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nakakita

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Everything posted by nakakita

  1. This mod has changed the archery perk a bit and I think the modder has plans to change the other paralyzation perks. He also is perfectly willing to listen to new ideas and suggestions. This mod does change prettymuch all of Skyrim's perks, and add an auto-perk system (for the boring perks like 'do 20% more damage with bows), but he's keeping the feeling of the mod pretty close to vanilla.
  2. A re-creation of the Private Quarters mod for Oblivion, that does not include mannequins or display cases in any shape or form. Or that's my #1 wish in housing anyway.
  3. Yeah, with the inability to give the Dovahkiin actual personality, playing yourself doesn't work very well.. especially in the first couple scenes. Also, wriggling out of bindings and jumping out of the cart would have to be options for this to be 'true to form' for me anyway. I don't need 'help'.
  4. Eh, it's no more crazy and convoluted than the Dragon Break. Alduin would probably still be defeated because that took place in Aetherius instead of on Mundus, and if it's anything like the daedric realms time is different there than on Mundus. And because Alduin is a dragon, and they are 'creatures of time'. Perhaps the Dragonborn can tap into this time business. Perhaps Akatosh, Azura (or the Daedra or Divine of your choice) could be invoked to make this happen. And if the scroll could send Alduin forward in time... why can't a whole heap of scrolls work to send our Dragonborn back in time? Who knows? Really. Tamriel could be perfectly flat and balanced on the head of a celestial squid for all we know. And we definitely don't know that messing with time would be 'bad' because time has already been messed with on multiple occasions. This is a world with random portals opening into other worlds that have unmoving black holes in the sky. It clearly doesn't follow the natural laws we are used to. The sun is supposed to be a giant hole made by a god for pity's sake. And then there's the space core which may or may not be considered canon, which throws a wrench in the whole thing. There may not even be a time wound in the Temple of the One, and it's not like we'll ever find out, because this is never going to happen, because Bethesda stopped using methods to completely 'end' the game after 'winning' when players complained about it. But back to the real topic, and not my inane theories... I'd still prefer Not to be Queen? (or King if I ever try playing a male again.) If it's done correctly, and not just a title like, 'Harbinger' or 'Archmage', then you have unfun responsibilities and never get to adventure again. You are required to deal with other politicians, and they will mostly be trying to manipulate you. While you might be rich, wealth is almost meaningless in any TES game. There also might still be some issues pertaining to the Civil War, and as it's not a good idea to have a monarch clearing enemy forts, you would have to find some people to hire and do it. If it's just another title, why bother?
  5. Incorrect. Get this. It has to do with using the official hi-res texture pack and Dawnguard failing to work together.
  6. I've never managed to finish the Main Quest before the Dawnguard one. Everyone says Dragons are the immediate threat, but then Vampires will attack the towns and be a pain until you finish them off (unless you side with them, then it's just hunters, supposedly). The Dragons mostly mind their own business unless you're pretty far into the main quest. I think the best way though, is to not try to separate the story arcs, and to do the quests based more on their general proximity to each other. If you're being sent to that tomb to retrieve the horn, well, that cave the Dawnguard sends you to is nearby, so why not? This is also assuming you don't fast travel though. Next step is obviously, take Serana home, to be rid of her annoyingness. Choose your own path from here. ^^
  7. The keepers never dropped dragonbone things for me, and I've been through the 'Cairn twice. Unless you deleted the Dawnguard.bsa, you couldn't have touched the Dawnguard dragonbone weapons. I'm pretty sure the ref IDs would have been different between the two weapon sets as well. I don't know why the console commands didn't work unless you typed the wrong ref IDs. I can only suggest two ways to see if they are really broken since the console hasn't worked for you. A- check the testing room. See if the dragonbone weapons are in the weapons and armor chest. B- Max out your smithing and see if they show up in the menu.
  8. Because then Martin is the new Emperor, and the war of succession doesn't happen, and the world is probably a better and happier place? Without the empire completely collapsing? Maybe? Martin will remember you. Sortof. But it's not like anyone is going to really understand what happened. If you go back in time and rewrite history, all the history you made in the future is void, and so, you are forgotten by default. I'm not saying everyone should hold my opinion. It would make the next TES game a lot different anyway, and they wouldn't need to resolve the civil war.
  9. The Hero of Kvatch could be any species/gender. There's some random line somewhere about them using the wabbajack to take on the appearance of Sheogorath later if it matters. And I personally would have no interest in being High King/Queen, Chamberlain, Patriarch or anything of the sort, whether my character is Nord or not. I'd rather (as I mentioned in another thread) have my Dragonborn use the elder scrolls at a possible time wound in the Imperial City, take Martin's place, and be forgotten. (And hopefully not sent to Sovngarde. That would be a travesty.)
