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dovapix

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Everything posted by dovapix

  1. Nice work here and i am also currently making my own version of Whiterun and believe it or not i have almost 6 month of work done on it and still got a lot of work to finish it but it is worth. The reason it is long is because i have done new 3d models for almost everything including the ruins wall that look so horrible in vanilla. I also did an underground Whiterun filled with dungeons with completely new architecture from an ancient race and a quest that will lead to a new island to get a new set of armor and weapon. The mod will be called Epic Whiterun, Good luck with your project that look promising.
  2. Can someone recommend me at least another forum or website where there is still active modders?
  3. Hi guy's, This is insane i was just trying to fix a mesh in a mod and i spent most of the afternoon searching the web to simply repack the mesh into the bsa archive and guess what? Yes i still cannot find a way, no wonder people get quickly turned off from modding or porting mod to SSE! Here what i am trying to do: i fix a mesh extracted from a bsa and now i just want that same mesh back in the bsa so is there anyone who can enlighten me on how am i suppose to do it?
  4. People are cheap by nature and they all like their entertainment for free and god forbid they will ever work for free! But the real irony in this modding circus is why is it OK for people who have exclusive Youtube channels showing only mods for Skyrim have the right to make money while the hard working modders cannot! That even could be challenge in a court case since when you have a gaming channel that main content is related to one single gaming studio then they are making money on the back of the studio IP. Bethesda is not going to complain since these videos push tons of sale for their games and the only one getting screwed are the modders as usual.
  5. You seem to assume they work as dishwashers or something. As far as I know, their jobs are way "better" than what they are or could be doing here, even for money. Also, by what I know about the typical donation amounts here, this might maybe feed them for a month or two. A real job feeds them for years or decades. The dev gave no reassurance whatsoever, that the project will be completed. He merely stated what has been done and what still has to be done. Full quote of the statement: I'm also taking in account the interviews they did on youtube. They will complite the script extender, it's not a matter of if they complete it or not, it's a matter of when, and they are working on it. I agree donations are a joke since tapiok mention in one of his tread that in 6 years he got only 30$ for all the fantastic work he done!
  6. This is the real reason and fix for this Nifskope error, you have one mesh missing skin on it. I was exporting a tree and my trunk was missing the skin modifier on it and once i skin the trunk i could export perfectly. Hope this help others with these pesky export errors.
  7. OK i finally managed to make it work with a completely new custom tree with custom skeleton and the result is amazing! I will make a video tutorial showing the process from start to finish and with the new bones rig the trees look amazing since including some top bones in the BStreeNode make the tree sway realistically like in real life. The process is very short and easy to do in Nifskope, once you have your tree and bones rig ready it take about 5 min to setup each trees. So i think after my video tutorial is done we are going to see a lot more trees variety nicely animated.
  8. There is a tutorial i found here : https://www.darkcreations.org/forums/topic/4249-100-custom-tree-pyandonean-islands-tuto02/?page=1 but it is very confusing specially the part about setting up a BSTreeNode, this is even more complicated when your own bones rig is not similar to the author rig and he doesn't explain how the NiSkinInstance structure should be setup if you have a different rig! I did a heavy Google search on the BSTreeNode structure and nothing came up. Please if there is someone knowing about that Nifskope conversion procedure lay a hand to a fellow modder? PS i am not very rich but i am willing to pay you for some help.
  9. Hi Lisselli, OK then i will give it a try and yesterday on another Skyrim modding forum a guy told me that even 2017 was working so i will have to test both to see if it is indeed working. Regarding the niftools i agree this is sad to see no one taking the flag to carry on anymore since the next TES game will probably have less tools to work with. I will comment back if i am successful with either versions. Thank again for the replies.
  10. Hi Liselli, The amount of confusion over this mostly important matter is simply staggering! Some forums users mention they have them working in 3ds max 2016 and 2014 and other said it does not work for them. I can easily get 3ds max 2012 but the problem is since i am on a 2300$ subscription i can have my license revoked! And the guy's at Niftools don't give a damn about this anymore, sorry state of affair in the modding community.
  11. Hi guy's, There is so much confusion on the versions of niftools plugin to use with 3ds max that i want to ask if anyone have found a definitive and clear answer? My subscription give me access to 3ds max 2013 to the actual 2017 version so is it possible to export bones with one of these versions? My goal is to export a custom tree rigged with bones!
