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korun

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Everything posted by korun

  1. C:/username/my doc/my game/NMM/skyrim/Mod here are the copy of your old setup @@
  2. if you use The Cot WeatherPatch, don't use night level from COT it's incompatible; Warzone + NPC's overhaul or even alone can make your game CTD because of random spawn on some setup , from last update lvl spawn 2 recommended for low computers Elfx need Cot interior to be unused, Elfx change every interior lights so..no ctd, just weird color probably is Immersive Riverwood compatible with JK Riverwood? JK change many thing in each towns, is it compatible with Warzone or Npc's overhaul? you have all the JK'S mod do you have enough power to run all these mods + probably your texture + all script? BFU isn't compatible with AP, because of the master bed in Breezhome do you use the memory patch in Skse.ini + MemoBlockLog? do you use a Enb or EnbBoost? @@
  3. you can go simple, install everything properly, check everything you really need! not like in the video^^ (the guy looks really upset :P) then spawning 100 guard with a custom skeleton looks may be a good test, but i don't think so, Skyrim engine wasn't build for heavy anims thats why Fnis exist, thats why the test is irrelevant. It works on a pristine Skyrim and personally, i prefer Speedmult + tfc and fly around to check stability. i use Xp32 + multi anim packs + HDT or not, DSR or not and Fnis for age and never ever had a freeze with my Char nor Npcs on any setup i've built, the biggest problem i've had once was stuttering due to bad anims. basic install order: Realistic ragdoll Body choice + textures any anim you want Skeleton Fnis @@
  4. Skyrim/MO/Profile/Load order.txt @@
  5. everything looks fine :) you have only texture and meshes, there is no plugins, the only one is Snim and it's correct the others even Real vision Enb (it's meshes for Sun and sky if i recall) are just put in your Data/Textures or Data/Meshes and normaly work as attended NMM keep a backup in it's folder to replace it in case. you don't have any issue at all believe me :) @@
  6. good to know, i'm sure mmy GF get the same trouble, it start to crash on save again, i load the game if i save= crash, if i load the game then immediately reload the same save = i can save without problem... i thought it was Skse/Skyui5 because it start when i've installed the combo, but i'm not sure anymore. will see @@
  7. the reading on exit is inacurate forget it, most important is 40 -210, if 60-70 ms is your average your good 512 is how much mb for a block is used and if it's 512 set your .ini 256/768 it will be fine. @@
  8. you will:) To get it all right im looking for: -In fight turn animations (wich are pretty s*** in vanilla and most of the mods) »»» there is not, Skyrim fight are pretty basics -weapon drawing animations for several weapon positionings. My favourites are daggers on hip and swords on back »»»» Dual sheat redux -a skelleton wich works with cbbe and supports these positions »»»» »»»Xp32 std or the new XPMS -a mod for having my both weapons showing up when sheathed »»»»»»»»» equipping overhaul -and in the end ofc the combat animations »»»» »»»»»immersive animations or mix many package no joke^^, what you want doesn't simply exist so far, the most are idle anims for 1h/2h etc.. running with weapons whatever, combat animation = nope or you should create your own just a few modder have made animations and the most are for females.., Xp32 is one of them, his skeleton is the most used so far + his anims pack, then the Skyrim engine isn't really good for specific or complex animations thats why. anyway, you'll need to use Fnis to handle everything related to anims and skeleton or your game won't even start and if it does you'll see every body around in Tpose. follow carefully all the install process.. to get it right @@
  9. yes exactly, thanks to clear this , my point was also to not just copy/past few lines on nexus somewhere and say that is the rule. i use 1 ini aswell with 1024/512 with same result @@
  10. .esm must be always on top of the load order Skyrim.esm Update.esm Dawnguard.esm Hearthfire.esm Dragondorn.esm any other .esm here xxxx.esp here unrecognised plugins are new mods or mods which boss(author) doesn't know about and, then must be add to the masterlist, it can work as is but the best is 1st/ use LOOT instead which is a new version of Boss and more accurate, it's reading the plugin and see which will be conflicting with, so no more unrecognised plugin even Loot is not 100% reliable if you use few specific mods it's a great improvement. @@
  11. Safety load was addressing the ILS/CTD issue in a hackish sort of way , Skse memory patch do exactly the same thing better, so no need to use it but if you feel better with go for it :) about the card yes, i've been a bit rude, but if you want to change, think of any kind of other Dx11/12 game release in a few month now than Skyrim in the first place. a real superb skyrim can be run with a gtx 670 smoothly. @@
  12. sorry but no, believe me i've checked many times, you can even set it up to 600+ if you want, i'm not sheson, but i run 4 different setup average 150+ mods, using different memory patch without a glitch. then read this from Sheson (MemoryBlocksLog author): [Memory] DefaultHeapInitialAllocMB=768 ScrapHeapSizeMB=256 Note that the value for DefaultHeapInitialAllocMB needs to be 256 more than what you want memory block1 to be. So 768 is in effect 512MB. Then use MemoryBlocksLog to see how much of the 512MB is really used. Add 10, 20 or even 30 to that number to have a buffer. For example if MemoryBlocksLog highest number for block1 is 342, set DefaultHeapInitialAllocMB=618 342 + 256 + 20 = 618 you.re not wrong, but you're not right either :) @@
  13. Already have the latest version of XP32 skeleton and this bug started after i installed Deadly Mut. mod. Or is there new patch and i am blind so can you pm me the link to it please. if you use this :immersive animation-dual sword wield from back" you need this one »optional files»Skeleton 2 @@
