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FiftyTifty

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Everything posted by FiftyTifty

  1. Just thought I'd chime in here; I found Skyrim to be much more stable when I've limited it to two cores, especially when done through PriFinitty. Perhaps give that program a shot and see how Skyrim fares?
  2. Out of all the races, I'd say that the Dunmer race is my favourite. Orcs, Nords, Redguards, Khajiits and Imperials are just too strong to be any fun, an' the elves aside from Dunmer are just no use in combat, but murder everything when using magic. I've found that Dunmer are a nice balance between being able to hold their own in combat and not have the battles be easy, both with magic and a good ol' sword. Tried playing the other races a week ago, didn't like it, went back to my true love; Dark Elves.
  3. I really recommend getting the "RTS" mod, and "Practice Makes Perfect". Those two will really enhance the experience, as you will be able to create defenses an' such with RTS, and PMP will allow you to level up your skills with practice, ala Skyrim. Hints? Take breaks. This play style can get old quickly if you keep grindin' it.
  4. http://majorgeeks.com/Microsoft_Fix_it_Center_d7105.html Give that a whirl.
  5. I had this. Fix was to limit Skyrim to using two cores. Fixed a slew of other bugs, too.
  6. I had this. Problem was an outdated patch. Had to abandon SkyBoost for update 1.7
  7. Also, bigger trees. http://skyrim.nexusmods.com/mods/17168 Now, you can actually get lost in Skyrim. I have many times.
  8. *Shamelessly recommends self-made mod* http://skyrim.nexusmods.com/mods/25814 - Greatly expands on existing NPCs, allows them all to be recruit able, supposing all other conditions are met. http://skyrim.nexusmods.com/mods/16266 - Allows for a more diverse number of NPC followers, due to expanded voice types that are valid for followers ; in conjunction with the above mod, it allows damn near everyone to be recruited, should the NPCs like you enough. http://skyrim.nexusmods.com/mods/12933 - Allows you to have up to 100 followers at one time.
  9. skyrim.nexusmods.com/downloads/file.php?id=10843 Total Realism is the best one, in my opinion.
  10. I say that you've pretty much played the game to death, that it is time to take a break and find a new game. Honestly, I recommend Neverwinter nights, especially the Arelith server.
  11. Wait, your recruiting Ysolda? I found that just adding her to the potential follower faction allowed me to recruit her, after doing the mammoth tusk quest. Open up the console, click her, type "Addfac 5c84d 1". Done.
  12. Try changing the imaxdesired in SkyrimPrefs.ini to something lower. Could be the huge increase of particles present in the game, as they are drawn by the CPU, and are rendered even when off screen.
  13. Actually, there is a mod for that. http://skyrim.nexusmods.com/mods/16266 Hasn't been updated for Dawnguard or Hearthfire though, as the uploader has been banned.
  14. Hey there, got a request. Normally, I'd do this sort of thing myself, but after updating Skyrim, my CK no longer lets me edit the properties of scripts for some reason. The goal of the mod template, would be to have a basic imagespace modifier called "AAATEMP001", or something to that effect. The imagespace modifier would always be onscreen, much like how Imaginator works, but without the menu and other such and so. Shouldn't be too hard for someone that has a working CK, as there is a thread on this with the script already done. Main reason for asking, is that mods such as Imaginator don't allow you to edit all the properties of an imagespace, such as overlays or how strong/weak the bloom is (Imaginator only was off/weak/normal/strong, but you can choose anywhere from 0-999 in the CK, for example.). And if there was a template to be edited, that would save me from editing properties to point towards the newly created imagespace modifier, which I can't do due to the CK not working fully on my system. If someone could do this, I'd be most obliged.
  15. If you're expecting the depth of Skyrim or Oblivion for each province in a game like that, it won't ever happen. Good thing I'm not expecting it, eh?
  16. Eh. I'd like to see the map from Arena/Daggerfall. So, like...All of tamriel please.
  17. I don't think we're talking about quite the same thing. I also don't buy the notion that if what I'm saying is correct then suddenly all game designers are going to set their games in Lilliput. That's as ridiculous as saying "if AA decreased performance, then games would never use AA". Actually, it's a little bit more ridiculous than that. It's ridiculous? If the smaller the polygonal objects are, the better the performance, then game designers would scale their 3D models way, way down, and the game designer would just have to place the camera closer to the models. Two completely different things, bud.
  18. Actually, I've found that Realistic Lighting + Imaginator can do what those injectors do, but with no performance loss. And yeah, I second SMAA if you want AA. Even it's low preset improves on the aliasing with very little performance loss.
  19. Hey, no worries. This isn't the gritty side of modding. Yeah. I haven't looked at the file meself, but it may have a dependency or two. Also, I recommend Tytanis. It's got some purdy stuff.
  20. Only if the mod is supported by NMM, but I would recommend doing it manually even if it is. 'Tis real easy though. Just download the .rar/.zip/.7zip, unpack it, drag the .esp and folders into the Data folder. I don't think the mods you installed were properly done with NMM, but I don't know for sure. I hate the program, so I stay away from it.
  21. Sounds like you haven't installed the custom meshes and textures.
  22. Eh. Lore unfriendly would be the typical prostitute-ification mods that seem oh-so-popular on the Nexus. Lore friendly would include dirt an' grime, whilst excluding the whole boob-job fetish and hair that could only exist in the 21st century.
  23. Got a weird script thing going on. Was following this tutorial on how to add a cloak effect which applies a script to nearby actors. All is going swell, right up to the last part where I am to add the properties to all my custom scripts. When I double click my script (or right click it and then choose edit properties, or highlight it and click the properties tab), I get thrown an error that says "errors encountered while attempting to reload script". Now, this has broken my mod. If I can't edit the properties of my scripts, it's utterly useless to even bother scripting. Have no idea as to what could be causing this. I'm on the latest version of Skyrim, if that matters. Here is my mod. If you fancy poking around to see what the problem is, be my guest. I've tried reloading the CK and restarting my compy, making sure my AV hasn't sandboxed anything to do with Skyrim (CK, Archive.exe, papyruscompiler.exe, etc), to no avail.
  24. Nope. If that was true, games would just involve extremely tiny models, and there would be no need to buy new hardware as modellers would just halve the size of everything.
  25. Actually, I thought the houses were a bit over-done. You could only make actual houses, and not, say, a shack. The dryness aspect can be fixed just by placing guff from your adventures (CABBAGES!) around the house. Though, the houses seem to be missing quite a few lights. Tried adding 'em in myself, but as I said, the DLC is a complete mess when loaded in the CK. Not much you can do to mod it effectively.
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