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Crosstieger

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Everything posted by Crosstieger

  1. Quest are not really supposed to be reset or "rolled back". You can't use setstage to set the quest to an earlier point. It only goes forward. And resetquest has more bugs than any use. Only thing you can / should do is to reload a save before you killed him.
  2. The version number never worked for me reliably... You can try the "Get missing mod info" option and check if the information is correct - if not edit it. After that do a "Fix download IDs and check for Mod update".
  3. Is the command center unavailable in build menu or are you unable to place it?
  4. It's always best to post the entire source code because if that's all I see multiple issues. Also posting the compiler error message helps too :)
  5. When uninstalling the game through steam it should not delete any mods inside the data folder. However it might be very possible that steam deletes your DLCList.txt and plugins.txt located here C:\Users\<your useraccount>\AppData\Local\Fallout4. If that happens nmm will "forget" your load order. So it's best to make a backup of those files. More important: Why do you want to delete your game but not the mods? Do you plan on reinstalling or do you want to stop playing fo4?
  6. It's rifleman. http://fallout.wikia.com/wiki/Rifleman
  7. I'm using the 2.0.7 without any issues ¯\_( :confused: )_/¯
  8. I never used that tool. How did you try to uninstall it? Via the Windows settings?
  9. Could be that the game has trouble loading the weather (wild guess). I would advise uninstalling cot, create a safe located inside a building, load that safe without cot and check if you still crash, create a new safe located inside, install cot again, check load order, load your safe and check for crashes again. The mod author posted a few lines regarding troubleshooting:
  10. Well, if you have skse64 installed you launch the skse64_loader.exe file from your game folder. If you don't not what that is, well I guess you don't have it installed and you don't need to care :laugh: Did a 1 minute google job. https://steamdb.info/ seems to be a very usefull site. You're welcome. Thanks for posting the WORKING depot number. I tried a wrong one, got some not working 1.5.3 version and SKSE told me my version was OLDER :O instead :tongue: Yours work fine, with version 1.5.23 then. I hate freaking forced updates on anything, now twice more. How safe is this to use tho ? i mean... when SKSE will be updated (and then we can use the new (forced :tongue:) 1.5.39 exe, would the saves made in between "clean" / not corrupted ? I have no knowledge on that... Keeping a good record and backup of my saves before the (bloody forced :tongue:) update. Big brother is updating your computer when you sleep :tongue: The depot only contains the exe file. I've been using it since yesterday and I don't see any issues occurring. I don't know if the exe has any dependencies on the esp file (I guess not, but I can be very wrong). If skse gets updates I assume it’s as easy as deleting the exe file, let steam verify game files and download the latest exe file, update skse and continue playing.
  11. Well guess I was a bit too prematurely. Google hasn't found the article earlier.
  12. Skyrim just got updated to version 1.5.39, which means skse doesn't work anymore.... Anyone of you got news on this? Seems like: Dawnguard.esmDragonborn.esmHearthFire.esmSkyrim.esmUpdate.esmSkyrimSE.exeSkyrim.cccgot updated. Does anyone have a steam distro link for the version 1.5.23? Got it: download_depot 489830 489833 7780040377772731640
  13. Skyrim has basically no crash logs. You can enable a papyrus log file but that only contains script errors which very rarly cause a ctd. Did you go through the usual steps? Disable all modsCreate a new character and see if the same issue occursUndo any recent changes (including driver, os or game updates)Are you running the latest version of your mods?
  14. I found it rather useless to equip settlers and followers with better weapons. It feels like they only make use of higher damager per shot and not of reduced spread or increased fire rate. Robots and turrets seem to be the most effective defence and I only equip settlers for immersion. Are provisioners not flagged as immortal? At least they are immortal in my game (could be mods...)
  15. Try deleting the Fallout4.exe and then let steam verify the game files. Do you have an enb installed?
  16. You tried the usual? Reinstall gpu driverVerified game files / reinstal the gameMake sure you have the latest os updates installed
  17. Did you reinstall the driver after chancing the gpu?
  18. Posting the entire papyrus code would be helpful. Clicking on the "Advanced" tap on the papyrus section of your terminal allows you to look at the entire source code and not just the little snippet.
  19. Are the plugins activated? Did you prepare the ini files? What does your DLCList.txt and plugins.txt files look like - located here C:\Users\<your account>\AppData\Local\Fallout4
  20. What do you mean by multiple "player"? Multiple characters / safe games? If so, on PC you can have as many as you like. There is no limit. If - on the other hand - you want to have multiple mod set-ups / have different mods for each character, then the best way to go would be to use the profiling feature of Nexus Mod Manager or Mod Organizer. With that you can just switch profiles before you start the game and play with a different load order every time. The best part about PC gaming - there is no limit :laugh:
  21. WTFUpdateHUD is called: Function HUD_WidgetLoaded(string asWidget) If (asWidget == WTTF_Widget) Debug.Trace("WTTF - Widget loaded") WTFUpdateHUD() EndIf EndFunction The function HUD_WidgetLoaded will be called by HUD Framework once the widget is loaded and ready to receive input. However I found my issue. For some reason the Action Script wasn't truly connected to my flash file. When clicking on the pen icon inside Adobe Animate to open the class definition an empty ActionsScript would appear.
  22. Changing the "Default Outfit" under the Inventory tab should do the trick. Maybe you have a mod installed that alters Cricket and force-change her outfit? Simple way to debug this is to load up your game, open the console, klick on Cricket and do showinventory.
  23. Estuve mirando el CK, puedo cambiarme de ropa, pero en el juego el NPC Cricket no cambia, tiene la misma ropa en el juego. Además de cambiarse de ropa en la pestaña "inventario", ¿tiene que modificar algo más? PS: I prefer it in plugin, I want to do the same with Haylen, it would be a plugin that changes the roap of these 2 NPCs. eeeeeeeeeeeeeehhh...... si senór?
  24. That could be done. One way that COULD work is by: creating a script that checks the current health of the PAand applies a perk that either reduced the incomming damage to the player by a huge amount or simply adds a invulnerbility spell or effect to the playeronce the health of the PA drops below a certain value the effect would be removed from the player
  25. No clue how that would be done. The robot race isn't all that easy to work with :D I assume that one issue could be that the ai of the deathclaw doesn't know how to use the launcher. Deathclaws only use melee "weapons" and that rock throwing... I would guess that you need to modify the ai to be able to use different weapon types.
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