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EnaiSiaion

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Everything posted by EnaiSiaion

  1. Make an ability with spell (! Not magiceffect) condition getactorvalue greater than globalvariable xyz. Attaxh a script to the magiceffect that sets your global to the same value as yiur actorvalue as part of its OnEffectStart event. This event will now run once when your stat increases.
  2. Just change the output model to something with 2D in it, much easier (see the Magna-Ge in Spectraverse).
  3. Can you rename Time Lock, Jolt, Ice Shiv and Electrocute? I kind of have those names in Apocalypse and this prevents seamless interaction. Thanks. :)
  4. As an unbiased observer I can recommend Apocalypse. :)
  5. Suggestion: shorten that script by using arrays. :)
  6. Has these things in it. http://i58.tinypic.com/qyiljl.png What do naow?
  7. What is interesting is that none of these fap bodies look at all realistic. I've been looking for one to use in an armor mod (not skimpy) and they ALL look like sex dolls. I'll have to subsurf the vanilla one and go from there. You'd think someone would actually care about just realism considering all the HD versions of esoteric items in the hotfiles but nope.
  8. Thanks! I used TempClone to clone a magiceffect. Game proceeded to crash. I think I'll just wait for a future SKSE version. :sad:
  9. I'm working on a spellcrafting mod and I may need a way to generate forms at runtime (ie. make a NEW spell and add it to the game using Papyrus) just like you can create actors with PlaceActorAtMe(). I could cheat and have a list of a gazillion blank spells but I'd rather not. Any way?...
  10. Moving objects that already exist in your savefile does not work. Need cell reset or new character.
  11. According to Steamgraph, Skyrim has had a stable playerbase since about June 2012. In fact last Xmas was the highest it has been in two years. http://steamgraph.net/index.php?action=graph&appid=72850&from=0
  12. SkyRe and SPERG are both awesome. SPERG is perhaps more compatible with other mods (as in SkyRe is incompatible with anything else without a patch) but T3nd0 is a nice guy. :) There's no point in any other perk mod.
  13. I can tell you that if you have puzzles or any non-straightforward dungeon, people will cry and whine and call you retarded when they can't solve them. Source: Spectraverse.
  14. The Serpent will get a rework. :)
  15. Requiem is duct taped. Get SkyRe.
  16. http://static-2.nexusmods.com/15/images/110/3959191-1399245784.jpg
  17. Astetu's miniquest: juggle an enemy for 30 seconds with Force Grip (or Force Lightning) without letting it touch the ground to gain a new ability! This ability increases the damage you do with Luminous spells against a target that has been grabbed and thrown by a Force spell and is currently in midair by 250%. Of course, landing this bonus damage on an enemy that's sailing through the air is equivalent to clay pigeon shooting, but then the point is to reward skill.
  18. Fun fact: Shift-Enter during gameplay and you can turn features on and off. Your chosen ENB is not fancy enough or too heavy? Fine, turn effects on/off. :)
  19. All good things come from above. http://static-4.nexusmods.com/15/images/110/3959191-1399221295.jpg The mod is almost feature complete and will be released soon once it has been properly tested.
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