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faifh

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Everything posted by faifh

  1. Dude, this skills put to use make your more powerful than any other! Skyrim has no mentionworthy "Leveling Problem" like Oblivion anyway.
  2. He felt something, but didn't know what, so he took a look. That was helgen. Then he considered you to be extremly puny (you don't any shout or anything, are level 1, etc) IMHO, is at least the best in story reason I can come up with, other than Beth wanted some epic start.
  3. No, doesn't make sense, since Alduin ignores you after Helgen (until you get the dragonrend), if that would been true, he'd just waited at the exist of the dungeon before you go down to Riversteed. Or would have attacked you the countless times he flies over you in the wilderness. I've actually tried to engage Alduin in combat several times with different characters while catching him resurrecting dragons. He never fights back. These seem to be random, rare encounters, but there is also the scripted one with Delphine. He won't try to kill you yet for some reason. So, yeah, he seems to following a plan or destiny. Or he simply doesn't consider you worth his attention (until you learn dragonrend). Thats the most useful/simple story I can come up with. He felt something at Helgen, he investigated you, then considered you a puny worm not worth any second attention. When you learn dragonrend later, he feels that again, and decides its better to finish you off nevertheless.
  4. Actually being able to fly upon a dragon (and see it)! Similar Fast Traveling only where the cart takes you, and here a fast-forward video sequence would be cool. Bigger maps, that require less switching / doors (one big map per dungeon instead of 3 small ones). Open Cities (Main cities not as a seperate map, but within the main map) NPCs dialogue options better fitting current questline states. Smithing/Enchanting/Alchemy not giving that much money. All armor/weapons showing some kind of abrasion. An economy that actually is one (prices go down if you produce a lot of one stuff, and you see some of your items popping up elsewhere you sold). A bards questline that is not "Tomb Raider", but actually involves bard-like tasks. Being able to play an instrument, inkl. show off. Be able to tell Delphine what you think of her. NPCs that seriously not give up seeking soon when they got an arrow sticked in their face/knee or you kill one of their companions. NPCs that can cast "Detect Life" too uncover you. More diversity than too many Nord Tombs.
  5. This is what I feared! A few mods have a GPL or similare Open Source or other reuse license attached to them, but most are simply without any license, even of simple use, thus you are not allowed to repackage them or even alter 'em. I think its too bad that there might have been less forsight to cater for that, what is the cream and butter of community Source development, but who am i as newcomer to tell a whole community? I'm sorry :( For you maybe. I can just tell from my own experience, even working down a guide is quite a pain. Every mod is installed somehow differently, all are packaged in a different format (rar, zip, omod) and every one require you to read some readme to work it through. I think its great there is so a rich mod environment available, this is far but common for many games, but for a non-geek its quite almost close to impossible to get a well revamped Oblivion.
  6. So I just bought Oblivion very late. I played Morrowind long time ago, and just played Skyrim. I skipped Oblivion when it was released and came back since I wanted to see what I missed. I get it, there are tons of great mods that make this game much up to par than vanilla (which regard leveling/sclaing is also plainly broken). I spent a whole day getting a lot of mods, and only recently got to realize that .omod means, and I quite messed up my installation. But it works, and it looks a ton better than vanilla, and with OOO and realistic leveling plays better too! What I think would be great, would be one file to download with an installer that makes it all for newbies, requiring only vanilla latest official patch level. I am a computer geek, and it took me some headache, every mod comes with a different installer. zip, 7z and rar archives. Some ask you to just copy over, some require you to build one or several .omod yourself. An alive modding community for whose this is the bread and butter to do, is great, but as newbie, it would be great if a single wizard might do it all to get you from zero to 2012. By large the mod selection should be unobstrusive and keep the game mostly oblivion (so you can say, you played "oblivion"), to keep newcomers to experience the game (mostly) as it is. Therefore for example rather no alternative starts. It should concentrate on graphical/sound/UI revamping and may assume a relative recent but maybe lowclass computer nowadays (e.g. icore3) I'd say, anything that can play Skyrim. I'm not sure how large this file should be, there is this one mod thats 2GB... I wouldn't mind, but a case might be done to not make it too large and use plain realistic nature instead. It should rather vote for the more popular mods in case of conflicts. Aside from optical revamping, "the Leveling Problem" should be addressed at least somehow. In my opinion anything is better than vanilla. Anyway it should be a package that makes a one stop to get a nice playing experience without having to dive into the mod community right away, and where the mods are checked to be compliant to each other. Mods I'd suggest for a start that should be entailed are for example: Oblivion Module Manager Oblivion Script Extender The Unofficial Oblivion Patch Natural Environments Darnified UI Darnified Addon (to keep settings) Natural Faces Realistic Horse Eyes Atmospheric Oblivion Improved Trees and Flora Harvest Flora Better Cities Alive Waters Alluring Potion Bottles Version Three (64 bit extender, extend the oblivions exe to be 64-bit) (Qarl's Texture Pack Redimized) / If size doesn't matter (The Unofficial Shivering Isles Patch) / If applicatable on vanilla. Regarding leveling/scaling, I don't think there is one replacement that can be called the best idea, maybe have a few to chose from in a installer wizard? What do you think, would doing something like this be possible? Since it would the Mod Manager intact as soon a newbie advances to "CHIMM" status, s/he might exchange mods to his/her own will anyway to use more exotic or controversial ones, just as the user wishes. If there isn't a good newbie collection most can agree on newbies should be confronted with, than why not make several to chose from by all means :)
  7. Best idea I've seen. Wish that were the case. Reason to carry a torch, or use the novice Destruction spell Flames, to light braziers and such as you go along. Would also make Khajiit nightsight worth a damn. It was supposedly removed since it would make the game harder :(. and thus too hard for to easy gaming market.
