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kryten397

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Everything posted by kryten397

  1. Daekus has ported that to Special edition YY Anim Replacer - Zweihander -SSE-PORT https://www.nexusmods.com/skyrimspecialedition/mods/28491 So that could be uploaded via the creation kit -BUT the original authors permission would be needed. Try contacting Daekus by PM (hes still active) to see if he would attempt to get permission for an xbox port.
  2. Can i upload via the creation kit an esl flagged esp to Beth Net ? Does special edition on the consoles (xbox/PS4)support it. I ask because i dont own a console. so know little about any differences.
  3. The nexus site does cap max speed if ad blocking. https://help.nexusmods.com/article/96-download-speed-caps-adblockers-and-different-types-of-membership 1 MB/s -adblockers 2 MB/s - non adblockers and supporters Unlimited -premium members
  4. Download max speeds are reduced to 1-2 MB for non premium members.If your add blocking it may be even less.Vortex also limits download threads to 1 for regular members,up to 10 for premium. vortex settings-download-download threads . Also have to factor in the current situation-large part of the world stuck in their homes for long periods,so internet usage has increased a lot.The greater the demand the slower it gets. Is there any difference in speed if you download direct from nexus,rather than from within vortex?
  5. I always sign in/out.Periodically when i sign in i have to do a captcha then i dont have to do another at the next ones for a while. Ive never had to do one for a post though.
  6. MO2 doesnt use hardcoded links like vortex, it uses a virtual file system to trick the game into thinking that mods are in the games data folder-but are actually stored in another folder outside of the game. So installed mods dont show in skyrims data folder,unless you manually install a mod like skse64. Uninstall vortex it may cause problems with MO2. MO2 needs to be running when you play the game and skse64 should be added to MO2. To left of run button at top right ,theres a program selection box-click the down arrow/select edit you can create a link to the skse executable in there.Binary is where you navigate to the skse64_loader.exe that you manually installed into the skyrim se folder.When you want to play select SKSE from the list and press the run button. Does the SKUI settings MCM show up in the games mod configuration settings?If it does that means skui/skse are working.I dont know about console feedback,as i said that command is useless for determining if skse is working and properly installed.It finds the version and thats it.
  7. getskseversion doesnt tell you if skse64 has been installed correctly(and isnt working). So your still trying to get it to work.All i can suggest is to post in the SKYUI SE mods page and give as much info as you can.Which version of skse64 did you download from silverlock dot org etc. You could try MO2 which is far better than NMM,and just as easy to use.Just install SKUI and skse64 only and try to get it to work before adding any other mods. Install skse64 manually like we talked about in the other thread but just copy and paste the 61 pex scripts into the games data/scripts folder .
  8. "as long as steam knows where to find it"/"after i loaded the file into steam"/"going to drop this new folder into the Steam load window" etc. What has steam got to do with it?you are using Vortex to manage and install mods. Install all your mods into Vortex Vortex can then install those mods into your game. Dont use steam to install-avoid the games built in mod manager it will cause you problems. Uninstall everything and start again,only using vortex.
  9. skse64_1_5_97.dll/skse64_loader.exe/skse64_steam_loader.dll Copy/paste the above 3 files into your Skyrim Special Edition Folder Create a new data folder and put the scripts folder of skse inside it. Archive it using 7zip for example Install it with vortex-this makes uninstall easier. Always launch the game using skse64_loader.exe,the vanilla launcher will disable SkyUI Steam needs to be running. SkyUI is script extender version independent-its the mods that use it that may need updating when the game is updated. Make sure you have the latest version of RaceMenu which supports game version 1.5.97/Skse64 2.0.17
  10. In win 10 Home edition it is off by default.Controlled folder access is here: Windows Settings Update & Security Windows Security Virus & threat protection Virus & threat protection settings-Manage settings (controlled folder access) -Manage controlled folder access.
  11. Good to hear you got it working.You can now "Grow Up" in skyrim SE. Starting the game as a child and growing up as you level up was a good idea.Its a shame it was abandoned and never made it to SE.
