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stuff444

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Everything posted by stuff444

  1. Eh. The method I mentioned worked fine. I suppose I could have also used merged plugins error fix feature. Just don't know how to do it in xedit.
  2. Hello, I've recently ran a new dyndolod patch. I have 3 errors left that I'd like to remove from the .esm. Not sure what went wrong, but the .esm was forming null references on the worshiper npc's (whatever those are). Anyway, I removed those, but have only the world references to them to be fixed, and I have no idea where to find them. Aside from converting the .esm to an .esp then loading in the CK is there an easier way? xEDIT example below. WRLD \ Large References \ RNAM - Grid \ References #0 \ Ref - > [XXXXXXXX]
  3. Alright, as far as I can tell my last suspect may be it. Has something to do with windowed/fullscreen. Perhaps SSEDisplaytweaks. Nothing to do with the other things most likely.
  4. Thank you. I tried this and received no warning message, but I can see it checking the archives. Vortex does seem to be running faster though. Also, the game is back to not starting again. EDIT: Got it running again. What did I do? Same as before. Launched Vortex, disabled, then enable storefront.esp, left Vortex running. I don't think the storefront.esp is the problem obvs, could have been any .esp. I would suspect this might have more to do with Vortex running in the back ground now, but that hasn't been a prerequisite before. Perhaps something to do with the game being forced into full screen/windowed, idk. I'll try some more stuff out.
  5. Well, to be fair my game is so modded with all the .dll's and enb on launch I have no idea if the logo would have been showing or not since it's DISABLED! :p BUT, I'm having a hell of a time with skyrim SE starting lately, and it seems to be related to Vortex. Sometimes, I delete the loadorder.txt/plugins.text and relaunch and the game works. Sometimes it won't launch at all, and others it will launch all weekend. Either way fiddling with Vortex either gets it to work, or it's pure coincidence! This can happen with no changes to the game from me btw. Like the next day it won't launch, when it was fine before. What I just did today: Woke up, launched game (snowed in here) played for 5 hours. Saw the civil war damages in whiterun, added a mod to that will fix them when the war ends. Launched vortex, it updated the lists. Launched game and played for an hour. Realized my wife didn't have a storefront. Quit game, added Storefront.esp/bsa. Ran Vortex, launched game and it kept crashing the rest of the day... Then on my last try, ran Vortex, found the storefront.esp, and disabled it. Launched game and it WORKED. Why? idk, as I had just added a mod earlier in the day.. Then I quit the game, and enable storefront.esp, and lunched the game and it WORKED! Things to note: I left vortex open on these last two launch successes. I disabled and re-enabled just the single esp (the one I had just added), where as before I had been Ctrl A selecting all files and enabling them. I do NOT have any mods installed through Vortex, I do things manually. I have built up this SE version over months, and bake the game into a backup routinely so I won't loose this masterpiece build I have going. "Active 219, light 52" files atm. Now, if you don't mind I have some Skyrim SE to play since it launched. Thx
  6. Hello. I've been using this ini tweak for years in my builds. To me it's essential, despite the occasional weapon equip bugs on NPC's. The bug can be avoided on the player if you just put away your weapons anyway. As for your issue: 1) The tweak requires you to favorite weapons for them to show up. 2) The tweak requires "geared up weapon" values between 1-5 for followers to use the ini tweak (under actors/equipment tab in CK I think) for NPC's to take advantage. 1-5 being the extra amount of weapons the NPC will show. Keep in mind NPC's don't know to sheath to fix visual bugs. I mainly use the tweak for myself.
  7. UPDATE: Reinstalled Vortex (no change). I did a clean delete of all Vortex files, still nothing. Then on the next try, I waited a little longer, and noticed that this time Vortex appeared to flicker as if refreshing, then threw me a second error warning. You see, the second message popped up about two mods being incompatible (they aren't I've made them compatible myself) and am used to seeing this. Anyway, given that Vortex appeared to have "come alive", I launched one more time, and presto! To anyone who understands a connection with any of this, and how vortex works please do add something, and if moderators feel this should be moved to Vortex Technical issue, by all means. I've solved nothing, just gotten lucky, and this might happen again. For now, for whatever reason deleting plugins.txt worked. Thx.
  8. Hello. So My SSE started having intermittent crashing (hanging on black screen with ENB info top left, and thats it. Just before the render window usually opens up full screen, it hangs and then I get a stopped working message form Win 7. My game has not changed, and in the past I would delete the plugins.txt from the appdata/local folder, and then the game would run after enabling all plugins via Vortex. Sometimes I'd have to do it twice, or delete the loadorder.txt too, but it would work with a few tries. However, today I can't get the game to start at all. Deleting these .txt files didnt work, with many tries. I can't be sure if this is the issue, or it's something else contributing, but it only started happening about 4 days ago. I have been updating some mods, and utilities recently. My game is heavily modded, but I'm fairly adept at modding and don't think this is a mod issue. I run SKSE64, .dll loader, ENB, loadaccel.dll (makes MCM run faster). I have NetFramework also, and fpsfix.dll, SSEdisplay tweaks, but those are all /data and their logs confirm they load successfully, and this crash is pre /data, no menu or loading wheel on main menu for this crash. I also have windowed/fullscreen enabled, and the crash happens right as the windowed screen should expand to full. I also notice that Vortex has issue with loading the plugins data in also sometimes, as it will just hang trying to load in the files. To me this seems a very early crash on launch. I even checked to see if there's a second Skyrim.esm in the plugins.text, but vortex excludes those masters from the lists. Help appreciated. EDIT: Also my car has stopped running, and crashes on startup. Lovley, I'm sure they're related. :sad:
  9. This mod fixed the annoying game limitation on sleep and wait in oldrim, but there's been no such attempt at it in SE. https://www.nexusmods.com/skyrim/mods/83820 Disables the regular restrictions on sleeping (like owned beds, being asked to leave, etc). Configurable.
