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Everything posted by Deleted3619564User
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Several NPCs drain FPS
Deleted3619564User replied to Deleted3619564User's topic in Oblivion's Mod troubleshooting
For the texture you cannot tweak anything. You can use the backgroud loading, but if your graphic card has less of 1GB DRAM and you have a heavy texture pack (like QTP), you have the problem. For the light you can solve setting the fLightLOD1 and fLightLOD2 to lower value (a good value can be 1000-2000), set bUseRefractionShader=0 (it's useless, only drains frames and nothing changes), set bHighQuality20Lighting at 0 and in the video option set the specular light to zero. Your FPS will boost and there is not ingame visible difference. -
Several NPCs drain FPS
Deleted3619564User replied to Deleted3619564User's topic in Oblivion's Mod troubleshooting
@striker: i think you are wrong Striker, check for example here http://www.uesp.net/wiki/Oblivion:Ini_Settings or another site. Five is just a tweaked value. One is the default (1 core). @lego: ahah! Don't worry! You ask.....the forums are to speak and explain!! If i can help, it's good! -
Several NPCs drain FPS
Deleted3619564User replied to Deleted3619564User's topic in Oblivion's Mod troubleshooting
No mods that alter the NPCs or the AI. I think that the problem is the Oblivion code. I read several sites and topics where it's written that Oblivion is single core: this is not correct. Oblivion uses the OpenMP system computation, so it's able to use every core. It's sure that the main process (as every software) is in a single core, (windows cannot "divide" a process into more cores!). If you try to install the MSI afterburner and activate the CPU monitor, you can see that the cores are all used, but not at "full speed" (the same thing for the GPU). The problem is that the main process seems to be "idled" in particular situation. An application that uses heavily the CPU, keeps the CPU at high rate (99%-100&), but not Oblivion. I have an i5-4570K so 4 cores, 4 thread per core, then this is the correct configuration to have a perfect performance and stability (Oblivion.ini): iNumHavokThreads=4 iThreads=16 iOpenMPLevel=32 The problem is that Oblivion code is "busy" to manage something for every object on the screen (probably not necessary) and to manage the Gamebryo engine. During this, the code "wastes the time". In old applications, when the pcs weren't fast as today, it was usually breaking the code to avoid flooding the CPU/GPU. Second, i think that a lot of CPU is used to manage the Gamebryo engine. Obviosly we are speaking about a modded game, without mods, this problem doesn't exist. @Legotrash. About textures pack, the problem is that, having a texture pack, the video memory swaps the textures continuously between the hd/ram and the video ram. So, the GPU is busy to do this and it is forced to wait managing the FPS until the texture is ready to be placed on. -
Akatosh Mount...where is?
Deleted3619564User replied to Deleted3619564User's topic in Oblivion's Discussion
I found SaidenStorm. Topic closed. Thanks! -
Akatosh Mount...where is?
Deleted3619564User replied to Deleted3619564User's topic in Oblivion's Discussion
The legal notice inside (downloading it from other site) is clear: "You can do whatever you want with this mod but all I ask in return is that you give me, saidenstorm and chunchiu credit if you distribute any part of this mod". I included in my mod the mesh, textures and main animations (so "a part" of it). However i will send an email to have a confirm. -
Akatosh Mount...where is?
Deleted3619564User replied to Deleted3619564User's topic in Oblivion's Discussion
Legal info found! Thank you! ================= Licensing/Legal: ================= You can do whatever you want with this mod but all I ask in return is that you give me, saidenstorm and chunchiu credit if you distribute any part of this mod. I would also like to know what mods are including my work. -
Akatosh Mount...where is?
Deleted3619564User replied to Deleted3619564User's topic in Oblivion's Discussion
I made a new mod where you have a dragon as mount creature for you and for your companion (it's a mod and a modders resource). It provides a special fly system, new animations, AI script etc....but the orginal dragon mesh is from the Akatosh Mount by SaidenStorm (the mesh, textures and main animations). I need to check if i can use the orginal mod resources for public use, and i need to know if i can upload it by (eventually) permissions. The problem is that it's impossibile contacting SaidenStorm because he isn't on nexus or another sites anymore (last active on nexus january but i am not able to contact him). I try to send a PM again. What do you suggest? -
I'm not able to find the Akatosh Mount mod on Nexus anymore. Why? Is there a special reason?
