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SMB92

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Everything posted by SMB92

  1. Rig is still fine, well above average. With the 4gb patch all you need do is install NVSE as you probably have then extract all content from the 4GB mod to the game directory and then add a shortcut to the desktop from "fnv4gb.exe" and all you need do is load the game from that and your done! And it loads NVSE with it so you won't have any trouble there. Your load order seems fine to me so perhaps something more sinister is at work lol. Let's do this: Revalidate the game cache in Steam, then test the game. If still problems then lets load up FNVedit and just see if any error messages pop up while it's loading the mods. If not then we make a merged patch. To make a merged patch simply right click on any mod after it's loaded and select "Apply filter". You might know this from TESedit. Then just selet OK as all settings there should be fine by default then when your LO turns lots of pretty colors right click again and select "Create Merged Patch". It will do it by itself after you name it. Remember to o this every time you add new mods that alter the game. It will ensure all your mods data shows up in game or at least 99%. It misses some things but it's not that big a deal. This can also help with freezing problems if a mod is trying to load something that is being overwritten by another or replaced etc etc, scripts are usually bad for this and also quest altering mods. Now if all that fails, which i doubt, there is human error somewhere (and that's ok) but w will have to do some more advanced troubleshooting. Like giving me remote access to your computer. Just kidding, stuff that lmao. But there are things we can do to narrow down the problem without reinstalling everything. You might want to look at another thread i've been replying to in this section (NV tech support) with Lunatech666 having camera problems because of human error with a certain mod installed. You might find some of the methodolgy useful. EDIT: The other thread i mentioned is still having trouble. So scratch that about it being fixed - njew errors arose from a dodgy mod but we're looking into now. Just TBH. I'll be here when you need me, Tech support is my homepage atm, I too am heavily modding atm.
  2. Mad as, thanks for the link i'll have a look at that right away :) Hows the game going now?
  3. BTW, where'd you get the cannabis mod, I'd like to have a look at that one ;)
  4. Very nice LO. Let me if any issues arise now that it's all sweet, shouldn't though. Now i would recommend adding the patches for WMX and DLC's and rebuild the patch and you should be 100%. Remember everytime you add new mods that edit default parts of the game or make addition to game lists like leveled lists etc to just quickly rebuild your patch. This will ensure stability. Now you know the "method" anyway, should help you to troubleshoot in future :). Hope i've made a positive impact anyway.
  5. Did you reset the INi files as well? That might help. CTD at menu is missing resources so yeah put the KF's back in, in fact should of done that when uninstalling WME but WMX should fix that as it will likely replace them with it's own. Could you please post your new LO? Just to check. So just delete these: Falloutdefault.ini in root directory Fallout.ini and Falloutprefs.ini from My Games folder in My documents. Then Revalidate with steam as i mentioned before, yes that can help. You should be good to go :), I'll be around if you need me again. EDIT: Just missed your edit. Try what i just said, and also, didn't you say you were starting from scratch? You don't have to reinstall the whole thing, as i mentioned before you can delete all the folder from Data folder then revalidate to get them back. Easier than reinstalling and deleting the INI files will ensure a clean slate, they will regenerate when you run FalloutLauncher, then you can re-enter your settings, close that and run from NVSE. Then create merged patch again after you einstall the mods. This is only if you are doing the clean slate without having to reinstall the game. Remember to revalidate after deleting before reinstalling the mods.
  6. It is only really bad when it comes to adding more mods. Not many major mods support it these days. That's the only reason why. Plus i think personally WMX is better, more control and options and extra plugins. Pn is Project Nevada. It's great with WMX. Well it would definitely seem you made some mistakes there, if you are looking for an easy way to start from scratch just delete all the folders in your data folder, not the primary ESPs and BSAs from NV and then Re-verify your game cache with Steam. It will replace those folders and give you a nice fresh slate to mod again without reinstalling everything. Well let me know if you have any more dramas after that and feel free to PM me for any advice. I'm actively playing NV and Oblivion and always happy to help.
