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Everything posted by Ghaunadaur
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Run the meshes through Nif Optimizer.
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[LE] how to use SKSE function GetSkillUseMult
Ghaunadaur replied to davethepak's topic in Skyrim's Creation Kit and Modders
Looking at the Game script, this function doesn't seem to exist for Skyrim. -
[LE] How many Masters?
Ghaunadaur replied to AccursedSniper's topic in Skyrim's Creation Kit and Modders
If you want to remove a un-needed master dependancy from your mod, you can do this either with Creation Kit or TESEdit. I'm not going to write out the procedure again, just read the last 2 posts from this topic: https://forums.nexusmods.com/index.php?/topic/4012185-built-mod-with-usleep-as-masterhow-to-remoove-dependancy/?hl=remove+master&do=findComment&comment=36793035 As for the original question, I can't think of any limit other than the hard limit of 255 active esm/esp files. P.S. Make backup in case anything goes wrong. -
Script to disable chain when a door is unlocked
Ghaunadaur replied to morrowind1979's topic in Skyrim's Skyrim LE
If !(TRPD.IsLocked()) or If (TRPD.IsLocked() == false) or If (TRPD.IsLocked() != true) -
Neverwinter Nights 2 1.23 patch?
Ghaunadaur replied to joshbk1992's topic in Neverwinter Nights's NWN2 Discussion
Patches are here: https://neverwintervault.org/patches?field_game_tid=6&field_official_version_tid=All&field_platform_tid=All&field_language_tid=All&field_requirements_tid=All If haven't already, you may also want to get the NWN2 Patcher: https://neverwintervault.org/patch/nwn2/english/nwn2-patcher-tnt220 -
[LE] Altering Weapon Effect
Ghaunadaur replied to RussianInquisitor's topic in Skyrim's Creation Kit and Modders
I think you need a script. -
[LE] How to get started
Ghaunadaur replied to skully2097's topic in Skyrim's Creation Kit and Modders
Yes you can do it exactly like this. -
How do I save my game and mod setup when reinstalling computer?
Ghaunadaur replied to mileafly's topic in Site Support
Hi you need a NAS system and professional backup software like Acronis. -
Really ***censored*** design. I'd say the "professional designer" was a waste of money
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Interesting idea. I wouldn't know how to remove the regular methods of saving, but saving by activating an item is definitely possible. One could even control the naming of the save file through a configuration menu or so.
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[LE] Script to Spawn NPC at the Player
Ghaunadaur replied to mmft93's topic in Skyrim's Creation Kit and Modders
The actor reference can be stored like this: Actor MyActorRef = Game.GetPlayer().PlaceActorAtMe(MyActorBase) SetPosition is expecting an ObjectReference, so you may need to make a cast (MyActorRef as ObjectReference).SetPosition(PlayerRef, 120.0 * Math. Sin (Player Ref.GetAngleZ()), 120.0 * Math. Cos (Player Ref.GetAngleZ()), PlayerRef.GetHeight()) Cleaned up script: ScriptName MMFTDemonicShrine1 extends ObjectReference Armor property DiscipleRobes auto Armor property GoatHead auto Weapon property DaggerofCeremony auto Perk property MarkoftheDamned auto Spell property AzazelCurse auto ActorBase property MyActorBase auto Event OnActivate(ObjectReference akActionRef) Actor PlayerRef = Game.GetPlayer() If akActionRef == PlayerRef ; only the player can activate this ObjectReference SelfObj = Self as ObjectReference AzazelCurse.cast(SelfObj, game.getplayer()) PlayerRef.AddItem(DiscipleRobes, 1, true) PlayerRef.AddItem(GoatHead, 1, true) PlayerRef.AddItem(DaggerofCeremony, 1, true) PlayerRef.EquipItem(DiscipleRobes) PlayerRef.EquipItem(GoatHead) PlayerRef.EquipItem(DaggerofCeremony) PlayerRef.AddPerk(MarkoftheDamned) Actor MyActorRef = PlayerRef.PlaceActorAtMe(MyActorBase) (MyActorRef as ObjectReference).SetPosition(120.0 * Math.Sin(PlayerRef.GetAngleZ()), 120.0 * Math.Cos(PlayerRef.GetAngleZ()), PlayerRef.GetHeight()) utility.wait(1) SelfObj.delete() EndIf EndEvent -
[LE] Script to Spawn NPC at the Player
Ghaunadaur replied to mmft93's topic in Skyrim's Creation Kit and Modders
Not sure, but try to replace 'GetBaseObject() as Actorbase' with 'GetActorBase()'...? -
Version for Skyrim SE is now available as well: http://www.nexusmods.com/skyrimspecialedition/mods/9003/?
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Ok, the mod is finished, but not sure in which category to place it... Some details so far, - the price depends on the level of the player, just like the reward, but it's more expensive (500 - 1500 gold) - can also be purchased from Camilla if Lucian is dead - I used generic shared dialogue for the responses. Since I only have the german voice files, I'm unsure if it's really fitting to the english game version. This can be changed easily, I'm open for suggestion on this. Skagens, a version for special edition is not a big thing. Will make this later. edit. placed in miscellaneous category for now http://www.nexusmods.com/skyrim/mods/82779/?
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Is there still a request for this Mod? If so, I can try to make it. Doesn't sound that complicated or time consuming.
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Untick the 'respawn' flag of the actor, or set the encounter zone of the cell to never respawn.
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[LE] How do I move a plaque?
Ghaunadaur replied to TangerineDog's topic in Skyrim's Creation Kit and Modders
Best solution is to disable the existing plaque, then place a new one. Same goes for weapon racks, bookshelves and the like. -
Is It Not Possible To Attach Logs of Pap or Such Type ?
Ghaunadaur replied to jaderiver's topic in Site Support
hey bob