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Posts
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Everything posted by ff7legend
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From Modder to Professional Level Designer - Interview and AMA
ff7legend replied to BigBizkit's topic in Site Updates
Any plans to port your Iomaungandr Rising mod over to Skyrim SE? If not, I could provide my services & port it/publish it on Skyrim SE Nexus with your permission Dan Taylor. -
Here's proof that Beyond Skyrim: Cyrodiil has gone Skyrim SE-exclusive direct from BS - Bruma's very own Wiki page folks: https://beyondskyrim.fandom.com/wiki/Beyond_Skyrim:_Bruma?fbclid=IwAR0IQfBeeEnFU6Stgm6Hy-JgoPBQEzZtbqjYoQq8GEolPZuNy6xHSfRkuWY Further proof: https://i.imgur.com/PEl0Oy5.png Oldrim's 32 bit engine simply cannot handle exceptionally large worldspaces/maps like Cyrodiil. The full release of BS: Cyrodiil/other Beyond Skyrim mod projects won't come to X-Box One due to Micro$oft's 5 GB space cap for mods. PS4 users are entirely SOL when it comes to any Beyond Skyrim content due to Sony's outright ban on any external assets in mods for their platform.
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@HadtoRegister: I don't run into these issues since I keep my Steam locked down in Offline Mode. I'm still running 1.5.62 & will continue to do so until SKSE64/the SKSE64 mods I use are updated for the new runtime (1.5.73). As Mebantiza stated, Bethesda needs to find a less disruptive way of deploying their CC updates. Not everyone cares for, let alone uses, CC in any way/shape/form. No need to be rude. Everyone has their own tastes in content & everyone has the right to their opinion regarding CC, which is controversial to say the least. I have my way of dealing with this issue (Steam locked down in Offline Mode) while others deal with it differently. It's called freedom of CHOICE. Lighten up HadtoRegister. Besides, more often than not, more than just the .exe gets updated. In most cases, Bethesda applies updates to the .esms/the BSAs/BA2s in addition to updating the .exe. Good luck launching the game if one has the old .exe with the new .esms/BSAs/BA2s. It simply won't happen & likely CTD on launch. I don't play online games so Offline Mode it is for me.
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Did Skyrim SE just update? Cannot get SKSE 64 to work today.
ff7legend replied to Daelyn's topic in Skyrim's Skyrim SE
Offline Mode is much faster/easier than downloading/installing a mod that backs up all files. Also saves disk space. -
True. I'll give you that. Wasn't being rude or knocking your post either.
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It's not "excessive" xXxPYR0ST0RMxXx. It's a heck of a lot easier/less time-consuming to lock Steam down in Offline Mode vs compressing one's entire Skyrim SE folder into an archive/backing up the .exe. Besides, it's highly likely more than just the .exe got updated. In most cases, the .esms/BSAs also get updates, meaning if one only has the previous .exe & not the old .esms/BSAs, good luck launching your game. It simply will not happen. Setting Steam to Offline Mode is the fastest surest way to keep Bethesda's paws off your games period. Not trying to be rude but I go for the simplest route to ensure Bethesda keeps their "stealth updates" from ruining my games. Offline Mode is the simplest way to accomplish this.
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This is why you guys need to lock Steam down in Offline Mode. Offline Mode keeps those pesky "stealth updates" at bay/off your machine & allow you to play your games until F4SE/any F4SE-reliant mods are updated.
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Did Skyrim SE just update? Cannot get SKSE 64 to work today.
ff7legend replied to Daelyn's topic in Skyrim's Skyrim SE
Draguaral, in all likelihood, more than just the .exe got an update. In most cases, the .esms/BSAs (Skyrim SE)/BA2s (Fallout 4) get updates as well. -
Did Skyrim SE just update? Cannot get SKSE 64 to work today.
ff7legend replied to Daelyn's topic in Skyrim's Skyrim SE
OFFLINE MODE is one's best friend in these instances folks. It's the only sure way to keep Bethesda's "stealth updates" off your game until SKSE64/F4SE are properly updated. Even then, any/all SKSE64/F4SE-reliant mods will also need to be updated to reflect the new game runtime/SKSE64/F4SE runtimes. The latter can take weeks, especially if one uses multiple SKSE64/F4SE-reliant mods. -
Start locking Steam down in OFFLINE MODE folks. Keeping Steam in Offline Mode is the only sure way to keep Bethesda's "stealth updates" off your games. While SKSE64 may get an update in 24-48 hours, many other mods that depend upon SKSE64 will likely take much longer. I've seen it take upwards of 2-3 weeks before all SKSE64-reliant .dll mods get updated to the newest runtime.
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Darkend is beyond AWESOME. A true classic & a mainstay in my load order.