  7. Ah i didn't think about the wsex mod. Yeah them KFs are depended on by the ESP so put them back. Okay well we can't test that just now. I didn't see WMX in you LO? Anyway get rid of WME and the install WMX with the DLC patches. It would be great if NMM can auto-uninstall WME, then we won't have to worry about loose files causing problems. make sure WMX is last in the LO below adam but not below any cosmetic packs, races etc. Does sound like this is the problem, though i can't logically per say, relate it to the camera glitch, never used WME personally but i can only pin it to animations or even perhaps INI changes such as FOV but i dunno if WME would change that. WMX will add new animations from WAR so don't worry about that. That might just fix it but if not we'll look into resetting the INIs just in case. OH i just remembered also, PN uses WAR animations and others. I don't think it's WME compatible either. Be sure to get WMX PN patches. Okay so to simplify it: Temporarily uninstall Wsex, we'll put it back after. Uninstall WME. Install WMX. Then we test it - from a save BEFORE WME If problems reset INI files and re-verify game cache - may not have same camera glitch but might be something else (you never know, the Gamebyro engine is full of surprises) Test again. If still problems grab a Fat Man and launch a mini nuke into your PC (lol don't) By now it should be good to reinstall wsex mod and reorganize the LO. Then you'd be surprised how quick it is to make the merged patch To make the merged patch open all your active mods in FNVedit (should be already selected when you open it), then when it loads right click on any of the mods, doesn't matter which and click "Apply Filter" and just select OK as those setting are already configured for it. When that loads up you'll see lot's of pretty colors, ignore them. Right click again and select "Create Merged Patch" then wait for that and then DONE, just enable it. Makes a world of difference. Wow lot of input, hopefully after this you'll be much more knowledgeable lol. And hopefully avoid WME problem in future lol.
  8. Do you have any specific changes to your INI files that you need? If not delete Fallout.ini and Falloutprefs.ini in the My games folder in My documents then run Fallout Launcher, reselect your settings then run NVSE again without any mods and see if that does anything.
  9. The 4gb should help if you have a large Load Order or are using extreme settings. Making a merged patch is quite simple and will ensure that most content from your mods appear in game without conflict. Two ways to do this : EDIT: 4GB patch is essential if using HD texture replacers such as NMCs or Ojo. The game will crash if it exceeds the 1.8GB address space allocated. This requires NVSE also. Easy: FNVEdit Advanced: Wrye Flash Though in my opinion they are both pretty easy, just have to take some time to get to know them, but with FNVEdit we can have a patch up fairly quick, a few minutes in fact! I'll guide you through that but let's just rule out some other factors first. Thanks for changing the LO and checking AI, that all seems fine, just a couple more things: What settings are you running NV at and at what stage did the game start hanging (only ask that because i wasn't able to clarify this from your OP), was it before modding or after modding or after a specific mod etc etc? Your load order is definitely correct and the merged patch will make it perfect, so no problems there. One more thing also just off the top of my head but is there any problems in INTERIORS or is it just in exteriors? Sometimes high Object fade leads to freezing, this can be sometimes fixed by NV Stutter Remover or a change of settings. So once we work these things out we will go from there. BTW your system specs are fine, more than enough for this game but in some cases some settings can cause heavy lag and also keep in mind the Gamebyro engine is crap to be blunt and one or two errors overlooked lead to catastrophe. We will solve it, to me this should be cake as your LO is sweet.
  10. If you have steam version, verify your games cache. Sounds like your INI files are up to something, probably something changed by a mod. Post an LO if you want and i'll have a quick look.
  11. Yeah NMM can cause problems when you just install anything without fully knowing, a lot of people do it. WMX and WME are similar, Weapon Mods Expansion - WME and Weapon Mods Expanded - WMX. WMX was made by the original maker of FO3's WMK - Weapon Mod Kits and from my experience WMX is far more supported than WME. Yes you could have installed the wrong mods and patches for that. Seems though you used NMM, i have NEVER used it but does it allow for uninstalling? If so drop WME. Type WMX in the search on the nexus. It should be the last option to appear funnily enough. DL that NOT with NMM and but don't try install it yet, we'll get to that after WME is gone. You may have to roll back to an earlier save before WME otherwise you'll get CTDs from buggy saves. Don't stress about FNVedit, what we want to do with it is much easier than you might think, just drop all the files for FNVedit in the games root directory. We'll get to that after we sort this bug out. Has to be something with WME, the other mods here wouldn't cause i don't believe. One thing you will learn is that heavily modding NV is difficult if you don't know the programs to make it happen. It took me a whole fortnight to get my install where i wanted it, and even then i'm not done, constantly finding things to patch and balance. But once you have it done, it's so worth it. I thinkit would take me a year to finish the game now theres so much content ;).