  14. most important go in Data/Skse and create a Skse.ini if you don't have one notepad»new» or install Skse.ini for lazy users :tongue: no need for Safetyload if you use Skse.ini + MemoryBlockslog by sheson AND SkyRe patcher must be last in your load order are you kidding?? a 670 2gb is enough to run his LO even with Full SHD 2 k^^ + Enb and may be it's the 4gb^^ @@
  15. the only one time i ctd in the jail, was because of my custom skeleton, using 7B + anim/Fnis + dual sheath and Xpms; when i use the bed »»black screen load»»ctd it was a bad setup on my end, i rebuild everything and it works fine then when you it the bed, you can hear it, LAL gives you a set of clothes which fit with your new life i have tried almost every start + Uskp or not, without a problem^^ it's how it was for me you have unpb bbp armor and Cbbe curvy at the same time, untill you use a custom race with its own path or PCA patch with Fnis it normaly can't work fine Sethai&Elthrai are included in convenient horse now, i use Elthrai without .esp @@
  16. [Memory] DefaultHeapInitialAllocMB=512 is right [Memory] DefaultHeapInitialAllocMB=768 this as well start with 512 and up to 768, if your log show a use of more than 512 for 1 block so up to 768, it will allow you to use for sure 512 anyway^^ @@
  17. humm, after my post, i've installed, Skse 1.7.3b + skyui 5 on an other setup (My GF) and sh..t, crash on save and quick save, everything works fine except the saves, had to revert to a back up, install again and setup again the .ini for the mem patch, so far so good, no more crash on save or else. as per mod pages, many people get problems on update from skyui 4+ to 5, from save to craft menu etc.. hope it works for you @@
  18. the purpose of Skyrin unleashed was to push the player to ''lvl up'' if you're lvl 1 you can fight a bandit lvl 1 but it will be like a lvl 10 +, it's how i felt it, so you have to go back and grow up a bit, learn skills and then come back later stronger. i can't recall exactly with setup was when i met my Orc, but i'm sure it wasn't SU humm..it never happen since so, will check eventually :) as per the mod author says you won't find Daedric armor in a cave near Riverwood, but you need to be humble :tongue: and grind a lot to get septims, you have to empty caves and dungeon to get reward and items to sell. the downside is, you will became of course more and more powerfull, at the end, around 45+ it's easy but it will take a long time to get 40 ahahaha. i'm using Duel + Asis + Deadly dragon + longbows ( it change only the Archery perks + bows power)at the moment for my Bosmer Archer/vagabond char, i have 2 followers and we are light Oo, i was in Alftand today and i met a few times 5/7 Falmer where you usualy have 2, they use parry a lot and their archers are really efficient now, spheres or spiders also multiply due to Asis and it became really deadly, i went solo first and revert back to pick up followers, but still really hard. going to Sky temple when you have 3 dragons + the Forsworn camp in fury in front of the entry make the quest really more challenging it's the only way i've set skyrim to be hard from start to end with these 3 ''basics'', even my vampire who is a pure caster, use this + better magic and Apocalypse spells @@
  19. wasn't suspecting CH at all, i've just said this great mod can help you to check your game go in mcm menu CH » main Gameplay script lag » stopped» clic»»running close the menu go back in game and watch upper left corner! it will tel you how much script lag you have if »100 = trouble i've told you Warzone mess a lot of games, but works for some @@
  20. ok so, how your Enblocal.ini is set? by SKyrimTuner (RealVision Enb) :MEMORY]ExpandSystemMemoryX64=true ReduceSystemMemoryUsage=true DisableDriverMemoryManager=false DisablePreloadToVRAM=false EnableUnsafeMemoryHacks=false ReservedMemorySizeMb=XXX <--- start with 64, increase in increments of 128 ( 256, 384, 512, ..., 1024 ) until stuttering has ceased. Only use >=512 with at least 2-3Gb VRAM. VideoMemorySizeMb=XXXX <--- RAM + VRAM - 2048 (1Gb=1024) if your RAM < 8Gb. If you have RAM bigger or equal to 8Gb (8192Mb) use (Total Available Video/Graphics Memory - [170 (for win7) or 350 (for win8/10)]). EnableCompression=false AutodetectVideoMemorySize=false [ENGINE]ForceAnisotropicFiltering=true MaxAnisotropy=16 EnableVSync=true AddDisplaySuperSamplingResolutions=false VSyncSkipNumFrames=0 with Enb.221 or .279/262/277 ? you have EnbHost from preset or the one from the Wrapper file?which option file you use?@@
  21. i run Skse 1.7.3b since about 2 weeks now, i've upgraded because of SkyUi 5 which get errors on load with 1.7.2 and it works perfectly. i'm using plugins as well , SafetyLoad(no more)/MemoryBlocks.log/CellBuffer and Skse.ini if you use MO or NMM pack the script as per Gopher's vid and reinstall Skse 1.7.3b properly (del old one first) + any of the plugins you use as well, you should be good @@
  22. Your wellcome, i'm glad it works fine have fun @@
  23. if it crash without reason don't worry, skyrim even vanilla crash from time to time also, the game itself is 'crystal solid '' :) if it crash 5 time in a row at the same place, something went wrong, is it the case? check the lag with : so here you go Convenient horses »»mcm»»main»»gameplay script lag»»running, close the menu and in the upper left corner it will show your average lag, go in overloaded area, if »100 ms you're in trouble the log is just what's happening at this very moment not the '' why'', Claralux was checking himself, you are using V2 Right? the mod get down with V4, i'm not sure it's available still, i'm using Lanternes of skyrim instead, exactly the same and 100% stable . glad you've found the culprit with JK @@
  24. yes what else, you have to much to be handle by your setup, that's why you have Infinite Loading Screen or CTD. have you check your script lag? installed Skse.ini + memorylog»» this really help a lot @@
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