  8. Dude, you got no idea. Its called ACTA here, and in core the UK is part of the EU making all legislation apply, the UK just didn't sign much of the extra treaties, like the Euro or the Schengen treaty.
  9. /facepalm Its a message the wiki owner put up to protest SOPA, its a joke version of he actual thing and if you click on it it takes you to a site that details SOPa and how much it sucks. Read the thread before you respond. Alright bro no need to go all "jerk-mode engage" on me, geez It seemed weird that i just happened to me right now, i was about to lose it since im not in the US. Id rate anyones freedom over a little gaming related erudite anytime, it pies you off? get your priorities right. Take a look how your country takes On this, the EU for example recently passed a very similar bill.
  10. a) Because there are international treaties and organisatins, and they tend to look to us politics more than others b) Wikipedia servers are in the US. So get over it.
  11. Reading FTW! Depends on where you live, many other countries (like the EU) already passed a bill like this quite silently :(
  12. Its actually all of Wikipedia! ("The blackout") And a form protest in favor of freedom and privacy. You could actually just click it, and see what it says...
  13. I give up. Sorry for having tried to be creative.
  14. I never said they did? http://www.imperial-library.info/content/interviews-skeleton-man Ah. I will tell you the truth, because you will believe none of it. The Brass God is Anumidum, the Prime Gestalt. He is also called the divine skin. He was meant to be used many times by our kind to transcend the Gray Maybe. The first to see him was the Shop Foremer, Kagrenac of Vvardenfell, the wisest of the tonal architects [Mechanists - MN] Do not think as others do that Kagrenac created the Anumidum for petty motivations, such as a refutation of the gods. Kagrenac was devoted to his people, and the Dwarves, despite what you may have read, were a pious lot-he would not have sacrificed so many of their golden souls to create Anumidum's metal body if it were all in the name of grand theater. Kagrenac had even built the tools needed to construct a Mantella, the Crux of Transcendence. But, by then, and for a long time coming, the Doom of the Dwarves marched upon the Mountain and they were removed from this world The Dwemer's bodies disappeared/turned to ash because their souls were removed and formed into Numidium's skin. This doesn't necessarily say the skin was made of souls.... he sacrificied the souls to make the skin ... because he used the ashes of it. Or ever seen any dwemer ash anywhere?
  15. Ah its you again :( Their *souls* didn't turn to ash...
  16. Makes no sense. IMHO its just some clichè you are advocating.
  17. Any reason why a warrior should not use Restoration? Its not like that heavy armor hinders casting like in other RPGs.
  18. I got a nice story idea. So their bodies were utterly destroyed, but what happened to their souls in the very process? Lets say they where in some Limbo. Now antagonist gets these souls and puts them back into dwemer-like machines. Would very much fit the dwemer-theme.
  19. Haha, It took 10 doors or so until I realized that! Until then I was brute forcing all combinations (it are only 27, so no big deal anyway) Makes me wonder, who ever designed the doors - what did they think would be the benefit of this? 27 Combinations? Where the combo is written on the key you need anyways???
  20. If there are a lot of Draugr in a hall in these coffin (detect dead!), you can kill em one by one by driving them out by putting a fire rune on the coffin.
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