  12. Well we need a merged patch from FNVedit or Wrye Flash. If you don't know Wrye Flash then FNVedit will do. I can see by the LO it needs it and a lot of things will be out of place without it. For now: Create a folder somewhere and cut all files from you NV Data file with he extensions: .KF, .KS, .KN. and paste them to that folder then load up the game. You may still experience the crash since that will be a LO problem or perhaps a missing master etc or anything, we will get to that. Try loading from a save from before WME install just to test this camera glitch. As for FNVPlugin, it is useful but i find only for smaller mods. It's not quite as good as FO3Plugin as NV added lots more data to the engine and it doesn't always work properly merging mods. With ADAM, you could try merging just the patches for the DLCs in one esp and then merge the extra armor addons into another. Don't try and merge the main esp though. Now if need be i will upload FNVedit 3.26 Somewhere privately and give you the link if it is still down. I think a merged patch will help you a lot, and i will further study your LO for improvements. One more thing i want to know is if you installed WME via FOMOD, might help speed things up if we have to get rid of it, and i'd recommend getting WMX. I use FOOK, WMX, PN, AWOP, MoMod, NVEC + NVCE, CNR, NMC, UHP + oHUD and plethora of others and very stable so i know that WMX is better than WME and is more supported. We will get to the bottom of this.
  13. Check that under TOOLS in FOMM that Archive invalidation is checked. Mikoto beauty and Lings are in the wrong order, they don't really get along either but go like this: Lings Races Mikoto Beauty LingsPrettyThings Not entirely sure but i think Pretty things requires Lings Coiffure. In FOMM click on Prettythings and have a look at the lower pane to see if it says anything other than requiring FalloutNV.esm as a master and mentions Coiffure then you will need it. Google it, it's only on ModDB atm. Now as i mentioned Lings and Mikoto don't get along - at least without a patch. You can make a merged patch in FNVedit. DL that and i will show you the rest. Let's just get it running first. EDIT: Put all them 3 at the bottom of the LO.
  14. This is very interesting, i see the 1st person keeps going sideways and back but is that 3rd perosn camera aiming at the ground by itself or was that you? Not really important but yeah just like to know. Now i'm definitely thinking an animation bug and i'm thinking wme. Lets do this for starts: Go back to the downloaded WME file and extract it somewhere. Also it would help to know if you had to override any files when installing WME. When you've done this search the mod for .KF files (just type .KF in windows search) and then tell me what comes up, i imagine a few. Don't worry about posting the names of the files just tell me how many. What we will do is remove them and test it, i'll tell you how after we do this. Then if that fails are is not the culprit, we'll make a merged patch, from the look of your install you really need one anyway. Don't worry it will take a few minutes to make with FNVedit (if you don't already use it). And for another thing just for good measure, disable mouse acceleration. It's common practice for NV to do that and the mouse is heaps better. BTW thumbs up for Pink Floyd. EDIT: What is this ADAM mod you've got here? Haven't heard of that one. Also for good measure put AG supplementary uniques esps BELOW WME esps for good measure. Sometimes mods dependent on other mods ESMs get overridden by the ESMs dependant ESPs and cause problems. Sounds confusing but i see it a lot.
  15. Okay cool, looking at the vid now, thanks for the upload. Load order seems fine to me but i'll double check.
  16. Yeah post a video if you can, I can only think of two things: a broken animation as WMX uses WAR animations and/or a conflicting animation from another mod OR a broken savegame from removing an important mod. Post a load order and let's have a look.
  17. No takers? Anyway i'm also looking for a good texture/palette replacer for DistantLOD Terrain if anyone knows of one, i've had a look around and can't say i've found a good one. Sick of looking at patchy ground especially from places like Outpost. So far i've used NMCs, Ojo and Poco but didn't really like it much. Any suggestions welcome.
  18. How anyone can use NMM has got me stumped. Wrye, FOMM and Manual installing is the way to go", at then you KNOW your install. Not knocking Nmm but personally i'm a man of manual labor, i craft my own world. Wrye is heaps easy to use if you know the basics, and only the basics is enough to success with it. FNVEdit - A lot harder to use but if you understand the game then once you have a look through it patching the basic stuff and identifying problem conflicts is easy, then over time you master it. "Deleting identical to master records" isn't so much a mistake either it's for cleaning mods of dirty edits and is quite useful DEPENDING on the mod your cleaning. Don't try and clean mods like FOOK through this method, it will likely kill it. Smaller mods are all OK and i'm not totally sure about NV but cleaning the DLCs shouldn't cause any problems, and the reason why i say i'm unsure about that is because i haven't run into any problems after about 6 hours of heavily modded play. Also the Filtering system is fantastic and i can't live without it, quick and easy identification of conflicts allows for sweet and easy patching. About organising your mods: make a folder and categorize your downloads similar to the Nexus setup, it will make it easier in the end. You will have to choose which mods you want and find out compatibility yourself but be sure of one thing: You will need to do a lot of research. If you have any specific questions feel free to swing them my way, i don't want to rave on to much otherwise i'll end up writing a tutorial and I don't have that sort of time, I've got NV to play :).
