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SMB92

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Everything posted by SMB92

  1. Yeah i'm not sure about it either, i thought ultimate edition was final, perhaps steam made an error as you say. Might disable steam myself, it's been getting on my nerves. Anyhow i starting using the FNV4GB - NVSE loader and it appears the problem went away, i actually got to play for a good few hours with no crash however i do get a crash in goodsprings still, only when i come back their via walking, fast travel is ok though so i have got a conflict somewhere. Thanks for your help mate, i shall post again if i can replicate the problem.
  2. Playing New Vegas again
  3. If you look again, FOOK WMX patch is straight after wmx. Yes my INI is exactly like that in all 3, i just delete fallout.ini as it resets from fallout_default.ini. And thanks, the rigs nice :). It's more than strange really, i've never had any issue like it before, i did see Steam made an update about a week ago although i didn't hear of a new patch or anything....
  4. Yes it's a clean install, and it's Ultimate edition so it's all done through Steam. My load order is perfect and is patched well but here it is anyway: FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm CaravanPack.esm RustTownV1Master.esm Ambient Temperature.esm Advanced Recon Tech.esm Caliber.esm More Perks.esm CaliberXhonesthearts.esm CaliberXgunrunners.esm CINEMATECH.esm Detect Traps.esm FOOK - New Vegas.esm FOOK - New Vegas DLCs.esm MoMod.esm Inventory Access.esm DFB - Random Encounters.esm AWorldOfPain(Preview).esm NVEC Complete.esm NSkies URWLified.esm NVInteriors_Core.esm NVInteriors_ComboEdition_AWOP.esm Interior Lighting Overhaul - Core.esm Project Nevada - Core.esm Project Nevada - Equipment.esm Selective Fire.esm Stalker Weapons Pack.esm ELECTRO-CITY - CompletedWorkorders.esm ELECTRO-CITY - Highways and Byways.esm oHUD.esm Lings.esm The Mod Configuration Menu.esp NVEC Enhancements.esp NVEC Complete FOOK Patch.esp DarNifiedUINV.esp CASM.esp FairyRadar.esp FPSWeaponWheel.esp HUD Extended.esp HUD Extended - Ambient Temperature.esp Readius_NV.esp Jetpack.esp UHNV.esp UHNV-Dead Money.esp UHNV-Honest Hearts.esp UHNV-OWB.esp UHNV-Lonesome Road.esp RustTownAdditions3.esp FOOK - New Vegas.esp FOOK - New Vegas DLCs.esp XFO - 4bb - Perks - Two per level.esp Project Nevada - Cyberware.esp Project Nevada - Dead Money.esp Project Nevada - Honest Hearts.esp Project Nevada - Old World Blues.esp Project Nevada - Lonesome Road.esp Project Nevada - Gun Runners' Arsenal.esp Selective Fire - Project Nevada.esp Project Nevada - Extra Options.esp NVEC PN Cyberware Patch.esp NVEC PN Equipment Patch.esp NewVegasBounties.esp Detect Traps - Traponator 4000.esp Detect Traps - DLC.esp Advanced Recon Gear.esp Advanced Recon Tech.esp christinecos.esp J3Rifle4Free.esp SWP40 Patch 01.esp ZLArmaments.esp Advanced Recon Armor.esp Advanced Recon Range Finder.esp Advanced Recon Riot Gear Helmet.esp Advanced Recon Gear - Project Nevada.esp FlashlightNVSE.esp Boondock Saint DEK.esp Remington870SO.esp NWghostbodysuit.esp Powered Power Armor.esp HZBagOfHolding.esp Ambient Temperature - PPA.esp AWOPDeadMoney.esp AWOP-FOOK Weapon Patch [5.0] .esp AWOP DLC + GRA Conflict Error Fixes.esp Imp's More Complex Needs.esp Ambient Temperature - IMCNNV.esp IMCNNV - HUD and Hotkeys.esp Jump Fall Fixer.esp More Realistic Aiming.esp Quick Trade.esp Reactive People - Ultimatum.esp Runner.esp WeaponModsExpanded.esp WMX-FOOKNV CP.esp Project Nevada - WMX.esp WMX-ModernWeapons.esp WMX-DeadMoney.esp WMX-HonestHearts.esp WMX-OldWorldBlues.esp WMX-LonesomeRoad.esp