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Everything posted by Deleted3619564User
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Creating New Topics, Dialog Problem
Deleted3619564User replied to mysticcro's topic in Oblivion's Mod troubleshooting
You need CSE. -
How to reduce save file size?
Deleted3619564User replied to domdiogo's topic in Oblivion's Mod troubleshooting
You can try to disable mods (grouping them) and make a clean savegame. You have severals mods, i think that you need a lot of time! Search the "placeatme" command inside esps and start disabling them first. -
How to reduce save file size?
Deleted3619564User replied to domdiogo's topic in Oblivion's Mod troubleshooting
Nothing. In general a savegame bloats because one (or more) mod creates references and it doesn't dispose them correctly. In your case it seems that the references linked in the savegame are ok and they are correctly required. Probably you have a mod (or more) that needs to work in this way. -
How to reduce save file size?
Deleted3619564User replied to domdiogo's topic in Oblivion's Mod troubleshooting
Right click on the savegame, remove bloat (in Wrye Bash). -
OBGE kills Oblivion main menu
Deleted3619564User replied to Selahiel's topic in Oblivion's Mod troubleshooting
Disable the AA and use the SMAA injector. -
Black sky using shader package 19
Deleted3619564User replied to TheLoafyOne's topic in Oblivion's Mod troubleshooting
There isn't a special reason to change the shader package. Oblivion should use the shader 3.0 package if you force the package 19 but there is no difference in graphic effects or graphics. Oblivion doesn't use pixel shader 3.0 effects (and PhysX for nVidia is not supported). Probably you can have a little difference (1 fps gain) in the execution speed of the pixel shader code. Oblivion uses 480 pixel instructions per effect. Model 2 is limited to 512 pixel shader instructions per render pass. Model 3, use a 16bit value of 65535 instructions, so probably more light effects can be rendered in one pass, but I think that Oblivion is not able to use it. -
But......where is the All Natural mod? If you want to activate Better Cities - All Natural.esp, you need the All Natural mod, you haven't it... Here my load order. I use BC, UL, Immersive Interiors, WindowLightingSystem and so on.....no problem. You need the All Natural Base.esm loaded after the master esm (Oblivion.esm). I don't need Better Cities patches for UL because i rebuilded UL in one esp (xul.esp) including several patches, but it's the same thing.
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88mb save file causing crashes and frezzes
Deleted3619564User replied to asdeiro's topic in Skyrim's Skyrim LE
I'm not able to help you. I know that the bloat problem is caused by one mod (or more) that creates some references (to npc, object in general etc...) and doesn't dispose correctly them. You need to find what the mod is. -
It's correct. The goal is: you must do the catalyst control center and windows control (both) having the same monitor number as the primary. If not, windows doesn't activate the vsync. While you can set primary and secondary monitor without problem by catalyst, you cannot do it with windows. A simple solution is switching the cables and ensuring that windows set your monitor as number one. So, if ccc recognizes the monitor as one, you are solved, otherwise you can set the monitor by the ccc and you are ok. Try to detach your tv, and see if your monitor is recognized as number one in ccc and in windows. If yes (i think yes because in this case there is only the monitor) try skyrim and i think you will see that vsync works. Then, if it works, you can buy for the tv a simple adapter hdmi-dvi without changing the entire cable (and so save money). Now ......the problem is that the hdmi has video and audio, the dvi not (only video). So how you send the audio to the tv? :)
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88mb save file causing crashes and frezzes
Deleted3619564User replied to asdeiro's topic in Skyrim's Skyrim LE
Make a txt file. Write in it: [General] ClearInvalidRegistrations=1 Save the file. Rename it .ini. Folder: Data/SKSE/Plugins/ -
Skyrim by default is installed in c:\programs files\steam\steamapps. I think that your problem is that you haven't access to registry. Have you run as admin?
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Need Help With A Script! (Update Time)
Deleted3619564User replied to MoonlightArcher's topic in Skyrim's Skyrim LE
GameTime = GetCurrentGameTime() GameHoursPassed = ((GameTime - (GameTime As Int)) * 24) Place this in a quest script into the OnUpdateGameTime event. -
Attach the monitor's cable to the other connector on the back of the graphic card (switch the physical connection).
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88mb save file causing crashes and frezzes
Deleted3619564User replied to asdeiro's topic in Skyrim's Skyrim LE
One or more mods bloat your saves. Add ClearInvalidRegistrations=1 to skse.ini in general section. -
The option is iPresentInterval under the display section. Anyway to make skyrim works correctly with vsync and ati you need to be sure that your display is recognized as display number 1 in windows display property and in CCC (probably your CCC set it as number 1, windows as 2). If not, swap the monitor cable on the dvi connector. Install or remove the skyrim stuttering 64 hertz fix to view if tearing changes.
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Skyrim CTD at menu PLEASE HELP!
Deleted3619564User replied to SirHugglez's topic in Skyrim's Skyrim LE
One or more mods that you have activated manually require other esm or esp as master file (some esps are "linked" to other ones). If you don't activate also them, skyrim crashes on start. Open the creation kit and select the activated mod to view his masters. Repeat for the other activated mods and then activate the "linked" esms/esps. -
You need to check in the steamapps directory skyrim\data to view the master esm or open creation kit. Anyway try to activate mods without the nmm but directly from the data files in the launcher. Have you the data files option enabled in the launcher? If not add bEnableFileSelection=1 to your skyrimprefs.ini under launcher section.
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Colovian Highlands and other zones are very heavy with UL. You can try to change the clip distance to avoid rendering distant object. Try this at http://www.nexusmods.com/oblivion/mods/43396/? It change the clip distance at runtime but doesn't purge the cell buffer. If you haven't 4gb of ram or above, you need to purge otherwise oblivion with several mods goes to low framerate or it crashes.
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Extremely ugli mid-distance terrain (ultra quality)
Deleted3619564User replied to zGRD's topic in Skyrim's Skyrim LE
The problem is the distant lod. The distant lod meshes are different from you near lod. To find the problem try to delete the landscape lod mesh and texture folder (backup them first to restore!!) and delete your skyrim.ini (backup also it). The ini file will be recreated at start. Then set the details in settings and try to view if it's ok. If it's ok you need to find which mod has changed the details. -
The skyrim.esm is the main master file. Skyrim doesn't work without it. If you have not it, you need to reinstall. Are you sure that it isn't in you data folder?
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Crash to desktop in 10/20 minutes ! help
Deleted3619564User replied to Ar3mork's topic in Skyrim's Skyrim LE
Mmmm......very bad. Have you any mods? The problem can be a quest in a mod that fails to work correctly. Try to check your ram with a benchmark test to view if it's ok or if it is damaged. It can be a hardware problem. -
Expanding Borders of the UI Map
Deleted3619564User replied to Jackalto's topic in Oblivion's Mod troubleshooting
Hi Jack! Set bborderregion parameter to zero in oblivion.ini and install UMO at http://www.nexusmods.com/oblivion/mods/27791/?. -
soundcommands.dll Issue
Deleted3619564User replied to msdeath62's topic in Oblivion's Mod troubleshooting
Welcome msdeath62! The soundscommand.dll is an obse plugin. It seems you have loaded a plugin that needs the dll. You can download it from the nexus at http://www.nexusmods.com/oblivion/mods/16288/?. You must place it in obse plugin folder.