Jump to content

LawrenceFB

Premium Member
  • Posts

    99
  • Joined

  • Last visited

Everything posted by LawrenceFB

  1. Maybe the title could be changed to make it clear the log is from the last time the game ran (presumable from the SKSE loader) and not some clever detective work by Vortex :smile:.
  2. Would it be possible for those hand building archives to be able to add a file to the root of the archive to indicate that it should be extracted as is. For instance the Intrigued ENB needs to be manually downloaded and the required option(s) selected. If this put into the mods directory as a new folder Vortex complains, but if I create an archive of the folder and install it Vortex alters the layout. As rmm200 suggests, an alternative would be some way of saying 'install as enb/dinput' (maybe as an advanced option) would be helpful :smile: . By the way what is the difference, if any, between input and enb?
  3. OK, the unchanged files were inside your Profile folder(s), so you edited the INI files in the C:\users\<Name>\documents\\My Games\Skyrim\ Folder, so it sounds like, when you switch profiles, Vortex is grabbing the unedited ini files from each profile folder I 'think" the files you have to change are the INI files inside each Profile Folder It's worth a try That does work, but as Vortex updated the .baked and .base files why does it not update the profile as well? I do not see the developers being happy with people changing stuff in AppData unless they tell you to in the Knowledge Base. I could not see anything related to this in the Knowledge Base.
  4. I realise that :) . What surprised me was disabling the mod reset the version. I was expecting the version I had selected to be remembered as I hope it will be if I change profiles.
  5. I have both 'Save Games' and 'Games Settings' set to yes in all my profiles.
  6. I disabled one of my mods to check if it was causing an issue. The next day on rebooting my machine I reenabled the mod to continue with a save from before I disabled the mod ( the mod only had a .swf file and a SKSE dll). When I reenabled the mod it used an older version than the one I had used before. Is this an expected behavior? I was expecting it to use the same one I had selected previously.
  7. Is it just me or does changing profile bring back an older version of Skyrim.ini and SkyrimPrefs.ini. I changed a setting in both these files in ..\My Games\Skyrim Special Edition and those changes were reflected in the .baked and .base, I presume by Vortex. I then changed profiles, did some testing and then changed back. At this point the changes I had made were lost. Looking in AppData\Roaming\Vortex\skyrimse\profiles\g6V9d1vph ( the profile I had returned too) both Skyrim.ini and SkyrimPrefs.ini did not have my changes in them. Anybody else had this problem?
  8. I think you should be setting the game folder to C:\GamesFast\The Witcher 3 Wild Hunt - GOTY' not C:\GamesFast\The Witcher 3 Wild Hunt - GOTY\bin\x64'. Vortex is appending bin/x64/witcher3.exe' to the folder name, you do not need too.
  9. Will there be a Knowledge Base article on how to hide it for those of use who do not talk ccs?
  10. I think everybody is missing the point @DarkDomiinion is making. Vortex is always loading the latest LOOT rules without giving the user an option for the user to delay the update. If I remember correctly standalone LOOT warns but leaves it to the user to do the update. So if you have an order that works with one set of rules a rules update may introduce cyclic rules errors. This has happened to me when a mod hand ported from LE got an official port and LOOT rules were added. I started Vortex to checkout a new feature that had been added and was told I now had cyclic rules. Now I agree that the report was valid given the new information but I would have liked the option to keep the LOOT rules I was using, with a warning that they were out of date, until a time of my choosing.
  11. As someone with a degree of red/green colour blindness can I request that a setting is added to use yellow instead of red.
  12. I did not know that. Anything specific you need to do?
  13. Trying to reinstate the groups I was using before I found that they now cause the cyclic error. The save game still works but my outdoor lighting is a bit bright now and indoors lighting pops in and out a bit. The skse64.log indicate several esp have been reordered.
  14. Oops, my error, you are correct. Seems I needed to exit Vortex and restart :sad: . You would think I was on a Windows box :smile: . It was the first time I saw anything but a single line.
  15. I updated to 0.16.8 did the reset and after the update was told I had a cyclic error. I opened groups and it was a mess. So I did a reset and ended with the groups still it a mess, (see above, 'Open Cities' is clipped), and still have a a cyclic error for Alternate Start. Anyone have any ideas how to fix this.
  16. I usually know that Vortex has been updated because somebody mentions it or I start Vortex. I wish 'Vortex Feedback' would give a 'new' notification when the 'Current Version' topic was updated :).
  17. Do you have the mod directories or 'Data' open in 'File Explorer' while deploying? If so is this through Vortex or from the desktop?
  18. Are you sure you need to run FNIS from the dashboard? I thought Vortex did it automatically at deployment now when required. It is better than MO it creates the 'patch'. I wish we could have this for 'bashed/smashed patch' and DynDOLOD as well.
  19. I would like to look at my mod tab and see, possibly with the option of a filter, if the mod is a bsa, has dlls, has textures, has scripts and basically any other useful information. Though you can use open folder this does not help if the mod is in a bsa and I wish Vortex would remove the need to ever use open folder and manage everything while obeying he how shall not be named instructions to never ever unpack a bsa :smile: . Wow bold seems to make no difference used colour change as well.
×
×
  • Create New...