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Creation Kit Question - item slot reassignment
Deleted3619564User replied to JohnnyG118's topic in Oblivion's Discussion
Hi, you are speaking about the "Creation Kit" but i supposed you are meaning the "construction set", because the creation kit is for Skyrim. However when you set a slot in the CS, it is the in-game slot, but the "real" skeleton nodes are cabled into the .nif file. If you want to change the "place" where an object is linked you need to change the mesh. If you want to change simply the slot, you can tell CS to set the object onto a slot, but if that slot is busy or reserved (like rings) or is hidden (as Lanceor said), the mesh is not visible. -
Several NPCs drain FPS
Deleted3619564User replied to Deleted3619564User's topic in Oblivion's Mod troubleshooting
The weOCPS creates a log everytime it traps a problem/error on a plugin or other. I have no error from one year and on, so it is useless (at least for me). Try to look for the weOCPS.log and the crash reason inside the log, so fix the problem in the relative plugin. -
Several NPCs drain FPS
Deleted3619564User replied to Deleted3619564User's topic in Oblivion's Mod troubleshooting
Gasp!! I found the problem (or a part of it). I removed the weOCPS.dll!!! The fps jumps up of 10 frame!! -
Several NPCs drain FPS
Deleted3619564User replied to Deleted3619564User's topic in Oblivion's Mod troubleshooting
Yes. The frame rate stays at 30-40 also in exterior but the gpu works at 60%. Oblivion is not able to use my pc at full speed. I haven't high texture like quarl's texture pack 3. The texture mods are the grass overhaul (texture for near terrain) and landscape texture lod. Sure i have several mods, but no conflicts and the mods are all ok. I can tell you that i have raevwd and distant object count to 50 and tree distant count to 25. If i lower the values the fps raises up and the gpu use raises up also. This is the strange thing. The gpu for definition is a process unit that works always at max speed on 3d apps, but oblivion doesn't fire it up at full speed. More objects on the screen, lower gpu use. -
I need some help with Oblivion and OOO
Deleted3619564User replied to evanstallings's topic in Oblivion's Mod troubleshooting
Mods can be installed manually (you need to copy the content in oblivion's data folder and activate the plugin) or by omod package (autoinstaller). A third way is using wrye bash software. The best way to manage mods in oblivion is use obmm (oblivion mod manager) not nmm (nexus mod manager - better for skyrim). You can copy the omod package into the mods folder into obmm install folder, then open obmm and tell it to activate the omod. Done. -
TES Construction Set ERROR!!!
Deleted3619564User replied to Jenova23's topic in Oblivion's Mod troubleshooting
Install the Construction Set Extender. -
Several NPCs drain FPS
Deleted3619564User replied to Deleted3619564User's topic in Oblivion's Mod troubleshooting
Nothing changes after several test, changing values in OSR, in Oblivion.ini etc..... I have a new update: i see this problem happens also in general with several objects on the point of view. Oblivion engine is not able to manage several objects on the screen (not for CPU or GPU limitation). I think there is no solution. -
Several NPCs drain FPS
Deleted3619564User replied to Deleted3619564User's topic in Oblivion's Mod troubleshooting
I upgraded my rig (mobo, proc, memory); this not for Oblivion but in general to have a better pc. ProcessorIntel i5 4570 3.2GHzMemoryCorsair 8 GB 2.4GHzMotherboardMSI Z87-G43 GAMING + Kingston HyperX SSDGraphics Card:NVIDIA GTX 560 Ti 1GB + ZALMAN 3DSoundcardRealtek HD Boost AudioI set Oblivion to use all core (now 4) and changed the ini parameters to have better performance and better graphics on the new pc. So i test again. Now the CPU works at 30-60% on all core (FPS in general now 50 FPS) and when I have several NPCs the FPS gets down to 20, the GPU stays at 30% and CPU at the same values (30%-60%) (obviously this does not happen with other games such as The Witcher 2 - 40 FPS everywhere at max details with GPU at 90-99%, CPU at 40%-50%). I tried to use the Lanceor's mod. Nothing changes. I think that this an Oblivion limitation; the problem