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textitexto

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Everything posted by textitexto

  1. dinput8.dll hooks allow you to have two more Augments in-game using the F12 UI. This is not perfect, but this is more user friendly than a xml files editing.
  2. In fact, how it work now, the spell can't really be cast before a fight... This is not a problem for a pawn, but if you are the caster, this become rapidly annoying.
  3. Don't know, I have never try it myself, are you sure this was the problem? It could have been something else.
  4. Pretty easy, just swamp the name of two .arc file (one staf and one sword) and it's done ^^ I do not know how this is going to look for cons.
  5. Depend on which mod you use and how you instal them. NMM will backup your files so it is safe but not every mod can be installed with it. Steam allow you to go back to the original state of your file too left click on the game /propertie/ local file / check the integrity of the game file (or something like that)
  6. Like a said in an other post, this is not hard this is just time consuming, we have to edit something like 200-300 model. If you want to do it the helmet are here DDDA\nativePC\rom\eq\a_helm
  7. Did you try this? http://www.nexusmods.com/dragonsdogma/mods/25/? it work fine for almost everyone and it is prety easy to use. Regardless, I make you a game_main.arc but you should really learn to do it yourself if you want to mod your game freely ... https://mega.nz/#!6ZhGTZKB!Kbro3CDz2uK17EQvNjIT44l68FbX4z8pgZlhLG4OI-U
  8. Why not asking the black man? ;) http://www.nexusmods.com/dragonsdogma/mods/5/?
  9. Sure, it would be nice and a lot of people have requested such a thing, but so far no one has managed this quest....
  10. Try this : http://forums.nexusmods.com/index.php?/topic/3743350-request-model-swapping-for-dummies/ and if you manage to do it, you should post it on nexus, am sure some people would be happy to having it too. ^^
  11. Do you really want to see male character in j-string? I dont...
  12. Did someone can tell me where the items inside the item_b folder are located in-game? I actualy working on a retex of those pictures but I am not sure where they are in-game. :(
  13. You can use this too: http://www.nexusmods.com/dragonsdogma/mods/96/?
  14. Would effectively be amazing if someone could. For your pawn the guy in the sentinel camps where you got your main pawn sell stuff that can change is personality, I use them often. You just need to avoid provisioning. ;)
  15. Having multiple character was not intended by the creator of the game so it is normal that it is not easy. But with this mod it would be difficult to make easier. http://www.nexusmods.com/dragonsdogma/mods/40/? your save should also be inside C:\Program Files (x86)\Steam\userdata\''something''\367500\remote. For the respect thing your only option is to use cheat_engine and it is not perfect .
  16. try Google it, I know nothing in sound editing.... Or you could ask those guys http://forums.nexusmods.com/index.php?/topic/3732470-release-japanese-voiceover-project/
  17. They should be there. C:\Program Files (x86)\Steam\steamapps\common\DDDA\nativePC\rom\enemy C:\Program Files (x86)\Steam\steamapps\common\DDDA\nativePC\rom\h_enemy
  18. No more cheat engine needed you can just use that mod http://www.nexusmods.com/dragonsdogma/mods/96/?
  19. The simplest way would be a shortcut that changes the equipped weapon . But the animation of the interface are Hardcoded so even with this you will have to wait after the animation HUD . Asking costs nothing , so you should ask : http://www.nexusmods.com/dragonsdogma/mods/96/? And please no more Skyrim comparison. These two games have nothing in common
  20. I am not sure but you should try there. C:\Program Files (x86)\Steam\steamapps\common\DDDA\nativePC\sound\stream
  21. This is a good idea, but it will take some time... This are more or less 264 files to edits :P
  22. This should be easy, I look at the sky arc atm but since am not at end-game am not sure about what it should look like. For exemple, This image seem to be really redundant http://www.casimages.com/i/160201040852413938.jpg.html Is that the thing you want to change? If yes I could change it for an other sky tex easily.
  23. Not atm AI seem to bug when we try to mod it. But it should be possible in some time.
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