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Posts posted by templeofninpo
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'restored a previous version' that I had deleted a week ago... its something I guess
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Cheers. Looking into it now... though half of them were done through MO/TES4Edit and I had a habit of just deleting those ones.
Side note--- the single-click checking in TES4Edit vs. the double-click checking in CS == good training in patience
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So... I'm making a mod that uses Unique Landscapes Imperial Isle and I started working on using a farmer from that mod to incorporate into my own mod (just north of town and west of the prison). I save. Upon reloading CS (and CSE) will not load my mod.
I internet search and see that there are issues with using assets from parent .esps (oh the modder learning curve) and that I may be able to fix it by using TES4Edit. I removed all reference to the farmer from my mod and obviously pushed a button that I shouldn't have because now, even though the CS works I've inadvertently stopped all generic greetings.
Is this fixable? Oh, and of course my only backup is two weeks old. Maybe its for the best. the mod I learn how to make quests on kaputs so the next one I make will be more refined. We'll see.
It feels a bit urgent only because I am wary of putting any more work into it until I know it can be recovered.
I'm experimenting with TES4Edit now.
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It was a little nerve racking as I hadn't made any backups for a couple weeks.
If people only knew how much effort gets put into these things.
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Does every modder find out you're not supposed to alter NPCs from .esps the hard way? I added script involving a farmer from Unique Landscapes Imperial Isle and suddenly the CS (and CSE) stopped loading my esp. I fixed it through tes4edit but flailed and now all of the farmer's generic greetings are gone. It seems the only fix is just to make him a quest and give him my own... anyhoo, cheers on the assistane.
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this is what I got to work--- compile anyway... test it in a bit.
scn AAAStopDetectLifeAbilityScript
Begin GameMode
sms effectDetectLife
sms LifeDetected
end -
Would you know a way to make the target reticle not activate on these soulless invisible people?
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Thats awesome. I'll give it a try in a bit.
Can you tell me what sms represents?
Much appreciated.
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I figured it out... now I have to figure out how to delete my posts here.
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How do I give an orc dark seducer eyes?
I copied the orc race, now am looking at the Face Data tab.
What determines the eyes options in the NPC editor? -
How do I turn a head into a fullface helmet?
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Would like to replace an atronach's walking animation to be less cracky. Was thinking exchange it for an NPC walking animation?
So far only NifScope experience is in changing textures.
cheers
edit- Could I slow down her run? -
really appreciate this. Surprised it took so long for me to find it.... sort of the 'external' modding process--- data mining. Anyhoo, cheers...
And I want to make pink fireballs, but the magic effects only have spare 'summon' slots so only cast on self...
And if you haven't played in a while, Cinematic HUD really makes dialog look sharp. -
Appreciated. Cheers.
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The link above is dead. The entire wiki site seems to be down. Is there anywhere else for comprehensive guidance on using the Oblivion construction set?
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Appreciated. Have you tried it? Is there a 'fog' or just a sharp cut-off?
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Like we can with Oblivion with the distant fog? It is what is heating up my laptop and making Skyrim unplayable.
Graphics are nothing without smooth gameplay... its why we have imaginations- even single pixel characters can be noble.
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Ok, making a color oriented mod, but the CS will only let me have flame colored fireball FX.
Who would know how to script/add a clone firedamage effect but pink? There are extra summoning slots but they do not give options besides cast on self when editing spells.
Is there non-fire-colored torch flames in Lost Spires?
How do I edit the 1st-person texture (and conventional texture) for torch fire. I've changed the light color (the torch is actually a 'light' object) but can find no textures to replace for the fire itself.
Also, any ideas on moving lights? I tried an invisible NPC but their 'soul' still show up.
Again, also, have you tried Cinematic HUD yet?
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Cinematic HUD makes dialog mucho professional looking.
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Cinematic HUD is great.
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What do I have to learn to be able to make this building into an object that can be manipulated in the NVGeck?
or
Do you have any ideas how I could construct a facsimile?
This is the legislative building in Victoria, BC. Mine will be post-apocolyptically dilapidated.
My experience with NifSkope is that I ran it once and looked dumbfounded at the screen for a few moments.
http://www.amazingvancouverisland.com/wp-content/uploads/2011/08/BC-Legislature-iStock_000014829893XSmall.jpg -
I'll give that a try....
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you get anywhere with that one?
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Would it be possible to navmesh a ceiling (or, at least, steep walls) so npcs could walk on it? Re: a scurge of radroaches
Accidentally removed all greetings from all NPCs
in Discussion
Posted
Unless you're using tes4edit through MO. Then it puts the backup in an 'overwrite' folder and I had been making a habit of just deleting those. A learning process... It was good. Inspired me to get NV ready for making a mod.
The only 'darn' part is I was looking forward to having it done by saturday and now it will still be a couple weeks-ish.
And that said, I made the 'moving lights' but the colored torches (with flame removed) were visible... Can a torch be used without a mesh?