seems to be the Oblivion's code when getting idles times for threads. Every thread needs to be placed in "idle" for some milliseconds while developing a multi-thread application to avoid wasting CPU (for example a "sleep" command is placed at the end of the code in the thread; something like Sleep(10) is and idle of 10 milliseconds). I think that this is the limit. The "idle" is too long on a modern rig. I don't know if it is hard-coded and it cannot be changed. I will try to verify if it is possibile to manage something by the OSR or by this parameters in Oblivion.ini that sounds like the "idle" between an execution and other one: iPostProcessMillisecondsEditor=50 iPostProcessMillisecondsLoadingQueuedPriority=20 iPostProcessMilliseconds=10 Do you know something about that parameters? -
Several NPCs drain FPS
Deleted3619564User replied to Deleted3619564User's topic in Oblivion's Mod troubleshooting
@legotrash: i'm sure that my installed mods are ok, because i wrote a part of them and i modified and optimized all the other mods. However, i try to view these links to understand if it's necessary optimizing also the original bethesda scripts. Thank you. @striker: mmmm....interesting....it seems that bethesda knows this problem and provided that "setsceneiscomplex" command. So it can be a cpu problem; probably the cpu is not overloaded but it's busy enough to be not able to prerender frames for the gpu, and the gpu doesn't run at the top. I try if this work, then i will provide a new "automatic" mod that changes the flag on the fly checking the number of npc and the frame rate. Thanks. -
Hi all, i read some discussions about this problem, but I didn't find a good solution. FPS drops drastically entering areas with several NPCs (indoor or outdoor), six/seven or more. I made a carefully analysis and I saw that my CPU is at 60-70% (on both cores - "normally" the same) and my GPU (while "normally" is at 90-99%) goes at 30-40%, FPS (normally 20/50), gets down at 10-12, so Oblivion "reduces the speed". I tried to place 20 NPCs in the testing all without AI and standing up (like static meshes). NO PROBLEM (FPS 50). So it seems this is not a "graphic" problem. It's seems that Oblivion is "busy" to manage the actors' AI, or something similar, but this produces something like a "lag", not a CPU overload. It seems a hard-coded "sleep". The problem persists even if i turn the camera out of the NPCs, but i am in the same cell (a test that confirms no graphic problems). I think that this is a common problem on slow machines and fast ones. Is there a patch to fix this?
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Cannot alter Oblivion.ini
Deleted3619564User replied to ZeroSbr1's topic in Oblivion's Mod troubleshooting
This is not an Oblivion problem. I think you have a virus or an ini protection by an anti-virus or other program. Otherwise, try to use a different program to edit the file (Notepad++ is the best). -
How to majorly increase performance?
Deleted3619564User replied to GunnerofLife's topic in Oblivion's Mod troubleshooting
Post your rig.....and i will help you! -
Problem creating a merchant
Deleted3619564User replied to Glitchipedia's topic in Oblivion's Discussion
Very strange, i can create merchants without problems. Are you using the cse? -
Construction Set Extender
Deleted3619564User replied to mysticcro's topic in Oblivion's Mod troubleshooting
The framework is stand alone. A new framework version doesn't include previous one. If a program requires the framework 4 you need the version 4. If you install the version 4.5 it doesn't work. mysticcro....i wrote in the my previous post.....check at the top of the cse readme file. The needed file are there with the download links. -
Problem creating a merchant
Deleted3619564User replied to Glitchipedia's topic in Oblivion's Discussion
Have you set a base gold value for the npc? -
Construction Set Extender
Deleted3619564User replied to mysticcro's topic in Oblivion's Mod troubleshooting
You are missing the c++ runtime. Check at the top of readme and install the needed packages. -
Problem creating a merchant
Deleted3619564User replied to Glitchipedia's topic in Oblivion's Discussion
You need to choose a npc merchant class. Only some classes can offer services.