  10. Good idea. Creates more diversity for multiple characters, and play throughs.
  11. Hey. I have nearly zero knowledge of 3D modeling. I have nifskope and have extracted some vanilla boot meshes, because the feet are too small for many of the male ones. I have the meshes saved and they appear changed in nifskope but they won't load in game as changed. All I did was up the scale on toe nodes and some feet nodes.
  12. Thank you HadToRegister. Don't know how the load order tab got "de flagged" but that was it. I must have hit the names tab.
  13. As stated: After installing a few mods to do some testing, Vortex suddenly would not show the proper load order, nor does the sort now button resolve this. Iv'e loaded up my plugins in xEdit and they display correctly, and now errors are thrown and editing is allowed. That usually means the load order is fine, but I'd still like Vortex to show me the proper order. Might this have something to do with having more than the esp limit, despite having many esl's that shouldn't be counted in load order?
  14. In response to post #46355360. #46355735, #46357775, #46358530, #46359735, #46362070, #46363695, #46368255, #46371045, #46381315, #46381750, #46382340, #46383075, #46385150, #46385445, #46400635, #46400955, #46423275, #46423530 are all replies on the same post. @OrcLivesMatter Now you've devolved into the "hate" bait... Gender is up next I assume?
  15. In response to post #24738304. #24738404, #24738464, #24738479, #24738524, #24738604, #24738659, #24738679, #24738694, #24738739, #24738779, #24738799, #24738804, #24738919, #24738944, #24738974, #24739104, #24739184, #24739199, #24739204, #24739289, #24739329, #24739359, #24739394, #24739409, #24739474, #24739514, #24739544, #24739564, #24739609, #24739619, #24739639, #24739689, #24739759, #24739784, #24739884, #24739949, #24739999, #24740019, #24740029, #24740039, #24740124, #24740139, #24740174, #24740184, #24740199, #24740234, #24740349, #24740469, #24740494, #24740509, #24740569, #24740579, #24740584, #24740694, #24740734, #24740789, #24740809, #24740814, #24740834, #24740844, #24740859, #24740899, #24740939, #24740959, #24741039, #24741074, #24741079, #24741154, #24741159, #24741164, #24741289, #24741369, #24741419, #24741429, #24741444, #24741449, #24741529, #24741644, #24741674, #24741699, #24741714, #24741744, #24741754, #24741764, #24741784, #24741804, #24741884, #24741959, #24742024, #24742104, #24742119, #24742154, #24742169, #24742194, #24742314, #24742444, #24742464, #24742489, #24742509, #24742524, #24742564, #24742579, #24742634, #24742744, #24742799, #24742804, #24742964, #24743039, #24743319, #24743439, #24743614, #24743699, #24743779, #24743799, #24743809, #24743899, #24743969, #24744239, #24744704, #24746029, #24747899, #24749729, #24750024, #24751049, #24751199, #24766859, #24767519, #24767764, #24770099, #24771514, #24771974, #24772789, #24772979, #24773749, #24773819, #24773909, #24774049, #24774289, #24774359, #24774519, #24774549, #24774589, #24775464, #24775549, #24775694, #24775699, #24775889 are all replies on the same post. All this fighting, with out realizing who and what put us in this situation. Stupid people.
  16. In response to post #24774429. #24774804, #24775194, #24775469, #24775494, #24775709, #24775744 are all replies on the same post. HadToRegister, I laughed hard!
  17. Do you have amidianborn content.esp active? Its known to cause this issue. You need to ad delevel and relevel tags to the .esp in Wrye Bash then re run the bashed patch. Also have you tried clicking on the npc in console and typing resetinventory to see if the get clothes? If they dont get clothes this way then they may have had their default outfits removed somehow. I don't see a bashed patch in your load order. You should get to know Wrye Bash, just search it in the mods search bar on skyrim nexus.
  18. Their is no issue. What the dirty edits refer to are always loaded in game, its just they are not flagged as edited in the .esm anymore after its cleaned.
  19. This happens sometimes when you install and uninstall mods that alter lvl lists. Its harmless and will fix on its own in time. You need to reset the cells. Go inside and wait for 30 days, or use console commands to alter cell respawn times. Rerun the bashed patch and move it way down in load order. Now, In the console, type: set timescale to 1000000 Close the console. Wait a few seconds until 31 in-game days have passed. Open the console again and type set timescale to 20 Manually save your game again in another new slot. Quit to desktop. Now restart and load the last save.
  20. Last I tried I was unable to use the newest version of enb binary because it crashed my steam launcher, or one of the launchers... I can used the older versions fine and haven't gone back to mess with it since. Im using realvison 262a with nvidia also.
  21. The brightness actually looks ok to me, but the bloom might be a bit high. Just go into skyrim game folder and look for enbseries.ini these are my values form my .ini. below. Just tweak your own file till you get it looking good, and make a backup first. [bLOOM] and [ENVIRONMENT] <<< are the two headers you need to look into, and probably the values. AmountDay= DirectLightingIntensityDay= ContrastDay=
  22. Just a guess, but try adding the .bsa archive for what ever mod it is to your skyrim .ini under the [Archive] section.
  23. Missing master file probably. If you have a mod utility program like WryeSmash or Mod Organizer or even a skyproc patcher, you can have the program do the work for you. Not much anyone can do unless they are familiar with all those .esp file names.
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