  10. There are mods that change every female mage robe to the nocturnal robe, but that is an equally bad solution. I was looking for something similar yesterday, (but I was just looking for any type of clothing that wasn't a sluttification, a re-texture, or something that still had an armor rating) and found next to nothing. There is an option to replace the arch mage robe mesh with the Triss armor, but I personally got sick of that a while ago. I can only think of one clothing (not armor) mod that I've seen for females that actually looked warm though, (and wasn't just a re texture) and it's not on Nexus. @StayFrosty, I've never managed to make those enchantments have the same strength as they do on those robes with the enchanting skill. Even with the fortify restoration glitch, though I haven't exactly abused that to the point some people have. The master ones grant 150% regen and the conjuration version at least grants 25% reduction in conjuration. I think I've gotten something like 20% regen and 15% reduction with maxed enchant, and a potion, but I could be remembering that wrong. Either way, it would require the construction kit to give it that strong of an enchantment at the moment.
  11. Thank you for your suggestion, but Dynavision doesn't work in the way I want, even after fiddling with settings. Static DOF no matter what the setting doesn't appear as close as it should to hide/blur ugly or jagged LODs, and Dynamic acts exactly as I don't want it to, making everything blurry awful even when the camera is completely still.
  12. Sad, but true. Still, I think that Imperial City itself would be enough, for me at least; I'd love to see how the city and its surroundings had changed after the Great War and how much of widely understood "war scars" can still be seen on the land and in the people, if any. Revisiting Bruma - as a city closest to Cyrodiil-Skyrim border - wouldn't hurt also. I really think they (Bethesda) should make some kind of Cyrodiil DLC one day. I personally wouldn't mind if TES:VI was the Imperial City, scaled to the size of Skyrim. But that will never happen. :(
  13. I'd be more impressed with the bards if they knew more than 4 (or 5, if you count aggression/oppression as separate) songs. (And all of the songs seem to be less than 20 years old with the exception of The Dragonborn Comes). If some of them actually would recite the entire poetic edda they brag about, sure. The bards don't tell any traditional stories outside of the poetic edda which you only hear part of. I barely consider them bards, since my idea of the ideal bard is Taliesin. And there are no harps in Tamriel that I've seen. Not that anyone cares but me.
  14. Are there any DOF mods that just blur the distance (say about 30 feet away?) and not anything close up? There was one for Oblivion that blurred things right about where the grass started 'popping', but nothing else. Most DOF mods make me feel like I'm playing without my glasses on. They also tend to give me a headache. Other DOF effects that I've tried make the world look like it's viewed through a tilt-shift lens and that's also not something I'm looking for. Is there anything like this? Are there settings I can toy with that make this happen with the normal ENB DOF?
  15. I just remembered another little tiny thing from Oblivion that would be really nice to have back. The Black Horse Courier. Sure, you saw the same issues over and over, but sometimes they updated, and sometimes they involved you. ^^ Plus it was cool to see some of them riding around, and how you could grab an issue if you managed to catch up with one. It made more sense for everyone to know about certain issues with them around. In Skyrim, you have to assume that either gossip travels really fast, Talsgar the wanderer knows all and tells all, or everyone is psychic. We do have couriers, but they make zero sense, since they appear seconds after buying things in Windhelm from Calcelmo in Markarth. There's just no excuse for that without Mark and Recall, or Guild Guides. @MiloHunts, that does look promising. Pity it only covers one of the factions I avoid at all costs.
  16. There's exploits for raising spell skill levels in Skyrim too. Raise conjuration by soul-trapping your horse, or a corpse for example. I got my destruction skill to the max level once (along with heavy and light armor) by picking on a pair of frost trolls. Cast lightning rune, have them explode it, do it again.. they'll regenerate their health back as long as you're careful. With a random buff you get from the college that makes your mana regeneration rate instant for a couple hours, this is pretty easy. Boring. But easy. Creating 'mantras' like what Janus mentioned feels far more legit than either of these tactics in Skyrim. Oh yes, and of course there's also the pickpocket the trainer trick. Though as long as you have absurdly priced potions, and your trainer is a merchant, you don't even need to do that.
  17. There's a painter in castle Chorrol. There was also a composer who was working on a piece for Uriel Septim before he died. Can't honestly think of any others in Oblivion, and I haven't seen one in Morrowind yet, but I haven't really explored all the nooks and crannies of it yet.
  18. Well, they also came up with the 'Tiber Septim used his Thu'um to make Cyrodill into what it is today' thing to excuse the fact that everyone said it was mostly jungle up until Oblivion. I like Cyrodill a whole lot, but it does kindof suck that they made that design choice, and the Ayleid Ruins would have looked more awesome in a jungle. Can't imagine Skingrad in a jungle though. *shrug* I heard they were trying to make it seem less alien, compared to Morrowind, even though it seems most people love Morrowind because it seems alien. I guess Skyrim was another step towards that. If the next TES is Summerset Isles, and they stick to the lore, that's going to be more boring than anyone could claim Cyrodill was. Meadows and pastures.
