryHacks=falseReservedMemorySizeMb=256 // Reduce to 256 or 128 if you have less than 3GB VRAMVideoMemorySizeMb=3714 <--- to calculate download: http://enbdev.com/download_vramsizetest.htm and launch VRamSizeDX9.exe; If you have win10/win8/win8.1 decrease the value that the test gives by 350MB if you have Win7 by 170MB (win10/win8/win8.1 are limited to a max value of 3714; 4064MB on the tester, for NVidia GPUs not sure if is true with AMD).EnableCompression=false //set to false or true if you experience stuttering AutodetectVideoMemorySize=false // set to false for "VideoMemorySizeMb" to take effect; use this if you don't want to calculate "VideoMemorySizeMb". It will boost your performance by a lot.
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You are missing TES5Edit Merge patch; Dual Sheath Redux Patch should be run last ASIS has to be run before ReProccer. Load order needs tweaking for sure. Follow this guide to make it better: https://forums.nexusmods.com/index.php?/topic/753253-only-you-can-prevent-forest-fires/ LOOT is not reliable when having a big load order so don't use it or use it with a lot of caution. Use TES5Edit to check plugin modifications and place them in the right spot on load order.
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Renaming plugins is the worst thing ever just don't use Loot or remove the plugin then replace it where it should go.
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Have you checked the edits that the mod does with TES5Edit that may answer your question.
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Try one of those command you will need the quest ID (google the name of the quest to find all the details): getstage <QuestID> Used to get the current quest stage for quest (use ShowQuestTargets for IDs). resetquest <QuestID> Completely resets the given quest. SetObjectiveCompleted <QuestID> <stage> <1 to set, 0 to unset> Used to set the quest stage as being completed or uncompleted. setstage <quest id> <stage value> Used to set the quest stage (Useful for bugged quests).
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You cannot remove rules that are pre defined by LOOT inside the Load After tab.
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Are there any SFW CBBE HDT bodyslide options?
Project579 replied to SirDogManThing's topic in Skyrim's Skyrim LE
HDT doesn't change the texture of the body on Bodyslide when you press on batch build select CBBE CalUndies HDT or CBBE CalUndies 2 HDT. -
Yes but you cannot change the metadata info that LOOT already has in, for example you cannot have Guard Dialogue Overhaul before Immersive Armors with Loot and you can't remove previously configured metadata.
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Please post your Modwatch: http://www.nexusmods.com/skyrim/mods/56640
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You can't do that i think watch this video to know what you can do:
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Oh lol was tying when you posted :laugh: .
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Follow this guide to make your game vanilla again: http://wiki.step-project.com/Guide:Make_Skyrim_Vanilla_Again
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Skyrim skse loader problem. Please help
Project579 replied to Leoric616's topic in Skyrim's Skyrim LE
Buy the game and the error is going to disappear!!! Nexus and Mod Authors don't give any kind of support to cracked games!!! -
you can use the follower body but the face is a little difficult to get; tutorial for the face: https://www.youtube.com/watch?v=MGpnugyCOyk (you need RaceMenu). To get a follower body you will need to replace your meshes/actors/character/character assets/(femalebody_0.nif, femalebody_1.nif, femalefeet_0.nif, femalefeet_1.nif, femalehands_0.nif and femalehands_0.nif)<---for female; (malebody_0.nif, malebody_1.nif, malefeet_0.nif, malefeet_1.nif, malehands_0.nif and malehands_0.nif)<---for male; with the ones from the Follower.
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Are you using a custom race? You run FNIS right? XPMSE is not being overwritten by anything right?
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It should't brake anything and then the mod author load order was wrong so that made me think, that maybe is better to put it under USLEEP, (.esm normally don't cause problems but its always better having every mod under USLEEP).
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Help needed to convert an armor to outfit studio
Project579 replied to AngeHI18's topic in Skyrim's Skyrim LE
Ah ok, some armors cannot be converted with outfit studio some say its a bug but it just seems like they are just not compatible you will need another tool to modify the outfit i don't know what else to say I had the same problem once as well. I don't know about other tools that can modify Outfits or if there is a way to fix the problem :confused: . Maybe someone else might be able to help you. -
When i made my own load order i followed this guide: https://forums.nexusmods.com/index.php?/topic/753253-only-you-can-prevent-forest-fires/ it will really help you out, the other tool you can use to make your load order correct is TES5Edit you can use it to see the edits that every plugin does and move them into the right spot. LOOT is pretty useless when you got a big load order so don't use it or use it but with a lot of caution.
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You cannot force loot to ignore mods (i know it's frustrating). I don't remember if NMM has the option to lock load order you could try fixing your load order without Loot using TES5Edit to see the edits that the .esp do and following this guide (the part referring to load order): https://forums.nexusmods.com/index.php?/topic/753253-only-you-can-prevent-forest-fires/
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It might be a bug with your follower mod? Without load order i can't tell you anything.
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Need Help for Flickering Lights Bug
Project579 replied to DragonRider87's topic in Skyrim's Skyrim LE
Modwatch would be great :laugh: Link: http://www.nexusmods.com/skyrim/mods/56640 -
You bought Skyrim right? (from steam)
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Why would fnis try to check files in C:\program files (x86)\R.G. Mechanics\Skyrim - Legendary Edition\data\tools\GenerateFNIS_for_users\temporary_logs\GenerateFNIS_logfile.txt if you didn't install skyrim in that folder? Maybe you change something in fnis?
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Thats what happens when you install a game in restricted environment [next time try installing Skyrim outside of programs (in "my documents" for example)] launch dual sheath redux as administrator same for FNIS.