  19. Can't say i've actually been through OWB although i have it (Ultimate edition from steam) but this sounds really weird. Occasionally with heavily modded games the game can crash on fast travel, rarely in lowly modded but this shouldn't be happening. I'd like to know a few things: What kind of system your running, have you got Archive Invalidation installed and have you checked your not loading the DLCs in the wrong order (I hear this can cause problems but don't quote me there)??? I've got an unmodded install that i can test today on my other OS, so i'll have a look anyway and see if i can find anything that might help.
  20. This is a shame, you could of reset the INI files and it would likely of fixed the problem. Also deleting any "Ïnvalidation.txt" after removing mods, some older mods come with one. Another technique is to be sure your Archive Invalidation bsa is registered first before your Fallout - textures.bsa in the INI files. FOMM does this by default. At least if you have this problem again you could try these things.
  21. IWS is the best in it's class i'd have to say, idk of any alternatives myself but can you confirm if removing IWS solved the problem? And curiously you're not using Wrye? IWS would crash i would imagine if certain records are being overwritten whilst others are not. Perhaps a quick look in FNVedit will reveal which records are to blame.
  22. Hi all, I've decided to play NV again and so far i've got as far as installing all the HD retexture mods (NMCs, Hectrol etc etc) when i was brought to a standstill on the first run..... The old issue of Z Fighting O.O!!!! I have spent 36 hours straight (with toiletbreaks and little to eat) trying every possible combo of INI tweaks (and not just from the tweakguides.net guide) and Catalyst settings (12.10) only to find that the better the quality the worse it became, but the better NV run!!!! I do have a mad system (check my sig) but i just can't get my head around this so i'm starting this topic to try and get a collection of information about what works for who and also other tweaks that may be good for high end machines. I've searched all of google to no avail with the Z fighting but i have seen some people comment in various places that they have fixed their own but didn't post the fix. Also in my searching the only decent guide is the Tweakguides.net guide but even then it's not that comprehensive for my taste. So please if you have a high end system and you know some things that others might not including myself, post it here! So far i've managed to find a coupkle of things worth changing in the INIs, here they are: fLandLOfadeSeconds=15 under General/Display - When you change the timescale in game terrain textures tend to take long time to transition to full texture as you walk through the wasteland, this setting when changed to HALF of your selected timescale fixes that problem. I managed to find this suggestion on a forum somewhere but i have never seen it posted in any guide. This should be changed in all 3 of the INI files. iCanopyShadowScale=512 under SpeedTree - I have never seen this posted in a guide but as it might suggest it changes the Canopy shadow resolution. A setting of 2048 goes well on my system. Also i believe you can find the "canopy shadows on grass"setting under this section. iNumHWThreads - This line is NOT in any of the default INIs - As mentioned on Tweakguides.net guide this setting can be added at the bottom of the Display section of Fallout.ini and it is for specifying the amount of cores you want NV to use, so in my case i have the 3960x with 6 physical cores or 12 in Hyperthread (which i don't use) so i set this to 6 and played for about 2 hours and actually found that my CPU was utilised 10-20% more than before. It is said it can cause game instability and also said to prevent certain freezes, in my experience it works great. Also a setting of 6 under iNumHavokThreads (found in Configator also) goes well. Well that's my testing so far, i'ma go add FOOK, PN, WMX, EVE, AWOP, MoMod and a plethora of others to my LO and i will post my findings here with said settings and a few others i've been testing. Thanks for reading, hope you find some of these useful and hopefully we can get some more knowledge added to this thread. If anyone has anything to add about their experiences or knowledge please do!!!
  23. What happened to your Flak Cannon mod? Seems to have gone from the Nexus...
  24. Hi, soz for late reply. It would be kinda pointless to just use iHUD and aHUD, they are both in oHUD, the problem is that IMCNNV's primary needs HUD stays invisible. What need to happen is compatibility with oHUD and IMCNNV HUD, a setting in its extra options menu to have IMCNNV HUD stay on permanently. Thanks for the help but, i sussed this out a fair bit and no other way around unless that setting is there so it's all good, i'll contact Imp. Cheers.
  25. Hi all, having an issue with oHUD with the IMCNNV HUD not showing in game permanently, this is not a conflict but rather an issue of oHUD setting everything to hide without the option for IMCNNV HUD. I'd like to know if anyone has a solution for this or if anyone knows of a patch that can make the two compatible. I'm using every optional MOD UHP has to offer compatibility wise (except the duplicate ones from the install menu) and all is sweet except IMCNNV HUD. The HUD is there, and shows when in MCM but no option to unhide. Any help much appreciated.
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