  19. Of the commanders I spoke with, the Altmer legion commander in Riften's camp has had the best argument for choosing a side. But of course he could be a Thalmor plant posing as someone who hates Thalmor. Then again, I rather doubt it. The Thalmor seem to treat Altmer who are not from Alinor about as kindly as the Argonian government treats the assimilated.
  20. @DigitalTrucker No, you're right. xD .. I guess it's just more in your face with Nords because... they're the dominant population, and they lack subtlety on the whole. And they have those silly accents. It isn't political-correctness in my case anyway. @StayFrosty, I like your line about judging individuals as individuals instead of lumping them all together as one thing. I always do my best to follow that in the analogue world (where it actually matters, and am usually successful, unless the person is just a walking stereotype....) but it's harder with generic Nord #324 since they have less character development. And the one time I was going to make myself go Stormcloak (Imperial4Lyfe), when I wandered into the Stormcloak camp to listen to their reasons on 'Why you should join our cause' (and I had been totally neutral. I use an alternate start, and I hadn't sided with either side.. and I was playing a Breton), all the Stormcloaks in the camp were rather rude, and telling me 'You don't belong here friend. I can stay neutral for a long period of time, and while the Imperials are never hostile the Stormcloaks always are. Maybe it's a glitch, but it's colored my view of them even more.
  21. With Skyrim's alchemy system, a pair of dark brotherhood gloves, a well smithed bow, a daedric arrow, and all the damage increasing perks, it would be totally possible to one-hit Mehrunes Dagon. No matter how powerful you were in Oblivion, the only way you could kill him involved a glitch with the wabbajack. :/ I think that about covers the balance issues between those two. And I miss armor degradation too. It would give us more to do with leveling smithing other than making obscene profits off of it.
  22. This reminds me. When I first finished Skyrim, I wondered if it would be at all possible to use the Elder Scroll we obtain where Martin died. Then, if the Dragonborn could go back in time.. they could take Martin's place, and everything would be nice again... but I don't think that will ever happen.
  23. The number one reason I despise Nords, is because one of them actually called other humans 'lesser races'. And because that's just how they treat all non-Nords as a whole. They think their culture should be respected, and then they respect no one else. They whine about injustices, and then turn around and treat others precisely how they just said they didn't want to be treated. But I'll admit my actual ethnic makeup might be another reason why I can't stand them. I like all the other human races. The Bretons were a bit snobby in Oblivion, but they don't bother me in Skyrim. I pity the Orcs, losing their homeland and all. The Dunmer are just very interesting to me, and while they are not exactly the most welcoming race in Tamriel, they don't bother me half as much as Nords do. I can even make myself see the Thalmor arguments, and if anyone really has a claim to being a master race, it is the Altmer, but they're even less in your face about it than the Nords. The Nords seem primitive, they hate magic, which is about as brilliant as hating technology, and they're just ignorant. I remember hearing that the mark of a true civilization is the ability to laugh at themselves. I really can't see the Nords doing this, though I have seen a few Altmer/Dunmer do it. In addition, I think I'd enjoy non-existance in the void of Sithis over an eternity in Sovngarde.
  24. Thanks ^^, and Oh yeah, I know Skyrim Alchemy can be more powerful than it's Oblivion equivalent (but Morrowind's is a bit overpowered too. It doesn't have a poison option though. Unless you like poisoning yourself.) I liked Oblivon's alchemy system mainly because it felt more balanced. :/ .. I liked how you were limited in your potion intake, and how the healing potions were DoT instead of instant. I didn't use poisons all that often, but I used a heal everything + shield potion frequently. I also liked Oblivion's system of learning ingredient effects a bit more than Skyrim's, even if Skyrim's is 'more realistic' I guess. When I use alchemy in Skyrim, I end up looking up all the effects in the wiki because I can't be bothered to eat everything. And while you could make a ton of cash selling potions in Oblivion, it's worse in Skyrim. Much worse. (I also miss Cobl's ingredient sorter. x_x) I think the most cash you could make per potion in Oblivion was 56 gold? The ability to make a potion from one ingredient was nice too. I haven't made any super-powerful potions for Skyrim because, well, the generic healing potions do a better job for less effort. Oblivion definitely had issues. I do like dealing with Dragons more than Oblivion Gates, but Oblivion Gates had better rewards. (Unless you like shouting? .. I tend to just use Aura Whisper, and Become Ethereal, because I'm boring I guess. I don't Fus people around. But I'd rather have acrobatics and a ring of detect life than these shouts.) The leveling and level scaling were crap. But Morrowind is the only one of the 3 where you can't beat the main quest at level 1. (Because Caius doesn't give you quests unless you level up.) Ah! another thing to add to the Morrowind list. How they dealt with essential NPCs. Much better. And I've been long winded again. :ohdear:
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