  12. Hi guy's, Currently finishing a partial pine tree replacement mod since the vanilla one look truly bad. What i mean by partial is that i do not want to modify the trunk and branches to retain the working skeleton for animations but i just want to replace the foliage cards distributed around the tree with my custom ones so the pine tree look like a real pine tree and not that weird thing Bethesda made. I have good knowledge of nifskope but i am not familiar with the trees.nif structure and nodes. I found a big tutorial on darkcreations website but the tutorial is very long and it get me confuse since it does not cover what i want to do. Any help would be greatly appreciated.
  13. Hi Ethreon, I am aware that i need to use pro optimiser(3ds max) to reduce my face count on the object and that is already done but what i am looking for is how to make it work in game?
  14. Hi guy's, I did a lot of googling on this one but most results were talking about world space lod and not about static object lod. I made a full 3d roads mod and i am looking for a tutorial to make lod for my 3d road sections, i also look at the wiki and it doesn't cover lod generation for custom new objects. I know there is Bslodtrishapedata in Nifskope but again i was not able to find a tutorial on how to make it work. I saw SSELODGEN tool and i am not sure if it is what i should be looking for? Any help or pointer to a good link would be greatly appreciated.
  15. OK i went in top view and did alt+A and now each cells seem to be loading as i move into them so i don't think there is other ways of doing it.
  16. Hi guy's, I am finishing a road mod and i need to iterate and modify almost each section of the snowy road in Skyrim and so far i am looking for a way to easily get from cells to cells and i cannot find any easy way to do it so any pointer or help would be more than welcome. I thought that simply double clicking on the adjacent cell in the render window would made it active but unfortunately it doesn't work . I don't even know if there is a way to easily find my x and y coordinates in ck?
  17. You are welcome friend! I am also planning a very detail video guide on modding covering almost everything one need to know about nifskope, shaders and 3d custom model import+collision. I have work 20 years in the gaming industry as 3d&2D artist and 7 years as a teacher in various gaming colleges in my area so i think it is time for me to give back to the community. That is exactly what I've been looking for. Where will you publish this as I want to be sure find it when you start. Hi NexBeth, I will announce it here when i start the video series so stay tuned.
  18. A little update regarding the image options in HDR shop, some image will work with latitude longitude but i discover that many pictures work best with cubic environment vertical cross as both choice in each window. The easy way to see if the latitude longitude option work is if you cannot see any seam in the ATI cubemapgen if so then change the latitude longitude to cubic environment vertical cross and the seam should be fix.
  19. I am currently completely re doing the Daedric armor so it will look menacing but not goofy.
  20. Hi Thunderina, Agree that not the ideal situation to be in currently but it is a generational problem also since nowadays people get excited about something only on the very short term, so keeping the interest up for a long period is asking too much from most people. That why i think this would benefit if we can at least do some kickstarter to get features we need or plugin for various 3d package. Regarding your problem i do not had any problem importing my custom 3d model since just have a look at this video i made about the rain occlusion feature, the tower in the middle of the river was my first custom model test i imported without any problem except i had to fix the path to bitmap. https://forums.nexusmods.com/index.php?/topic/4999795-rain-occlusion/ The only thing i did was to re saved my nif with the most recent nifskope version release by Jon and all was fine but the nifskope version tend to crash often when adding or removing shaders here the link in case you didnt grab it : https://github.com/jonwd7/nifskope/releases
  21. You are welcome friend! I am also planning a very detail video guide on modding covering almost everything one need to know about nifskope, shaders and 3d custom model import+collision. I have work 20 years in the gaming industry as 3d&2D artist and 7 years as a teacher in various gaming colleges in my area so i think it is time for me to give back to the community. I will be anxiously waiting this. I was forced to retire due to age and have wanted to learn how to do this. I have a few mods i am currently finishing and right after i am done with them i will start recording the videos so it shouldn't be too long. I will come here to announce it officially when the videos will be available. Have a nice day!
  22. You are welcome friend! I am also planning a very detail video guide on modding covering almost everything one need to know about nifskope, shaders and 3d custom model import+collision. I have work 20 years in the gaming industry as 3d&2D artist and 7 years as a teacher in various gaming colleges in my area so i think it is time for me to give back to the community.
  23. I saw somewhere that someone was about to do a detail video tutorial on this but i don't remember where.
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