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Everything posted by Deleted3619564User
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Low FPS on modern PC
Deleted3619564User replied to KeeperFiM's topic in Oblivion's Mod troubleshooting
I think yes Striker. In general only the standard reflection is enabled. Also I don't use that advanced reflections. -
Check this: http://www.nexusmods.com/oblivion/mods/7739
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Low FPS on modern PC
Deleted3619564User replied to KeeperFiM's topic in Oblivion's Mod troubleshooting
Ok, so disable managing fps in osr. You can do it by the ini file in obse plugin folder. -
Low FPS on modern PC
Deleted3619564User replied to KeeperFiM's topic in Oblivion's Mod troubleshooting
Remove the osr and the streamline. You don't need them with your hardware. Streamline changes values in oblivion.ini, it's not enough disabling it to reset the state. Delete the oblivion.ini in my games folder and run oblivion. It will be recreated with default values. Set iNumHavokThreads to 4 (four core for i5 processor) and iThreads to 16 (the i5 has 4 threads per core) in oblivion.ini for optimal values. You have some caps in something, because oblivion without mods (even if it is not optimized for newer hardware) must run at 60 fps on your rig. -
CK is not generating LIP file
Deleted3619564User replied to Windwhistle's topic in Oblivion's Mod troubleshooting
Have you the construction set extender? If not, use it. -
You need to overwrite the esm plugin with the esp plugin. The way is to merge the plugins with the esp in higher priority. You can do it by TES4Gecko. Merge the plugins with the esm in priority 1, and the esp in priority 2. In this way the esp records will overwrite the esm records.
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Oblivion won't uninstall...
Deleted3619564User replied to Spoonface1's topic in Oblivion's Mod troubleshooting
Run the uninstall as administrator in compatibility mode (BE CAREFUL > if you have disabled UAC in windows 8 is not enough, because windows 8 has also the LUA. You need to run as administrator ALWAYS or disable also the LUA protection). NOTE: If you disable the LUA protection you are "superadmin" but your metro apps don't work anymore (windows 8 limitation). If it doesn't work, create a link to a prompt dos windows in compatibility mode and run as administrator and the unistall by this command: RunDll32 C:\PROGRA~2\COMMON~1\INSTAL~1\PROFES~1\RunTime\11\00\Intel32\Ctor.dll,LaunchSetup "C:\Program Files (x86)\InstallShield Installation Information\{24E58FD8-714B-43BA-B3FC-F31B3C61886A}\setup.exe" -l0x10 -removeonly -
Oblivion Crash On Startup
Deleted3619564User replied to GeekiiBookworm's topic in Oblivion's Mod troubleshooting
Welcome GeekiiBookworm! It's obviously your Oblivion crashes if you launch it without OBSE. OBSE is a MUST. You need OBSE to make several mods working. OBSE needs the oblivion 1.2.0.416 to works correctly. Oblivion Character Overhaul V2 for example needs it and needs also the blockhead obse based plugin. Have you installed it also? I suggest to read always the readme files when you install a mod. It's very important. You must do a clean installation. Apply the official patch BEFORE any other mod or patch to bring up oblivion to last version. Then try to play. If it's ok (as i think), you can begin to install mods. It's possibile that Oblivion randomly crashes if some mods conflict with others or if something is installed in a wrong way. NOTE: It's possibile that you cannot reload a savegame after using mods because there are several mods' informations inside it. You can use Wrye Bash to perform an optimization of the savegame before removing the mod to make it works correctly after. Have fun! -
The FastExit 2 is the right mod to avoid the "crash exit problem". I don't know if there is difference between GOTY Deluxe edition and the standard one. You need to check the Oblivion version, it's not important if is the Steam version, GameStop version, standard version. Read the readme file included in obse to install it correctly (if Steam version or other version). Anyway you need to be sure that your oblivion.exe is the 1.2.0.416 version.
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How to fix large yellow exclamation points.
Deleted3619564User replied to Athek's topic in Oblivion's Mod troubleshooting
Use TES4Files and export the plugins. It tells you the missed files (meshes and textures). -
Problem solved. The CS probably creates an error in the plugin modifying cell datas (in the render window). I create a new cell (with the same characteristics, owner, lighting color, etc etc...), copy and paste all objects from the old cell to the new cell and now it works. If i put an NPC in the cell, it is.
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Hi..... Sorry, i have a strange situation modifying the mod Sexlivion for boys and girl. i am an Italian developer and i made/modified several Oblivion mods. Now, I have a very strange problem...... I'am making a new version of sexlivion into a simpler version, removing several quests' mechanisms, scripts etc. I'm finishing the mod and I want to make a graphic revision to the Moonlight Inn. I removed all the activators, changed illumination, opened the moonlight inn door etc. Now the moonlight inn's cell is a simple place with seven rooms: the central room, two lateral room and the girl's rooms. I need to add some NPCs in the Moonlight Inn and this is the problem: if i add an NPC (for example Eletta) to the central room in moonlight inn, i view it in the CS, it has the right position....but I cannot see it in the game!!!!! The NPC is disappeared in the game. If i try to add it in the Stacea room, i see Stacea and also the other NPC (in this case Eletta)!! I tried also with a simple oblivion NPC (not only with one of sexlivion NPC). The same problem. If I try to add eletta (or other NPC) to the atelier or another cell (Oblivion cell), there is no problem. It seems that I can see the NPC in moonlight inn cell only in the girls's rooms where the NPC has been placed. In general, the question is.....is it possible to hide/activate/view an NPC in a specify room and not in an other one (in the same cell)? Thank you!