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In response to post #67632451. #67632701, #67633716, #67637026, #67643171 are all replies on the same post. I sure hope so. I cannot & will not migrate to Vortex due to the sheer size/scope of my modded Skyrim SE installation.
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In response to post #67632451. #67632701, #67633716 are all replies on the same post. Yours truly is sticking with NMM for the simple fact that any attempt to migrate a 1,000+ Active Mods installation from NMM to Vortex is sure to FAIL on an EPIC SCALE. I'm not about to play literal Russian roulette with my modded Skyrim SE installation. Hopefully NMM will be updated to support the new API at some point since I cannot migrate my entire modded install from NMM to Vortex.
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CTD on start-up is an indicator of one or more MISSING/OUT OF ORDER MASTER(S) folks. Solution - Fire up Wrye Bash & look for any checkboxes that are in bold red color with a red checkmark. Highlight it & Wrye Bash will tell you which master is missing/out of order. If a master is missing, install & activate the missing master file/plugin. If the masters are out of order, fire up SSE Edit & load the plugin with the out of order masters into it. Once fully loaded, right-click the plugin with the out of order masters, then select Sort Masters. Close SSE Edit, making sure the Backup Plugins checkbox is checked in case something goes wrong. Hope this helps. ff7legend
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In response to post #67020241. #67021001 is also a reply to the same post. Just making for sure. I have FO4 & the Season Pass so no issue with that regardless.
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Question - Will the original Fallout 4 be required in order to play Fallout 4 New Vegas whenever it releases? If so, that's fine since I have Fallout 4 alongside the Season Pass. Thanks.
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Awesome! The Fallout equivalent of the Beyond Skyrim mod project. Here's to hoping the other Fallout games (FO, FO2, FO3) get the same treatment.
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I'm having a serious issue with Falskaar & Obsidian Weathers. For whatever reason, whenever the weather changes over to rain, I get really bad flickering issues. The clear/rainy weathers flicker back & forth during rainy weather in the Falskaar worldspace. I suspect a conflict/incompatibility between Falskaar/Obsidian Weathers since Falskaar.esm does have its own rainy weather record (The ONLY weather record in Falskaar.esm is FSOvercastRainTU). How would I go about fixing this since no patch exists for Falskaar/Obsidian Weathers? This issue only occurs in the Falskaar worldspace for the record. If a patch is needed, could someone make a patch for Falskaar/Obsidian Weathers? Any help with regards to fixing this rather annoying issue would be most appreciated. ff7legend
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Still doesn't change the fact that other SKSE64 mods with .dll plug-ins need to be updated for the new runtime though.
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What would really be nice is Bethesda focusing on FIXING THEIR BROKEN GAMES instead of shoving all these CC "updates" down our throats that end up breaking SKSE64. This is not an anti-CC rant either. However, Bethesda has yet to fix the GLARING specular mapping issue that causes the specular maps to only work whenever the compass is pointing South. Seriously, this has been an issue SINCE LAUNCH.
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Wow. This is why I utterly refuse to migrate over to Vortex. The entire SOT Team (The Way of the Dovahkiin - Sands of Time) had their games nuked by the infamous NMM 0.60+ "update" a few years back when they tried to add the failed/now-defunct Profiles feature. Sorry to hear of your years of work gone to ruin. That SUCKS.
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Your PC is obviously overheating. What are your PC specs & how many mods are you running? You may need to invest in a liquid cooler (water pump) for your PC which connects a hose directly to your CPU & runs directly to a radiator. ff7legend
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Further details on why LupusHegemonia was banned from Nexus: https://forums.nexusmods.com/index.php?/topic/7080751-lhs-clutter-and-more-collection/page-6 https://forums.nexusmods.com/index.php?/topic/7101256-lupushegemonia-banned/?hl=%2Blupushegemonia Simply put, Lupus was a mod thief & left numerous disparaging comments toward other users/mod authors relating to his theft of others' assets/smarting off to Nexus staff/moderators during the course of their investigations into possible mod theft on the part of LupusHegemonia. Translation - LupusHegemonia is never coming back & his mods will stay hidden on a permanent basis in all likelihood.
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What happened with LupusHegemonia and his mods?
ff7legend replied to Lorkarion's topic in Skyrim's Skyrim LE
LupusHegemonia has been totally banned from Nexus entirely. Go to the Forum Rules & Warnings section of these forums for further details: https://forums.nexusmods.com/index.php?/topic/7101256-lupushegemonia-banned/?hl=%2Blupushegemonia -
In response to post #65047821. #65048711, #65049131 are all replies on the same post. @BigBizkit: Thanks for the clarification. I'll wait for a Skyrim SE version to be released. No more broken 32 bit engines for me. 64 bit is the future & Skyrim SE is the way forward.