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FiftyTifty

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Everything posted by FiftyTifty

  1. Eh. I never liked Oblivion. The faces were off-putting, and it got tiring after hearing the same four (or was it five?) voices all the time. Shame that I couldn't get past that part, the graphics were pretty nice, despite the animations. I'd recommend Daggerfall. It is pretty fun, played thirty minutes of it earlier. The only problem I have with it is remembering all the keys to press. TOO MANY SHORTCUTS!
  2. Unless I misunderstood you, you're thinking about this backwards. You don't develop a dlc and then decide you have to finish the 360 version 30 days early. You plan the DLC for the 30 day exclusivity and then the rest of it falls into place and you have 30 days to worry about the rest. I doubt Bethesda is going to do much different for the PC version. They certainly haven't for Dawnguard or Hearthfire and there's very little "porting" involved from 360 to PC as they basically have the same architecture. The timed exclusivity clause doesn't say they have to come out with a DLC within a certain time, it just says if they do come out with a DLC, Microsoft has first dibs. At least as far as its been explained by the media. I'm no lawyer. Like I said, the real issue they can't seem to get a handle on is the PS3. If they were truly interested in making a game that's playable across all platforms, they'd develop for PS3 and port to the others. And they'd probably run much better because the PS3 requires a lot more optimization. But then this is Bethesda we're talking about. And besides I can already hear you PC exclusive users screaming at me about how PC deserves a dedicated copy and shouldn't be held back by consoles. :rolleyes: As I told the PS3 crowd, you don't develop 3 separate copies of a game because that takes 3 times the amount of payroll and it isn't going to happen. I guess it hardly matters now, they won't be making another TES for this generation of consoles anyways. Never thought about that. The PS3 has a bunch of mini-cores doesn't it? Heck, if Skyrim was made for the PS3 and not the XBOX360, we could have had better multicore support. Alas, money constraints would have made Skyrim a blunder if that was so. The PS3 is supposed to be expensive to develop for. I will agree that the whole PC VS Console thing is getting old. Take your pick, and shaddap already. @OP I find Hearthfire to be quite fun, actually. The dlc is a complete mess in the CK, but it is a nice money sink, and gives all the gajillion NPC followers I have recruited in my adventures something to do. Was pretty cool watching them defend my home from a dragon.
  3. Edit : Added a timer. The scripting for FO3 is funky. Script if anyone wants it : scn DeadBodiesScript float fTimer Begin Gamemode if getdead if fTimer > 15 disable markfordelete set fTimer to fTimer - getSecondsPassed else set fTimer to fTimer + getSecondsPassed endif endif end Hey there. Got a quickie. Found a mod with a couple of NPCs that are spawned a gajillion times. Would like an automatic body remover that gives me enough time to loot the body after it's been killed. Here is the current script (It works. No troubleshooting needed) that I have attached to the NPCs. scn DeadBodiesScript Begin Gamemode if getdead disable markfordelete endif end Would someone be able to add a timer so that after, say, 15 seconds have passed since the NPC has been dead, the script then runs the "disable markfordelete" part. Thanks in advance.
  4. Well, NVidia won't be any different, aside from having higher power requirements, higher heat output and a higher price tag for the same performance from an AMD card. Your issue with updating drivers would be because of an incorrect installation method. Don't use safemode when installing AMD drivers.
  5. Future proof computer? No such thing. It is cheaper to buy a £400 computer now, and another £400 computer in three or four years rather than to splurge, like, £800 or £1000 now. Really, the I5 2500K is only around 25% under heavy circumstances (I.E, building a 8KPixel heightmap with a gajillion erosion modifiers in WorldMachine), but in actuality, it's not that big a difference. The same applies to that IvyBridge I5, it's around 30-35% faster in certain applications. People who are nay-sayers either over-clocked the intel processor to 4.5GHz+ speeds with expensive water coolers, and never did the same for an AMD CPU. Seriously, just get the 965, and when the amd HD 8000 series comes out in a year, nab the 7850 for cheap. The 7850 is around £220, and the 6850 is £85. When the 8000 series arrives, the 7850 will cost £85. Just buy the HD 8000 series in a year and you'll have saved yourself £50.
  6. Bah. I say get an AMD Phenom II X4 965 BE with an AMD HD 6850. That totals around £170 here in Scotland.
  7. Ah, thanks gasti. Much obliged. @Hangman, I want this to happen for every NPC the player can talk to, and that will takeforever. And this method won't overwrite any of the NPC's, so conflicts are kept almost nill. Edit : Gasti, I assume you thought I was just adding this to one particular NPC, as you'd have to attach the script to the NPC. What I'm trying to do, is have this script run on EVERY single character (Dunmer, Bosmer, etc.) the player is able to talk to. I don't think that OnActivate thing will work in the way I would like it to, as I want it to activate when the player talks to any NPC, which would involve (With that event function thing) me attaching it to every NPC. Something I'd like to avoid.
  8. Got a question. I'll give some background first. What I am trying to accomplish, is that when the player activates another actor (Ya know, E to talk), the NPC that the player spoke to will have the following factions added : PotentialFollowerFaction - 5c84d - Rank = 1 PotentialMarriageFaction - 5a1a4 - Rank = 1 Is there an event which can be called when an actor is activated? I'd rather not go through gajillions of NPCs and add scripts to every single one of them due to time, conflicts and the eventual crash the CK does when you have opened way too many windows in one session. Thanks in advance. Edit : Found this page in the CK wiki : http://www.creationkit.com/Player_Activate_Actor Doesn't detail on how to use it, but it would function close enough to how I want the script to work, that this event would be appropriate to use. Anybody know the syntax?
  9. Sorry for the necro, but I've had this for a while now, even before I registered..January is when I noticed it. Any idea as to what the problem is? I only have it for my desktop, but not my laptop. Loads fine on my laptop.
  10. Screwed up my windows install with a new motherboard and CPU, so had to start afresh. I had a mod for Fallout 3 that allowed me to wield wrenches, hammers, brooms, scalpels, bonesaws, and a few other items. I forget the name of it, and I can't find it at all. Anyone have an idea as to what it could be? Nevermind. Found it. http://fallout3.nexusmods.com/mods/17409
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