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Brataccas

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  1. Well at least you've recognised that mod-authors deserve something for their contributions - even if it's only appreciation. I've given out 77 endorsements so far (I don't mod my game a lot really) and I endorse everything I consider to be well-executed even if it's not something I end up using myself. From the other side of the fence, I do find it discouraging that so many people download my stuff without bothering to endorse it or give feedback. Here's a few stats (and I suspect mine are nowhere near the worst): KS Hairdo's Lite SE PC (Nexus): 27,174 unique d/ls, 1,330 endorsements (4.9%) KS Lite XB1 (beth): 291,042 d/ls, 157,687 favourites, 1,330 ratings (0.5% / 0.8%) KS Lite PC (beth.net): 73,612 d/ls, 50,786 favourites, 371 ratings (0.5% / 0.7%) KS Lite PC (Steam): 8,355 subscribers, 499 favorites, 210 ratings (2.5% / 42%) So out of 400k+ downloads total, only 0.8% have bothered to rate/endorse KS Lite. Now, I'm not in this for the recognition - KS Lite was a personal project that Kalilies kindly let me share with the modding community (and all credit rightly belongs with her, Stealthic Khaos and Shocky) - but KS Lite is long past the point where it fulfilled everything I wanted it to do and I get daily requests for support and additions and spin-offs but these things take time and energy and if 99.2% of people that download my mod don't consider it even worth an endorsement, why exactly would I continue? *Edit* I will say it's important to have perspective though - out of the 3000+ who have rated KS Lite you could equally state that 100% of those people loved it - and 3000 is still a lot of people - I'm grateful to them for their appreciation :smile:
  2. It's a nice sentiment but sadly we live in a world where 80% of downloaders won't even give you an endorsement - and that's free.
  3. isalex: Skyrim doesn't *need* to be modded - it's a great game as-is - a true classic. Modding just makes it a different game and you may prefer that but it doesn't take anything away from the original. A team of creatives worked long hours and did the very best they could with the time, budget and creative mandate they were given - show a little respect for their efforts.
  4. Hmm... I've edited Njada for KS Hairdos Lite and didn't have any specific problems with her - I changed her default armor so that she's not wearing that helmet too. I just applied the KS hair from my mod, generated her .nif and tintmask with ctrl+F4, bundled them in a .bsa (after testing) and that was it - no harder than any of the other NPCs. I would check your .esp in TES5Edit though - sometimes stuff like custom tintlayers end up in there that are best deleted.
  5. Hey! If you used my tool then you should be good to go - I looked at your pic though and SSETEMP shouldn't be there nor should steam_appid.txt - installscript.vdf is created by Steam when you install and/or validate an install - it can be removed. This is what it looks like without the Creation Kit: And with:
  6. The latest Steam beta (v1.3) fixes triple-buffered VSync (again!) - I'd suggest people try it with iVSyncPresentInterval=1 and fullscreen mode turned on (disable any driver/Radeon Pro tweaks) and see how it works for them. (Working great here on an R9 285).
  7. Yes, I use Archive.exe to pack my PC archives - I want to know why the CK (using archive.exe) doesn't compress the XB1 files.
  8. Hi everyone, I recently updated KS Lite for the XB1 and PC and there's a *huge* discrepancy between the size of the archives: PC: KS_Hairdo's_Lite.bsa = 146 MB XB1: KS_Hairdo's_Lite.bsa = 189 MB XB1: KS_Hairdo's_Lite - Textures.bsa = 51.9 MB On closer inspection, the XB1 mesh .bsa isn't using compression at all - (the files are 189 MB out of the .bsa). Is there a better/alternate way to packing these other than the Creation Kit? I tried using the .nif optimizer and that shaved 20 MB off (which is great) but still nowhere near the size of the PC mod.
  9. VSync is broken in Skyrim Not sure what's causing everyone's issues but what I can say is VSync's broken in Skyrim SE. If you run constantly at 60fps+ you won't notice it but once framerates dip below 60 it'll instantly drop to 30 - then it'll recover for a bit then back down to 30. Rinse, repeat. To fix that you need to disable Skyrim's VSync then force triple-buffered VSync either through your drivers or (if you're using AMD) through Radeon Pro.
  10. No. Factions are set I believe when the character is created in the game world. If the player has had zero interactions with an NPC (and I'm pretty sure that means not even loading their cell) then these types of edits *may* override the defaults in a game in progress. Otherwise a player's relationship to an NPC seems to be set in stone (or rather, embedded in their save). I've seen this issue a lot with some of my own mods - the only reliable way to get them to work is a) ensure the edits aren't overwritten in the load order and b) start a new game.
  11. I made a tool to restore vanilla Skyrim - it doesn't know or care about NMM or MO though so if you're using them to launch the game there may be issues: http://www.nexusmods.com/skyrim/mods/79329/?
  12. It's a mix - sound fx are .wav, music is .xwm, voices are .fuz (?)
  13. I made a quick video for those that are having problems configuring Skyrim SE/RadeonPro for AMD cards: https://dl.dropboxusercontent.com/u/8210563/SSE_AMD.mp4 I'm getting an average 50fps (60 inside towns/interiors) at 1080p on a 2GB R9 285 with everything on Ultra except shadows. If you're running a 144Hz monitor, change the refresh rate in RadeonPro and cap the fps to 60 (or whatever works without blowing up) instead of locking to the refresh rate.
  14. The DynDOLOD link works now but the 'DynDOLOD' resources manual link shows me logged in as someone else (Broughladen again - and doesn't trigger the download).
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