  12. That mod would need several things (BSA, textures ,meshes ,animation)converted to support Special Edition.If it was only an esp,then it could be converted to form version 44 in the 64 bit creation kit. It hasnt been updated for 6 years and the author hasnt been active for 6 years so you will have to convert the mod yourself. Cathedral Assets Optimizer - can be downloaded from here and is a tool that attempts to make the process a bit easier.There is good info on the description page and you can post in that thread if you have problems.
  13. CreationKit configuration file in Skyrim Special Edition folder (not CreationKitPrefs file) (General) do you have these entries? i dont think they are there on install bAllowMultipleMasterFiles=1 bAllowMultipleMasterLoads=1 This thread might be usefull: https://forums.nexusmods.com/index.php?/topic/5681722-how-do-i-port-esm-to-sse POST 6 Unofficial Skyrim Special Edition Patch has the file extension . esp but is flagged as an esm. It would be best to repost this in the SE creation kit and modders forum if the above doesnt help.
  14. Yes ,you need to add the WeapMaterialSilver keyword Add the SilverSwordScript to it which is already in game. Take a look at the silver sword under weapons in skyrim esm to see what to do.
  15. That is the steam database game info and is when the database was last updated-nothing to do with when the game was last updated by bethesda. The last update was from 1.5.80 to 1.5.97 in November/2019. Size of the download depends on which updates you have previously skipped. Update for me was nowhere near 5 GB since my game was already at 1.5.80. 1.5.97 is still the latetest version of the game-so it is fake news.Steam not telling you what a download is for is also fake news.
  16. An update for what -the game or the steam client.Just checked a few minutes ago and there are no updates. Last update i had was for the steam client on Feb 11th-but i cant remember its size.
  17. Yes the mod Simpler Knock can cause disappearing journal quests.
  18. You can convert a lot of mods to ESL flagged,which means they dont take up a load order slot when game is running.So you can go over the limit. Theres a how to here: https://www.nexusmods.com/skyrimspecialedition/mods/21618 You can copy multiple mods that only change a few things into a new ESP in SSEEDIT-select the records ,right click and choose "copy as overide into" Box will appear -select new esp and name it.
  19. I upped the bleak falls trap to 600 and it appears to be working.The darts knock your health down themselves which makes it harder to work out whats happening with the poison resist.Depends on how many darts hit you. Thanks for the feedback,it is solved.
  20. I get very loud dialogue - eg dark brotherhood black door compared to normal dialogue volume.Another example would be when lady namira talks to you during the cannibal quest near markarth. I literally have to remove my headphones its so loud.Is there a setting i can use to turn it down.All other dialogue is fine.
  21. To change the original mod you need the authors permission.Have you tried to contact them?
  22. LOL yes i read your post earlier about how much time you had spent trying to get it to work. Thx for taking a look at it,maybe i have also made an error.I will up the wood elfs poison resist to 100% and do some more testing later tonight.
  23. I tried it on a wood elf(50% resist) using trap in bleak falls barrow multiple times and it definitely doesnt work.Resist poison just doesnt seem to recognise it as a poison.The poison cap for player is 85%.NPCs can have 100%.I varied the damage magnitude of the trap poison/did the maths and it has no effect. LOL i want resist,but cant get any and you dont want resist but are getting it all the time.Its a mystery.
  24. Resist poison doesnt recognise PTDarts as a poison and doesnt work.Cure poison same, but i was able to get that to work by way of a Dispel with keywords flag on the Alchcurepoison MGEF and adding the magic trap poison keyword. Is there any way to flag PTDarts so that resist poison works?They are classed as an enchantment and have been unable to find a solution.If they were a spell i could change type to poison (spider spit for example).
  25. LOL.From that thread i would avoid using scripts.Learn to do it manually first. Run SSEDIT via MO2 Right click anywhere and choose select none Tick the WICO ESP and click OK Left pane expand Wico esp expand Non-Player Character (Actor) and selelect one you wish to change Right Pane scroll down to the Flags(sorted) field and double click the box in the wico entry A menu will appear with check boxes including protected and essential flags. Simply untick/tick the options you want or dont want. Repeat for all other NPCs you want to change. Ctr + S to save the changes. Keep in mind that changing those flags can have bad effects.
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