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ZeroAndOne

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Everything posted by ZeroAndOne

  1. Yeah I was wondering. Because in the past we had a cell being 196ft by 196ft on the grid of 25 cells. The numerical value, whatever it is, would be useful to know in so many places. But here it's in regard to the placed clouds in the world vs the amount of immediate area which would be the loaded grid & one grid beyond it in all directions for a total of an applicable 9 loaded grid or in other words 225 cells worth of the application of placed meshes for particle FX in the form of clouds which at least partially are located within the vanilla loaded grid. Then as we often ponder as gamers, how much of this could we exploit for our enjoyment of the gaming lifestyle. Because it could be that these placed meshes could be displayed without actually being considered to be in the active loaded grid. I think in the past it was a 10,000 something, but I'm pretty sure it changed after Skyrim. Just wondering.
  2. It's the BETA of the first work on advanced modification of camera. We don't really get much time to work with that particular area of the game. It seems to work though. The player character dies & the camera detaches, but centers on the now dead player actor. There was a video on the mod that kind of showed it. If you can imagine a static camera that watches as the player flies off into space, it's, you know, hilarious. It's just a BETA, so you gota talk about it if you want this kind of thing developed. That being said, don't forget to tell the video game companies what you want. 80% of gamers don't say anything at all. You understand, if we want something, we have to tell them. Easy Peasy. https://rd.nexusmods.com/fallout4/mods/29190
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