-
Posts
114 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by textitexto
-
Request: More Augment Slots
textitexto replied to Squidaga's topic in Dragon's Dogma: Dark Arisen's Mod Ideas
dinput8.dll hooks allow you to have two more Augments in-game using the F12 UI. This is not perfect, but this is more user friendly than a xml files editing. -
[Request] Sword/Staff Model Swap
textitexto replied to 314rate's topic in Dragon's Dogma: Dark Arisen's Mod Ideas
Don't know, I have never try it myself, are you sure this was the problem? It could have been something else. -
[Request] Sword/Staff Model Swap
textitexto replied to 314rate's topic in Dragon's Dogma: Dark Arisen's Mod Ideas
Pretty easy, just swamp the name of two .arc file (one staf and one sword) and it's done ^^ I do not know how this is going to look for cons. -
Uninstalling mods
textitexto replied to ChampionKnifeFighter's topic in Dragon's Dogma: Dark Arisen's Discussion
Depend on which mod you use and how you instal them. NMM will backup your files so it is safe but not every mod can be installed with it. Steam allow you to go back to the original state of your file too left click on the game /propertie/ local file / check the integrity of the game file (or something like that) -
[Request] Change all helm models
textitexto replied to Rogueonyx's topic in Dragon's Dogma: Dark Arisen's Mod Ideas
Like a said in an other post, this is not hard this is just time consuming, we have to edit something like 200-300 model. If you want to do it the helmet are here DDDA\nativePC\rom\eq\a_helm -
Did you try this? http://www.nexusmods.com/dragonsdogma/mods/25/? it work fine for almost everyone and it is prety easy to use. Regardless, I make you a game_main.arc but you should really learn to do it yourself if you want to mod your game freely ... https://mega.nz/#!6ZhGTZKB!Kbro3CDz2uK17EQvNjIT44l68FbX4z8pgZlhLG4OI-U
-
Increase number of skills
textitexto replied to Signette's topic in Dragon's Dogma: Dark Arisen's Mod Ideas
Sure, it would be nice and a lot of people have requested such a thing, but so far no one has managed this quest.... -
[Request] Forest Tunic Set to top?
textitexto replied to NyneaveTallis's topic in Dragon's Dogma: Dark Arisen's Mod Ideas
Try this : http://forums.nexusmods.com/index.php?/topic/3743350-request-model-swapping-for-dummies/ and if you manage to do it, you should post it on nexus, am sure some people would be happy to having it too. ^^ -
[Request] Unisex equipment
textitexto replied to Proto325's topic in Dragon's Dogma: Dark Arisen's Mod Ideas
Do you really want to see male character in j-string? I dont... -
Did someone can tell me where the items inside the item_b folder are located in-game? I actualy working on a retex of those pictures but I am not sure where they are in-game. :(
-
Day and night time
textitexto replied to lavatumente's topic in Dragon's Dogma: Dark Arisen's Mod Ideas
You can use this too: http://www.nexusmods.com/dragonsdogma/mods/96/? -
Longer Loot Decay, Please!
textitexto replied to TwilightStar's topic in Dragon's Dogma: Dark Arisen's Mod Ideas
Would effectively be amazing if someone could. For your pawn the guy in the sentinel camps where you got your main pawn sell stuff that can change is personality, I use them often. You just need to avoid provisioning. ;) -
Having multiple character was not intended by the creator of the game so it is normal that it is not easy. But with this mod it would be difficult to make easier. http://www.nexusmods.com/dragonsdogma/mods/40/? your save should also be inside C:\Program Files (x86)\Steam\userdata\''something''\367500\remote. For the respect thing your only option is to use cheat_engine and it is not perfect .
-
What about an .ARC encyclopedia?
textitexto replied to textitexto's topic in Dragon's Dogma: Dark Arisen's Discussion
Thank! -
No class restriction for pieces of armor
textitexto replied to Kessler40's topic in Dragon's Dogma: Dark Arisen's Mod Ideas
No more cheat engine needed you can just use that mod http://www.nexusmods.com/dragonsdogma/mods/96/? -
Possible Quick Swap Equipment?
textitexto replied to bluedoom138's topic in Dragon's Dogma: Dark Arisen's Mod Ideas
The simplest way would be a shortcut that changes the equipped weapon . But the animation of the interface are Hardcoded so even with this you will have to wait after the animation HUD . Asking costs nothing , so you should ask : http://www.nexusmods.com/dragonsdogma/mods/96/? And please no more Skyrim comparison. These two games have nothing in common -
How to change music/sounds?
textitexto replied to kontjameskont's topic in Dragon's Dogma: Dark Arisen's Discussion
I am not sure but you should try there. C:\Program Files (x86)\Steam\steamapps\common\DDDA\nativePC\sound\stream -
Hide Helmet Mod
textitexto replied to HunterintheWild's topic in Dragon's Dogma: Dark Arisen's Mod Ideas
This is a good idea, but it will take some time... This are more or less 264 files to edits :P -
This should be easy, I look at the sky arc atm but since am not at end-game am not sure about what it should look like. For exemple, This image seem to be really redundant http://www.casimages.com/i/160201040852413938.jpg.html Is that the thing you want to change? If yes I could change it for an other sky tex easily.