WMX-GunRunnersArsenal.esp WMX-PreOrderPackClassic.esp WMX-PreOrderPackCaravan.esp WMX-PreOrderPackMercenary.esp WMX-PreOrderPackTribal.esp EVE FNV.esp EVE FNV-[GRA Patch for EVE 1.3].esp Project Nevada - EVE.esp LUMENARIUM - Working Sunglasses ONLY.esp NSkies URWLifiedOWB.esp NSkies URWLifiedHH.esp LUMENARIUM - Bright Clear Days.esp Interior Lighting Overhaul - Ultimate Edition.esp ILO - A World of Pain.esp ILO - NVInteriors Project - AWOP.esp ILO - NSkies URWLified Patch.esp ELECTRO-CITY - Imaginator.esp DYNAVISION 2 - Dynamic Lens Effect.esp Directors Chair.esp Lings-PlayableRaces.esp Bashed Patch, 0.esp MyPatch.esp Total active plugins: 129 Total plugins: 141 Now after playing with many methods of AI i have found one thats working well but still the odd problem of certain textures not updating in game properly, then an occasional CTD. What's weird is that i have an uber rig, i only run 1 7970 (no Xfire) when playing, i use the d3d9.dll fix, and i still get shocking performance with or without AI, and yes it does run without AI funnily enough but as i say that's pointless. I know it's only AI because different configuations work better than others, for instance FOMMs don't work where as my manual installing works a lot better. I have renamed the AI.bsa to Fallout - ArchiveInvalidation.bsa and loaded everything on the list behind it and that works much better than FOMMs method or the one you download (not the broken one on the Nexus either, the good one). It's awful strange to me i'm going back through FNVEdit to see if there is any texture conflicts, although i didn't spot any b4.
  5. Hello to all, thank you for viewing and bigger thanks to anyone with advice. Now to start let me say i am no noob at modding Bethesda games. I have never had any problems until now that i want to play New Vegas. Seemingly, Archive Invalidation causes CTD's whenever i activate it, in the many fashions it come in meaning i have tried FOMM, ArchiveInvalidation Invalidated and the other one with the AII-FNV.bsa. Now i am using all the good mods, NMCs, WMX, FOOK, EVE, NVEC, Lings, PN, ILO, NSkies, IMCN, UHP, oHUD, AWOP etc etc etc with All DLCs and i own the Ultimate edition CD (hence all DLCs) and i know for a fact through FNVedit that my load order is peachy and i have patched myself through hours and hours of hard patching, so it aint any of that, however when i deactivate AI i am CTD free but stuff playing like that ay. When AI is active i usually CTD within 5 mins, on a new game i can't get out of Doc Mitchells. Now this never used to be like this and i'm not sure if there has been an update recently but it is definitely AI, i wouldn't be asking for help if i knew the cause but i know it's that. I've redone all my INI's over and over, tried combinations of known methods, been through google no tomorrow and now i'm stuck, so basically i'm here asking for anyone's advice on this b*****d of an issue. Big thanks in advance, please no noob questions or answers, i know what i'm doing ;) up until this crud of course x) EDIT: I probably sound really silly, but i'm lost at this cos it definitely is AI, works without, stuffed with it. I just re-read my post and thought i sounded like an idiot, that be all.
  6. @ Raza: Have you tried the Unofficial Elsweyr Patch, maybe that fixes it :) although i have no idea, try and see if it works. I guess we see the end of the line for this mod, big thanks to Iliana for her hard work in bringing us this masterpiece. You will never be forgotten, good luck in your travels!
  7. Wahahahaha nvm mate, you get that....
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