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kryten397

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Everything posted by kryten397

  1. Only 2 things i know of is - MO2 settings/workarounds/Reset Window Geometry And windows itself - ModOrganizer.exe/Properties/Compatibility/Change high DPI settings and try the options in there. ----High DPI scaling override for example.
  2. Well a detailed manual would be great except you know as well as i do that hardly anyone will read it. You shouldnt need to wade through a manual or watch a video to use a mod manager.It should be simple to use and not introduce confusing and unnecessary terminology.
  3. I tried vortex but prefer MO2 however : no need to mention links or other stuff most users dont care. Install -Unpack to mod staging folder Uninstall -Remove from mod staging folder Deploy -Add to game Purge -Remove from game
  4. I get the same thing with firefox as well but am still able to log in as normal.So its something on your end. Are you using any firefox addons that block stuff ?(scripts,cookies,java etc)
  5. Normaly you cant sell stolen goods to traders.Can only sell them to thieves guild fences if your a member.So the belethor thing doesnt sound right.Unless a mod changes that. Ysolda isnt a trader.its a quest,it doesnt seem to matter if stolen or not.As far as i know its always been like that.
  6. That armor is in the mod Immersive Armors by the same author-which is avalable for SSE. Or port the oldrim mod for your own use using Cathedral Assets Optimizer.
  7. Sounds like web browser/addon blocking software.I use umatrix with firefox.If i go too heavy on the blocking then things like that start to happen.Web pages need basic scripts/CSS etc to function properly.
  8. The creation kit problem is pretty obvious when running it outside of MO2-Mod organiser does a virtual install of mods it doesnt actually put anything into your games data folder.CK doesnt know where the mods are actually located and so it will only show what is in your data folder(master files/DLCs etc)Thats why you have to set up the executable to run via MO2. Same is true for SSEedit,but you say you are running it via MO2 and yet you have the exact same problem.This suggests that you havent set it up properly.All mods must be installed by MO2.SSEedit should never be installed inside your game folder.Some anti-virus programs may block parts of MO2 and you may need to set exclusions(there is info on this on the MO2 description page)
  9. Author was last active in Jan 2016 so getting permission is highly unlikely. Use Cathedral Assets Optimizer and try to convert it for your own personal use. ESP would have to be saved in the 64 bit creation kit.
  10. That can be caused by going over the plugin limit(255) game starts to disable stuff after the limit is exceeded. How many plugins do you have? I cant be arsed counting them thats one hell of a load order you have there.
  11. I will type this quickly -no need for the pompous sarcasm.That event must have an entry.just because you cant find it desnt mean it doesnt exist.The thief has to spawn and there will be delay before he is spotted. Editing the game hour conditions would have been a good alternative to removing it. Was only trying to help-wish i hadnt bothered.Im outa here.
  12. Theres 2 encounters.One where your asked to hand over your valuables ,if your not a member of TG then you have to comply /persuade or fight.If your a TG member they apologise and give you some lockpicks. One where a random thief spawns usually in Riften or Riverwood.They wont attack you but NPCs/Guards will be hostile.It can get annoying when it occurs during the day and it starts a huge fight.Rather than remove it those events usually have conditions -one is normally time of day.You could change the game hour conditions to between 3-4 in the morning for example when most are at home in bed. Not sure if thats the right one but it sounds promising the other one doesnt involve any lockpicking. All you can do is try it then test in game to see if it works.Good luck.
  13. Dont know how anyone can play this game without the unofficial patch.Its a bug ridden mess and without it i would have stopped playing it years ago. No law against it though so good luck to you if thats what makes you happy.
  14. Dont need to uninstall steam or game to move it out of program files.Create a new folder in your c drive and cut and paste steam into that folder. You shouldnt have a src folder in your Skyrim special edition folder.Every thing else looks ok. But the scripts for skse64(over 60 pex files) should of been copied (from the download) and pasted into your Data/Scripts folder.Dont see any evidence that you have done that.You dont need the psc files(uncompiled scripts)Only the pex files(compiled scripts) are needed for skese64 to work.
  15. Download with mod manager from nexus does not work: In MO settings there is a button to associate with nexus links. If that does not work, manually run nxmhandler.exe and press register active.
  16. Ive never dealt with scripts in creation kit. You add the script to your mod and then add it to the MGEF that you want under scripts sorted in SSEEdit for eg. You can just type in the name of the script Sky_SlowScript.
  17. This is what i use https://www.nexusmods.com/skyrimspecialedition/mods/21064 The script seems to work by altering the targets inventory weight,then reverting it after the effect wears off. The author allows the script to be used as a mod resource,so you could start there.Apply the script to the MGEF used by your staff.
  18. Ok, i will send you a PM with the links to the uploads sometime tomorrow 11/05/2020.
  19. If your computer is still busted then i could upload it for you to PS4 and Xbox. But need you to post your permission here as evidence,or send me a PM.
  20. It changes two numbers to different ones.It is safe to remove. If you load it into SSEEdit you can change those numbers back to their vanilla values.Then you dont need to remove the esp if your worried about it.
  21. You need this : https://www.nexusmods.com/skyrimspecialedition/mods/34937
  22. LOL.MO2 works fine with SE.If you mean download using MO2 then there is info about this in the common fixes section: "Download with mod manager from nexus does not work: In MO settings there is a button to associate with nexus links. If that does not work, manually run nxmhandler.exe and press register active." You can also just download manually and then install.
  23. All these years ive been playing and never noticed.Yes you are right, the sound is out of synch with the animation. Dont think a fix is possible in creation kit.Need an external animation software program that supports hkx files or it could be converted to another format then back again after editing. fore would have been a good person to ask about this,but hes just recently retired from modding.
  24. Dont think it helps if anyone dares to critisize vortex,they are labeled as a troll or too stupid and dont kow how to use it properly. Vortex works ok but i didnt enjoy using it.Hate the GUI and the way it does some things.Personally i prefer MO2.Modding is supposed to be fun,choose the mod manager that you like the most and move on. Your always going to get those who think its the best thing since sliced bread and cant stand any negative feedback about it.
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